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Map Assistance Team
Hidudelol
« Citoyen »
1347572700000
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#201
  0
@2900565 Supposed to be art, having some problem with the rotation glitch. Also need help hiding anchors. It's not completely done, mostly the plane, theres no ground except for that rectangle atm
Betelgueze
« Citoyen »
1347576420000
    • Betelgueze#0095
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#202
  0
Welp, another Version Incorrect. Don't know when I can get back on to examine, so meh.
Garybro
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1347576780000
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#203
  0
Seraprince a dit :
We might have a problem with catching each other online, so I suggest you just leave your Skype name on your vote on the latest application voting thingy form. You could post it here in the thread, but it might harm your privacy. Thank you in advance. ^-^

REMINDER TO ALL: Please submit your maps properly. By properly, I mean you should give the asked information in the first post. Or else I may fail to to file your map. This means it might not be reviewed, and you might become stressed and such.

That is all.

I don't know where exactly to find the voting application "thingy".


My first review. No screenshot yet, ( still figuring it all out, I'm nub at technology)
Arber: @2849273

So, uh. I'm kinda confused about exactly where the shamans start. When I tested it by myself, I started in the small gap area. When I had my friend come, he started at the ice where the cheese is, and I started ABOVE the place where I started the first time. Now, on the bottom in the "pipe" area heading toward cheese, that area is a tad small for my taste personally, and that means it'll be tougher for others as well as super annoying, so perhaps lift up the ice a bit? Or, you can keep the ice level with the stone and move the stone up a little, and having the ice follow it up. Now, the little hmm 40by40 stone ground sticking out, looks rather strange, so I think you should make it a little longer to sticks out, or competely get rid of it. Either way would work. It's a nice looking map, and the gameplay is pretty good. Keep it up! ^^
Carlcruz
« Citoyen »
1347579240000
    • Carlcruz#0000
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#204
  0
@2744259 - P3
Zhichengzhan
« Citoyen »
1347587280000
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#205
  0
Betelgueze a dit :
Zhichengzhan -@2897376

http://i46.tinypic.com/2prclzp.png

1- Blue is not an ideal colour for a tramp ground.
2- There's no point for those ice blocks when the tramp rest is at default.
3- Don't really see that being needed, whether you go the normal way or shortcut.
4- You can delete all those mini-chocos and make a brown circle with the same curve.
5- Grounds within grounds D:

All the points are being fix right now. Thank you for your advice, Betel! BTW, can someone recheck my map @2897376?
Monsterrs
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#206
  0
@2882900
P8 (Pink Shaman spawns with mice)
Xendeavor
« Citoyen »
1347593340000
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#207
  0
http://i.imgur.com/sPdz8.png
@2744259 - Carlcruz
Blue circles - Try not to use fake grounds. Either put ice around the grass ground or change them to the ground that possesses the properties (ice) otherwise it’ll cause confusion.
Red x’s - Due to the nametags and titles overlapping the grounds it gets kind of annoying if there are too many people there who cant actually see the ground. Also the bottom overhang was just plain annoying. I suggest moving them up a little.
Large Orange O - I didn’t enjoy this part solely due to the fact that if you made just 1 small mess up you’d have to either
a. start over from beginning
b. use the slanted trampoline to get back up (not sure if that was intended)


http://i.imgur.com/Fy3VJ.png
Make sure that grounds like these dont go offscreen, otherwise it just looks messy.


My last comment would be to change the grounds to something more aesthetically pleasing. Perhaps stone (with increments of 40 pixels). The grass grounds look disorganized and some are randomly rotated.

Make the changes and I think it'd make a decent P13 map. If you're aiming more for a P3 try to use more unique and clever concepts perhaps with tramps, water, lava, etc.
Nicemamen
« Citoyen »
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#208
  0
update applications pls
Seraprince
« Citoyen »
1347604860000
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#209
  0
Nicemamen a dit :
update applications pls

If you want to know the result of your application, here it is: 4 - no , 0 - yes

Other yet-to-be-decided applications are still yet to be decided. Please be patient. Thank you. ^-^
Nicemamen
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#210
  0
O.O
Nicemamen
« Citoyen »
1347612360000
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#211
  0
doom
Seraprince
« Citoyen »
1347615960000
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#212
  0
Nicemamen a dit :
@2846354

Please submit properly. ^-^"
Bethdacat
« Consul »
1347623400000
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#213
  0
Monsterrs a dit :
@2882900
P8 (Pink Shaman spawns with mice)

Here I'll help CtG C:
Not good enough gameplay, The blue shaman won't bother killing all of the mice, including the pink shaman. I think it isn't necessary to nubs for jumping on walls then sliding down. Also a nub shaman would troll all of the mice ;; I'm very sorry, young mouse.
Arber
« Citoyen »
1347623760000
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#214
  0
did anyone review my maps? no one cares ik
Dunald
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#215
  0
Arber a dit :
did anyone review my maps? no one cares ik

Hi
I'm sure you aren't intentionally being ignored. (You're too qt ok)
I'll check what kind of maps you've submitted.
Sadly i wont be able to review right now as i'm in the middle of packing (I'm going away, but dont worry, i has internet there)

Ok checked
It's a p7 and P8 map.
I don't really do reviews of those (Yet)

It says Garybro posted a review of your P8 map, though it's not there.
I'll check the entire thread ok

Ok.
I found it
Garybro a dit :


My first review. No screenshot yet, ( still figuring it all out, I'm nub at technology)
Arber: @2849273

So, uh. I'm kinda confused about exactly where the shamans start. When I tested it by myself, I started in the small gap area. When I had my friend come, he started at the ice where the cheese is, and I started ABOVE the place where I started the first time. Now, on the bottom in the "pipe" area heading toward cheese, that area is a tad small for my taste personally, and that means it'll be tougher for others as well as super annoying, so perhaps lift up the ice a bit? Or, you can keep the ice level with the stone and move the stone up a little, and having the ice follow it up. Now, the little hmm 40by40 stone ground sticking out, looks rather strange, so I think you should make it a little longer to sticks out, or competely get rid of it. Either way would work. It's a nice looking map, and the gameplay is pretty good. Keep it up! ^^

Your p7 map still hasn't been reviewed though, but i'm sure it will be soon.
Shadowwinter
« Citoyen »
1347625080000
    • Shadowwinter#0095
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#216
  0
Bethdacat a dit :
Insert text here.

Please don't review maps without a group members permission.. Ask first befor doing so.
Dunald a dit :
Your p7 map still hasn't been reviewed though, but i'm sure it will be soon.

What map is it, I'll get on it right now. (Sorry having a slow day today).

Arber a dit :
@2881290 P7

This is sumbited to the wrong category. I think you meant P6 (Mechanism and trap) and not P7 (No shaman and racing). I'll go ahead and change the category of reviewing for you.
Arber
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1347625560000
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#217
  0
Shadowwinter a dit :
This is sumbited to the wrong category. I think you meant P6 (Mechanism and trap) and not P7 (No shaman and racing). I'll go ahead and change the category of reviewing for you.

oh uh sorry
Shadowwinter
« Citoyen »
1347625680000
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#218
  0
Xabq a dit :
@2868414- p7

http://i756.photobucket.com/albums/xx210/timmey13/Mapreviews/map.png
The 2 brown arrows pointing to the right I want you to mask that wood with chocolate so if newer players mess up or can't walljump it isn't the end of the world for them. The brown arrow pointing to the left I want you to a chocolate walljump there from the ice to the invisable roof (because there's not one there o:). Brown arrowing point at the tramp you should tip it with chocolate. And lastly the white arrow I think you should add 10 more pixels to that ground and move it 5 to the right so it's alined and doesn't look like it isn't.
Xabq a dit :
@2852366- p7

http://i756.photobucket.com/albums/xx210/timmey13/Mapreviews/mapx.png
All the brown arrows I just want you to add chocolate, 10 pixels L same hieght as the ice blocks and only sticking out 5 pixels. The black arrow you should aline that ground (Little things matter you know !).

With the chocolate in place it'll make it a bit harder for mice because they can't huge the wall, but not too hard to avoid. The chocolate for the hole is so that even if mice don't get enough bounce they can still grip the chocolate and walljump up to the hole, could cost them a first though.
Dunald
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#219
  0
I'd like to suggest all current members to vote on the applications.
C:
So empty there
Seraprince
« Citoyen »
1347633000000
    • Seraprince#0000
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#220
  0
Garybro a dit :
I don't know where exactly to find the voting application "thingy".


My first review. No screenshot yet, ( still figuring it all out, I'm nub at technology)
Arber: @2849273

So, uh. I'm kinda confused about exactly where the shamans start. When I tested it by myself, I started in the small gap area. When I had my friend come, he started at the ice where the cheese is, and I started ABOVE the place where I started the first time. Now, on the bottom in the "pipe" area heading toward cheese, that area is a tad small for my taste personally, and that means it'll be tougher for others as well as super annoying, so perhaps lift up the ice a bit? Or, you can keep the ice level with the stone and move the stone up a little, and having the ice follow it up. Now, the little hmm 40by40 stone ground sticking out, looks rather strange, so I think you should make it a little longer to sticks out, or competely get rid of it. Either way would work. It's a nice looking map, and the gameplay is pretty good. Keep it up! ^^

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