![]() Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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[Modéré par Eremia, raison : Deleted] Dernière modification le 1729341840000 |
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@7905123 @7959774 @7888241 @7949252 | Edited Dernière modification le 1729345320000 |
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@7960003 @7960366 Dernière modification le 1728932520000 |
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@4778109 |
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Left as is: @7905123 - Zeus#6550 - The layout is well-designed, and the paths are balanced. However, due to some platform angles, players lose momentum easily, which disrupts the gameplay flow and makes it feel a bit awkward. Will be discussed: @7959774 - Zeus#6550 - Pretty good. @7888241 - Zeus#6550 - For a night mode map, some parts may cause players to lose their way, but overall, the gameplay is enjoyable. I really liked the concept of trampoline grounds, which adds a unique touch to the map. @7949252 - Zeus#6550 - Not particularly outstanding, but it has a good layout and flows smoothly. Let’s see what others think. @7960003 - Eremia#0020 - Both the gameplay and map layout are quite unique. It’s unusual for players to be able to go back and forth on a Defilante map, but I think it was well done here. Let’s see what others think. @7960366 - Eremia#0020 - I really liked the interactive concept with the rolling pumpkins and the Halloween theme. Players have to take high risks to obtain more rewards, which makes everything pretty fun. @4778109 - Nadanando#5729 - The flow is a bit slow, but overall, it's a good map. Ignored: None Dernière modification le 1731120540000 |
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@7961986 |
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Left as is: @7961986 - Rioxmaps#3702 - The vanilla parody is nice, but the paths aren't well rewarded. Will be discussed: None Ignored: None |
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@7963038 |
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@7905123 - Edited |
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@7936438 |
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Left as is: @7905123 - Zeus#6550 - This map is simple and not as well rewarded as it should. Also, the way you displayed the velocity tokens makes it very automatic, in other words, the players can complete it very very very fast and this is not a good thing, mostly for defilante. Will be discussed: @7963038 - Zeus#6550 - I am not sure how I felt about this map. It has a nice idea, but its layout is, overall, cramped. That being said, I will put it in discussion to get more opinions. @7936438 - Zeus#6550 - Very interesting map, mostly because you added new features to it. It'd be nice to have such a map on the defilante rotation as it is different from what we are used to seeing. Ignored: None |
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@7798255 @7701343 @7702388 @7902348 @7815103 Dernière modification le 1740767760000 |
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Left as is: @7701343 - Newen#6196 - The gameplay is a little boring. Given that there is no art to make up for it, the map is average at best and not quite up to standards. @7702388 - Newen#6196 - Same issues as your last map. Acid is not used in any innovative way here and the gameplay is pretty much identical throughout. The scroll is also a bit too punishing, it is very difficult to make it to the end. @7815103 - Newen#6196 - We have (and had) multiple maps with large sections submerged in water and this one doesn't stand out. The obstacles there are repetitive and tedious. Will be discussed: @7798255 - Newen#6196 @7902348 - Newen#6196 - Not too sure about this one. It's basic, but it's more dynamic than the other submissions so it might work as a filler. Ignored: None |
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@7815103 - Edited @7702388 - Edited @7722627 @7795868 @7798810 Dernière modification le 1743700140000 |
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Left as is: @7702388 - Newen#6196 - Overall, the map is empty, which means the players don't have many options for paths to follow. In general, it lacks diversity. Also, there are some tokens that are way too hard to get, I'd risk saying that some of them are even impossible to collect without dying, mostly for the new players. In addition to this, the map itself is way too deadly, there are almost no safe points to walk on, mostly because of the acid grounds. @7722627 - Newen#6196 - The biggest issue on this map, I mentioned in the previous comment too: it is way too empty. The gameplay is very poor, as well as the map design - the image background you used is also contributing a lot to this feeling because it is pixelated. Lastly, it plays very automatically because of the springs and velocity boosters, the players have little to no autonomy in choosing where they are going. @7795868 - Newen#6196 - You were original on the map idea, but it doesn't work well. It is way too deadly, hard to get up if you fall - I mean, if you miss the only one spring/velocity booster it has near each platform, you are condemned to death. Plus, the icy thing is a very new feature, the players don't know it much so far and there's nothing that indicates you used it, consequently, the players won't notice it, mostly the new ones and they are very willing to die, as they expect to get sticked to the chocolate ground. @7798810 - Newen#6196 - There's nothing on this map that we have not seen before. Just a few grounds with two different main paths to follow, a few rewards here and there, etc. No new ideas about map layout and design. To sum up, something very linear, generic and not well rewarded - it would add nothing interesting for the rotation. Will be discussed: @7815103 - Newen#6196 - This map looks visually appealing and is very well rewarded. But it is also very linear, which is the bad point about it. Personally, I think it wouldn't harm to have it in the rotation as the diversity of defilante category is too low. That being said, let's see what the others think about it. Ignored: None Dernière modification le 1744945560000 |
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@7704070 @7798828 @7722627 @7795868 - Edited @7702388 - Edited no acid flooooor :3 Dernière modification le 1745433600000 |
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@7967326 @7967459 @7967461 - This one has collision feature :D Dernière modification le 1745673060000 |
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Left as is: @7704070 - Newen#6196 - The map seems to play fine. However, it'd be better to add collision to the bunnies' ears. Fix it and let me know through Discord or via PM. @7967326 - Zeus#6550 - You were very original on this map, congratulations! It would be amazing to have a map with this recent feature on the defilante rotation. However, it is not well rewarded and, overall, it lacks tokens (points, skulls, springs, lightnings) a lot. Plus, you can try to make it look less generic, which would make it more eye-catching. Fix it and submit again. @7967459 - Zeus#6550 - Pretty much the same comment as above, except for the part of the map design, this one looks visually good. Fix it and submit again. @7967461 - Zeus#6550 - I think this map is not working as it should, because the players don't get the collision property with other mice above the determined ground as they should - feel free to ask a mapcrew for public tests, if you need. Will be discussed: @7798828 - Newen#6196 - This map is very simple and, actually, a bit linear. Nevertheless, there are lots of different platforms for the players to challenge themselves and get points and that makes this map fun to play on. @7722627 - Newen#6196 - It looks visually appealing and the gameplay is very rich. @7795868 - Newen#6196 - The issues I mentioned before are now fixed and it will be discussed. @7702388 - Newen#6196 - Same as above. You're a great defilante map maker! Ignored: None |
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@7967326 - Edited Sorry if there are some bugs if mice touch the transparent ground, I can't fix it :( @7967459 - Edited @7893192 @7967948 @7967968 Dernière modification le 1746695940000 |
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@7798251 @7798810 @7701343 @7798816 - Something simple for players to understand how the ground works @7799091 Dernière modification le 1746582660000 |