Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Barrydarsow 1511502060000
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[Modéré par Tat, raison : Nob] |
Jota 1511510580000
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[Modéré par Tat, raison : Not a submission] |
Awesync « Censeur » 1511733720000
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@7300183 @6283746 Dernière modification le 1511837100000 |
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Left as is: @7276804 - Tenoteno - I wouldn't call this mechanism, it's just turning blue grounds, which is boring and repetitive to use @7297510 - Tenoteno - the chcolate grounds around the cheese move too fast imo, and just moving ground is not mechanism at all, gameplay is irritating walljumping @7301239 - Worksxd - Red anchor any of the 2 grounds overlapping each other, it's a nice bug. And just moving up and down does not make it mechanism, gameplay is pretty hard for normal mice as well especially due to the moving, which just makes the map more irritating to play on. @7297784 - Sayyidculun - Extremely irritating and repetitive, threadmill is an overused mechanism... @7305478 - Marcinolak - Bigcheese skill could ruin it, and the cheese and hole that are covered are completely pointless. Just pushing the buttons into those gap is way to generic and boring for P6, and the letters and numbers aren't even placed nicely. Overall the map looks ugly and the gameplay is terrible for p6. @7187327 - Marcinolak - I actually like the surprise concept, however the map has collidable invisible walls which are collidable with shaman objects, which makes it a pain for shaman to get rid of the shaman boxes. @7307080 - +Hotboy - I think i reviewed this too, but seems like u made some changes. But still, while the change is kind of unexpected, the gameplay is quite generic and boring with threadmill. Also the ground sometimes bugs out by pushing mice upwards. @7217686 - Anabooleta - Essentially the ice block just goes all around the map just to make one impactful jump that creates the whole gameplay... It is way too fast and confusing for mice as many mice just get pushed by the ice block and die. Mechanism also gets stuck when tested after a few times. @590094 - Wersacho - It's possible to stop the mechanism my being in between the wooden grounds. I wouldn't call rotating grounds a mechanism, it's way too generic, linear and boring @7101672 - Wersacho - The concept is nice, I like the chaos created too, but I feel that the gameplay is a bit short, and the mechanism isn't really that interesting, more like toppling objects over. And it can be quite irritating at the hole part due to the ghost anvils preventing the box from moving. @6551363 - Gobbek - Pretty sure there are similar maps to this in P6 rotation, and I don't find the mechanism that fantastic. Also any shaman anchor will influence the mechanism as long as it's in the circle, which is kind of weird for me @4222587 - Sherrwagn - I like the concept, the gameplay is not bad as well, but I just don't think it's really worthy of p6. There's not much mechanism involved as it's mainly pushing of grounds, and the gameplay mainly revolves around pushing blocks to access trampollines and push grounds to get up using them, it feels a little repetitive and boring to me. @5281607 - Sherrwagn - Feels repetitive and boring to play on, while there are multiple methods to boost yourself, there isn't much mechanism other than rotating circles, and the gameplay is not that interesting too for high perm imo @7308427 - Mathyfux - I fel that the circle grounds move a bit too fast (the rotating ones) and the mechanisms are pretty generic and boring for p6 @7155717 - Eyux - The chocolate are too easy to turn and that makes them hard to control and irritating to use, also the concept is very boring and overused. @2463565 - Mouseszchees - Interesting movements but firstly I don't like how the circle grounds rotate too while they go around the map. Secondly, the mechanism is not that interesting as it's just circles rotating, i personally don't like the gameplay as it's irritating to get on the circles and get back to the hole, might result in mass death. @6747429 - Mouseszchees - This map can go really crazy and unpredicatable. More like a P7 map since there's no mechanism tbh, but it's way too luck-based imo since it all depends on how the dynamic trampolines move. @6783443 - Meigyliw - Very boring walljumping map, not mechanism. @625894 - Gorrillaz - Rotating grounds isn't really mechanism... and this mechanism is just really boring.. @7308507 - Bubamg - Linear boring gameplay, generic moving grounds using rotating mechanism @7312496 - Vlump - boring rotating mechanism and gameplay @7316273 - Mrorko - irritating walljump gameplay with dynamic grounds, which makes it even more irritating to play on.. @7300183 - Kenanskd - I really like the mechanism and concept, however, I feel that it's way too easy for shaman to help other than pressing the button, as just a few springs or boxes or balloons will do on top of them. Also I'm not sure but in rooms the mechanism seemed a bit laggy because when the arrow is in between 2 of the yellow boxes, the first box comes up first then suddenly lags and another box came up instead. The gameplay can be improved imo, so I'll leave it for edits. Feel free to contact me once you think you have fixed the issues I have stated. P1'ed: @7302970 - Ahyenn - I like the concept of using cages to show that the map is not pushable, but the map is mostly just pushing the box around, nothing much interesting. While it's well designed the concept is kind of generic. But I like it for p1. @7290091 - +Hotboy - Pretty sure I reviewed this before. It's fine for p1 but it's not that surprising and interesting for p6, since it's just a push-the-button map with expected changes, and I don't see a reasn to have the left arrow beside cheese. I don't like waiting for the anvil to fall too as you have nothing to do there. @7300030 - Tdft - I feel it would be better if it's indicated when the grounds would move up/down, also it's not very clear whether the circles are clockwise or anticlockwise, probably due to the colors which make the rotation not that recognisable. It can get confusing how to use them in public which makes them sometimes irritating to use. But okay for p1. P6'ed: @7314788 - Uskil - I just love this burger time arcade game map, it flows well and the mechanism is awesome. Definitely P6! :P @6283746 - Kenanskd - I like how the mechanism is straightforward and does not allow the block from going back, and it seems simple and easy enough while requiring mice cooperation. The mechanism is also not bad, even though we have this kind of map in rotation it's not that common, I like it for p6. Ignored: @7300333 - Jotatavo - Posted more than 2 maps (#2224, #2238) @4067007 - Jotatavo - Posted more than 2 maps (#2224, #2238) @6118592 - Jotatavo - Posted more than 2 maps (#2224, #2238) Dernière modification le 1512108300000 |
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Blazinpyre « Citoyen » 1512107640000
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ive got this... @7323714 this too @7343815 < swtched with better Dernière modification le 1514337180000 |
Oratoraf « Citoyen » 1512159120000
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Ikasaruzu « Citoyen » 1512230640000
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Deadlag « Citoyen » 1512501540000
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removed Dernière modification le 1513357140000 |
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Awesync « Censeur » 1512957300000
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@6283498 @7285948 Dernière modification le 1513134240000 |
Lolotomy « Citoyen » 1513113960000
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@7331921 es un mapa en el cual en el rectángulo rojo se mueve manualmente para que puedan pasar al hola @7336891 Dernière modification le 1513902780000 |
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@7333511 @7334955 Dernière modification le 1513446780000 |
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Levile « Citoyen » 1513506600000
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@7335525 |