Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Thejkb « Citoyen » 1484607000000
| 0 | ||
@7014320 |
0 | ||
@7015153 |
Filenewmap « Citoyen » 1484679180000
| 0 | ||
@7015193 @7014534 |
Armani « Citoyen » 1484750100000
| 0 | ||
@6926916 |
Mabste « Citoyen » 1484783160000
| 0 | ||
@7016893 |
Anuel2blea « Censeur » 1484789700000
| 0 | ||
Here we go @7016957 |
Okpatinhos « Citoyen » 1484790360000
| 0 | ||
@7016987 |
Thegbc « Censeur » 1484978760000
| 0 | ||
@7002299 |
Mapcrew « Consul » 1485019320000
| 0 | ||
Left as is: @6995385 - Gilcatmey - Your map is quite cramped at some places, such as near the cheese spot and a little bit in the middle. It's painful for cooperation and results in a messy building in most of the times, there isn't much of room for creativity in the left side and the map overall has a tedious gameplay that exists in most of the current concepts. @6995307 - Gilcatmey - Exactly the same map, the new ground is just unnecessary from my view. @7008140 - Okpatinhos - Somehow straightforward, making the map itself tedious to build on after a few months as a high perm. The excess of gaps isn't good, especially when they haven't the same size, firstly because they are useless and already help the shamans and secondly because they have different sizes. A single shaman usually does the whole building and there isn't variety of that. @6936070 - Pjfsamora - Cloud grounds executed in this way are always going to difficult everything for the shaman, even if it's for a cooperation map. I like how the gaps help the shamans but I feel like this isn't going to work well in the rooms. The hole cloud ground isn't useful. @6932766 - Pjfsamora - Bad use of skull tokens, mice usually die in the start since they don't really understand what the tokes are intended to do, it's painful for the shamans. Plus having to avoid it will screw up their buildings. Overall the gameplay isn't convincing or fun to shaman on. @7009070 - Tinittee - Firstly, skull tokens are just a pain for the shamans to avoid it, especially in the hole part. Also, I can't see the map working properly for cooperation, since a single shaman usually does the whole building. Gameplay isn't convicing too and there too many similar maps in the rotation. @6999992 - +Lindas - I don't really enjoy the usage of the clouds as an obstacle to avoid, only. With that, the map itself is very straightforward, lacking in build variety and creativity either, which is tedious to the shaman. solutions are always going to be the same, even if the gaps makes it fun. @7000300 - Fulist - The map is actually too tedious and boring to build on, it should offer a bit more, so I recommend you to add a weak wind from left to right and make mice spawn resistant. After edits, I'll think about putting it up for the discussion. @7016892 - Shamapas - I'm not really fan of the gameplay and unnecessary grounds such as the hole one and most bottom grass grounds. The dual shaman hole stop appearing is visually weird and should be reworked, the decoration itself is non sense. Otherwise the map offer room for creativity. Try to edit these things I've mentioned and resubmit it. @6159388 - Nukualofa - Found it a bit messy and tedious to build, even if there are different ways to do it. Handling with the dynamic block is kind of boring, so I would rather keeping it out of the rotation. @6399300 - Pratton - Anti gravity maps in this way annoy most of the shamans, resulting in a messy and complicated building. Maps with this concept have to be the most simple possible. @7007348 - Pratton - Overall it's not really fun to build on, no one is going to reach the cheese from the bottom since it's cramped there and there is too much space that isn't being utilized for absolutely nothing and that could offer a bit more of creativity. @7013624 - Amaciadoo - But in this map, the skull tokens aren't executed in a friendly way, the abuse of them results in massive deaths if something goes wrong, plus the supports aren't really stable. The map offers room for cretaivity but actually I think it's not shaman friendly, kind of painful. @3864824 - Rikkeshang - A bit complicated and easy to mess everything up, especially because there is more than one shaman. The planks are well used but as I said, might confuse the shaman to do something wrong. Anti gravity maps must to be easy to understand and even in terms of solutions. @4764049 - Bataatiinha - I don't really enjoy how you've executed the skull tokens in this map, especially in the upper part near the whole. Having it as an obstacle just makes everything tedious and repetitive in terms of solution. Newer shamans will have troubles about building near cheese. @6960402 - Bataatiinha - I feel like the map is harmless without the mechanism with clouds. They quite ruin the shaman's building and screw it up by a lot, making them frustrated. The concept itself is too complicated for newer shamans. @7010998 - Clackprooo - Cloud is an annoying obstacle and the map itself is too tedious to build on. @3591443 - Sekui - Personally i don't think this map is suitable enough for rotation, especially because there isn't enough support to build properly and the pressure grounds make newer shamans confused and frustrated when building. Will keep it as it is for now, but I'm recommending you to add more supports for solutions and make it shorter in terms of building required. @3916319 - Sekui - Unnecessary spam of clouds in the left side + tedious and repetitive gameplay. Not fun to shaman on. @6965315 - Krato - Clearly everyone is going to build to the upper cheese, making the bottom one unnecessary. The gameplay isn't convincing either dynamic ground is just boring. @3906588 - Viniciusdara - The collision in certain grounds is quite confusing, resulting in a lot of deaths, which is frustrating and painful for the shaman. I feel like the brown clouds and skull tokens are more of a tedious obstacle that something fun to the shaman. @4742745 - Viniciusdara - The scrolling feature is annoying in most of the times and the mech doesn't really offer anything in the map (doesn't affect the building in any way), even if it's fun to do. Sometimes the button gets stuck and no one can move it. A single shaman usually does the whole building. @7014320 - Alesiiii - A single shaman usually does the whole building, the map has a lot of support for cooperation, so I think it wouldn't fit well there and I prefer to keep it as it is for now. @7001003 - Mquk - The map itself looks more of a P4 than cooperation, since a single shaman usually does the whole building. Talking about the gameplay, I think it just has a very basic concept that most of the rotation maps already have, not offering anything fun. I dislike how the right bottom is unused either. @7015153 - Ayentrax - Firstly it's very cramped in the mice spawn, shamans will have a lot of difficulties to get mice out of there and they can easily mess everything up. Plus the shaman plank with a b nail is quite useless too. Overall it's just tedious to shaman on and the map doesn't offer nothing interesting. @7014534 - Filenewmap - Unnecessary spam of clouds and a few other stone grounds. @7016893 - Mabste - This map is actually too complicated even if it requires cooperation. In case of a shaman dies, the another one will spent too much time in the cheese part, despite the fact that only average shamans can complete the map as well. Wind effect is annoying and ruins the shaman building once the map lacks in supports. @7016957 - Tomaaasxddd - The map consists in vertical buildings only, which is nothing but tedious for a high perm. We already have a lot of maps like this one, even in P1. The symmetry effect is visually weird and not even needed. @7016987 - Okpatinhos - Unnecessary use of scroll, it just makes builds larger and the map ebcomes more tedious to play on. There is nothing really fun here, so I prefer to keep it out of rotation. @7009297 - +Lindas - Boring map to play on, unnecessary use of double spawn at start and it's very repetitive in terms of solutions, so I would say it's a tedious map for cooperation. @7009969 - Amaciadoo - The scrolling feature is harmless and the skull tokens are utilized in a way that shamans can avoid without much difficulties and there is room for build variety, but I still think it could be improved, especially the following points: The clouds aren't well visible, so the shaman might not understand it's a support and the left upper side could be a bit more utilized. @6726599 - Framnm - Not a fan of the springs tokens concept, they kinda don't offer much for the gameplay. They are harmless but I feel like a map like this isn't really big deal playing in the rooms, so I would rather keep it out. plus the solutions are tedious as the map isn't interesting for cooperation. P1'ed: None Will be discussed: @7009803 - Jaonm - Will see how it goes. Cobwebs seem to be a decent obstacle and well executed. @6973064 - V_21 - I like the use of two cheeses because of double spawn, but at the same time, I feel like the concept is not going to work well, otherwise it's a harmless map. Will see what others think. @6976978 - V_21 - Will give it a shot, it's fun see the shamans building. @7015000 - Shamapas - Looks fine. @6954619 - Framnm - The map is better without the duplicate grounds that offers a gap, basically because the gap is unnecessary and without that, there is much of room for creativity. Please, remove the grounds marked in red and I'll P32 it when I see your edits. @3887841 - Nukualofa - Harmless. @6684914 - Mquk - Alright map with circle grounds that offer variety of building. @1407993 - Rikkeshang - Looks ok for a single shaman, will give it a shot for P4. @7002299 - Thegbc - Harmless cooperation map. @7015193 - Filenewmap - Nothing against it, the cloud is a friendly obstacle and support. Ignored: None Dernière modification le 1485106440000 |
0 | ||
@1978941 @649174 Dernière modification le 1485984180000 |
B_ootcamp « Citoyen » 1485039540000
| 0 | ||
@6932214 @6985344 Dernière modification le 1485039720000 |
0 | ||
@6999964 @7000010 Dernière modification le 1485135720000 |
Shalander « Citoyen » 1485041460000
| 0 | ||
@6954619 |
0 | ||
@7000300 Edited |
Luskmaps « Citoyen » 1485068760000
| 0 | ||
@7016892 - Edited @7026054 Dernière modification le 1485400500000 |
Wawzaw « Citoyen » 1485078240000
| 0 | ||
@7020819 Red flower= Pink/red shaman Blue flower= Blue Shaman Filnts is my account. |
Bataatiinha « Citoyen » 1485092340000
| 0 | ||
@7021039 @7024720 Dernière modification le 1485337620000 |
0 | ||
@7015153 Edited |
Viniciusdara « Consul » 1485116280000
| 0 | ||
@4848240 |
0 | ||
removido Dernière modification le 1485118620000 |