| |
| « Censeur » 1364407500000
| 0 | ||
Vildano a dit : For the mouth a ground pushs a ground connected to the lower tooth upward and it's then pulled down by gravity. For the claws the same effect but sideways push grounds <C><P /><Z><S><S H="183" P="0,0,0.3,0.2,0,0,0,0" L="848" X="414" Y="451" T="0" /><S H="10" P="1,999999,0.3,0.2,0,0,0,0" L="178" X="641" Y="241" T="0" /><S H="10" P="1,0,0,0.2,0,1,0,0" L="268" X="648" Y="207" T="1" /><S H="109" P="1,0,0.3,0.2,40,0,0,0" L="32" X="236" Y="246" T="0" /><S P="1,999999,0.3,0.2,-40,0,0,0" L="50" H="10" X="178" Y="253" T="0" /></S><D /><O><O X="641" C="12" Y="241" P="0" /><O X="229" C="11" Y="252" P="0" /><O X="178" C="12" Y="253" P="0" /></O></Z></C> |
| 1364588640000
| | ||
| [Modéré par Katburger, raison : Spam] |
| « Citoyen » 1364629620000
| 0 | ||
| When a map is in discussion, do mapcrews of different categories also participate in the discussion? |
| « Censeur » 1364630400000
| 0 | ||
Suikodenii a dit : From my understanding yes but not exactly, say a mapcrew from P6 and P3, theres a review for a P5, mapcrew P4-9 should be able to vote on it but Bootcamp mapcrew cannot because they only specififie in bootcamp. Am I wrong? |
| « Censeur » 1364630640000
| 0 | ||
| Mapcrew members vote on whatever they feel comfortable with. For example, I don't vote on bootcamp or survivor maps since I rarely play either of those games and don't vote on defilante maps since I think they're all a bunch of laggy poo. In the future please put mapcrew questions in the Map Crew FAQ, this thread is for map editor/mapmaking questions. |
| « Citoyen » 1364661480000
| 0 | ||
| How mechanism maps, i need, i have art with viprin, i need mechanism :[ |
| « Citoyen » 1364662860000
| 0 | ||
| How to make a ground going endless in one side Just like the car in this map:@3746451 |
| 0 | ||
| Can i have a list of the maps which are used for bunny eggs? |
| « Citoyen » 1364680440000
| 0 | ||
Arber a dit : Sure, wait one sec. @3044452 - Travelingpik @2999898 - Fxie @3270111 - Sorenhl @2761246 - Bowtl @3057493 - Quentin @2983430 - Dunald @2428213 - Ediz @2561153 - Vvarriorw (veeveecute) |
| « Citoyen » 1364708700000
| 0 | ||
| How do you put in a lineart hole in, is there a code for that? |
| « Censeur » 1364709960000
| 0 | ||
Jsablectulli a dit : Go this link: http://cjobjects.moepl.eu/ and follow the instructions stated there. To be easier to find as there're some hole related objects the needed one is made by Lolitavip. |
| « Citoyen » 1364713080000
| 0 | ||
| ah ok, that looks simple enough, ty! ^^ |
| 0 | ||
| Hi, can I have the xml for ice cannons that are like used in racing maps |
| « Citoyen » 1364895360000
| 0 | ||
| How far in the y-axis can a dynamic ground go before it disappears? |
| « Censeur » 1364895600000
| 0 | ||
Epalk a dit : Do you mean something like this? <C><P /><Z><S><S L="789" H="49" X="405" Y="381" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="150" H="10" X="100" Y="349" T="1" P="0,0,0,0.2,-10,0,0,0" /><S L="151" H="10" X="99" Y="310" T="1" P="0,0,0,0.2,-13,0,0,0" /></S><D><DS Y="339" X="207" /></D><O /></Z></C> Streamr a dit : If I'm not wrong, I think it's Y= -900 and Y=900 e: oh, actually testing and it disappears at -1300, but not at -1200. So I guess it's -1200 and 1200. Yup, it's this. At -1210 it disappears. So -1200 is the answer. |
| « Citoyen » 1364898660000
| 0 | ||
Killerlux a dit : Thanks! |
| « Citoyen » 1364905800000
| 0 | ||
Killerlux a dit : wait i think its further. it still exsists at -1200 but it acts weird.. from what i tested. |
| « Citoyen » 1364906880000
| 0 | ||
Paperonaruto a dit : Actually Killerlux is not correct, although 1200 is right. The thing is something like this. ![]() And something weird thing will happen when they have anchors/joints. In this picture, A is connected to B by an anchor. Ground A won't collide with anything, but it is still exist. |
| « Citoyen » 1364907000000
| 0 | ||
Nyoibou a dit : so if the whole thing goes out ? |
| « Censeur » 1364924400000
| 0 | ||
Paperonaruto a dit : No, the center if I'm reading correctly. |