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Map Editor Q&A
Mousechris
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#2341
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Vildano a dit :
Thanks.

But


I dont asked how you do it,i asked how is it actually done.

For the mouth a ground pushs a ground connected to the lower tooth upward and it's then pulled down by gravity. For the claws the same effect but sideways push grounds

<C><P /><Z><S><S H="183" P="0,0,0.3,0.2,0,0,0,0" L="848" X="414" Y="451" T="0" /><S H="10" P="1,999999,0.3,0.2,0,0,0,0" L="178" X="641" Y="241" T="0" /><S H="10" P="1,0,0,0.2,0,1,0,0" L="268" X="648" Y="207" T="1" /><S H="109" P="1,0,0.3,0.2,40,0,0,0" L="32" X="236" Y="246" T="0" /><S P="1,999999,0.3,0.2,-40,0,0,0" L="50" H="10" X="178" Y="253" T="0" /></S><D /><O><O X="641" C="12" Y="241" P="0" /><O X="229" C="11" Y="252" P="0" /><O X="178" C="12" Y="253" P="0" /></O></Z></C>
Kayaissam
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#2342
[Modéré par Katburger, raison : Spam]
Suikodenii
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#2343
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When a map is in discussion, do mapcrews of different categories also participate in the discussion?
Mousechris
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#2344
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Suikodenii a dit :
When a map is in discussion, do mapcrews of different categories also participate in the discussion?

From my understanding yes but not exactly, say a mapcrew from P6 and P3, theres a review for a P5, mapcrew P4-9 should be able to vote on it but Bootcamp mapcrew cannot because they only specififie in bootcamp.

Am I wrong?
Barrydarsow
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#2345
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Mapcrew members vote on whatever they feel comfortable with. For example, I don't vote on bootcamp or survivor maps since I rarely play either of those games and don't vote on defilante maps since I think they're all a bunch of laggy poo.

In the future please put mapcrew questions in the Map Crew FAQ, this thread is for map editor/mapmaking questions.
Hunterxrx
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#2346
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How mechanism maps, i need, i have art with viprin, i need mechanism :[
Vildano
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#2347
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How to make a ground going endless in one side
Just like the car in this map:@3746451
Arber
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#2348
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Can i have a list of the maps which are used for bunny eggs?
Fluffyshine
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#2349
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Arber a dit :
Can i have a list of the maps which are used for bunny eggs?

Sure, wait one sec.

@3044452 - Travelingpik
@2999898 - Fxie
@3270111 - Sorenhl
@2761246 - Bowtl
@3057493 - Quentin
@2983430 - Dunald
@2428213 - Ediz
@2561153 - Vvarriorw (veeveecute)
Jsablectulli
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#2350
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How do you put in a lineart hole in, is there a code for that?
Aqvaswirle
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#2351
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Jsablectulli a dit :
How do you put in a lineart hole in, is there a code for that?

Go this link: http://cjobjects.moepl.eu/ and follow the instructions stated there. To be easier to find as there're some hole related objects the needed one is made by Lolitavip.
Jsablectulli
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#2352
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ah ok, that looks simple enough, ty! ^^
Epalk
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#2353
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Hi, can I have the xml for ice cannons that are like used in racing maps
Streamr
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#2354
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How far in the y-axis can a dynamic ground go before it disappears?
Killerlux
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#2355
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Epalk a dit :
Hi, can I have the xml for ice cannons that are like used in racing maps

Do you mean something like this?
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S L="789" H="49" X="405" Y="381" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S L="150" H="10" X="100" Y="349" T="1" P="0,0,0,0.2,-10,0,0,0" /&gt;&lt;S L="151" H="10" X="99" Y="310" T="1" P="0,0,0,0.2,-13,0,0,0" /&gt;&lt;/S&gt;&lt;D&gt;&lt;DS Y="339" X="207" /&gt;&lt;/D&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;


Streamr a dit :
How far in the y-axis can a dynamic ground go before it disappears?

If I'm not wrong, I think it's Y= -900 and Y=900
e: oh, actually testing and it disappears at -1300, but not at -1200. So I guess it's -1200 and 1200. Yup, it's this. At -1210 it disappears. So -1200 is the answer.
Streamr
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#2356
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Killerlux a dit :

If I'm not wrong, I think it's Y= -900 and Y=900
e: oh, actually testing and it disappears at -1300, but not at -1200. So I guess it's -1200 and 1200. Yup, it's this. At -1210 it disappears. So -1200 is the answer.

Thanks!
Papero
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#2357
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Killerlux a dit :
Do you mean something like this?
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S L="789" H="49" X="405" Y="381" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S L="150" H="10" X="100" Y="349" T="1" P="0,0,0,0.2,-10,0,0,0" /&gt;&lt;S L="151" H="10" X="99" Y="310" T="1" P="0,0,0,0.2,-13,0,0,0" /&gt;&lt;/S&gt;&lt;D&gt;&lt;DS Y="339" X="207" /&gt;&lt;/D&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;
If I'm not wrong, I think it's Y= -900 and Y=900
e: oh, actually testing and it disappears at -1300, but not at -1200. So I guess it's -1200 and 1200. Yup, it's this. At -1210 it disappears. So -1200 is the answer.

wait i think its further.

it still exsists at -1200 but it acts weird.. from what i tested.
Nyoibou
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#2358
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Paperonaruto a dit :
wait i think its further.

it still exsists at -1200 but it acts weird.. from what i tested.

Actually Killerlux is not correct, although 1200 is right.

The thing is something like this.

http://i.imgur.com/sXsgwjH.png
And something weird thing will happen when they have anchors/joints.
In this picture, A is connected to B by an anchor.
Ground A won't collide with anything, but it is still exist.
Papero
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#2359
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Nyoibou a dit :
Actually Killerlux is not correct, although 1200 is right.

The thing is something like this.

And something weird weird thing will happen when they have anchors/joints.
In this picture, A is connected to B by an anchor.
Ground A won't collide with anything, but it is still exist.

so if the whole thing goes out ?
Mousechris
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#2360
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Paperonaruto a dit :
so if the whole thing goes out ?

No, the center if I'm reading correctly.
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