#Divinity Map Submissions |
Yinjackson « Citoyen » 1481341140000
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a dit : edited |
Deeznuts « Citoyen » 1481383320000
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Fixed Almost accepted wind map: @6887608 Rejected fixed 2 box map: @6913859 Triangle map: @6911915 Ice map: @6909060 1 box map: @6909541 |
Deeznuts « Citoyen » 1481383440000
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New maps december Grass death coin: @6937693 Cloud map: @6942506 Deathcoin 2 box: @6928961 Ice deathcoin: @6936475 Ice map: @6974140 Wood/Ice: @6976351 @6994618 @6994640 - no balloon allowed @6994668 - no balloon allowed @6994741 - no balloon allowed Dernière modification le 1483383240000 |
Kimsterjay « Consul » 1481431680000
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Deleted Dernière modification le 1481432220000 |
Gekkeiju « Citoyen » 1481690940000
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reporting maps a dit : Dernière modification le 1481691660000 |
Gekkeiju « Citoyen » 1482048720000
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almost accepted maps a dit : have been added. |
Elvaaaaa « Citoyen » 1482064500000
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Reporting map: @3804339 offscreen advantage (base) |
Deeznuts « Citoyen » 1482065820000
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reported map: @1999534 Reason: the ground to the right that we mice stand on is not close enough to the other ground. Theres a small gap. Plus there is some misalignment. Dernière modification le 1482065880000 |
Flatout12 « Citoyen » 1482066060000
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Nice,thanks!! |
Yinjackson « Citoyen » 1482075780000
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reporting map:@2104751 reason:hidden roof |
Krenium « Citoyen » 1482152520000
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@6975088 - One possible solution: http://i.imgur.com/IKrBfiU.png Dernière modification le 1482297540000 |
Deeznuts « Citoyen » 1482236880000
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Reporting map: @1871593 and @2599129 Reason: unaligned Dernière modification le 1482253980000 |
Gekkeiju « Citoyen » 1482281760000
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@6970905 @5733084 @6604651 reporting maps a dit : Dernière modification le 1483492380000 |
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@6981644 @6985380 Dernière modification le 1482811560000 |
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@6981668 @6982925 Dernière modification le 1482632880000 |
Yinjackson « Citoyen » 1483027080000
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@6988833 a dit : Dernière modification le 1483114380000 |
Gekkeiju « Citoyen » 1483191120000
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Accepted Maps @6928849 - Gekkeiju - Difficulty 4 @6943100 - Gekkeiju - Difficulty 7 @6931570 - Kimsterjay - Difficulty 2 @6883742 - Elvaaaaa - Difficulty 3 Almost Accepted Maps @5695427 - Gekkeiju - Difficulty 7
@6944696 - Rusengeneer - Difficulty 3
Rejected Maps @6921807 - Fluffballcat small misalignments. half of the map is unused. generic (ex. @474113,@6834168,@2612485) @4372606 - Force_shaman Shortcut solutions. After the shaman builds a short bridge under the cheese and mice get the cheese, hitting mice downward by cannon is easier as a solution than extending the bridge and making a slope on the left side, if the mice are experienced enough for the cannon solution. @655098 - Force_shaman difficulty significantly depends on the number of mice and their cooperativeness. a fully stable solution like http://i.imgur.com/ncqHEAk.png is needed if there are a lot of mice while cheaper unstable solutions like http://i.imgur.com/RpAmleW.png or http://i.imgur.com/zz25zqj.png work when only a few mice are in the room. @6928836 - Gekkeiju because the main platform is ice, mice can possibly interfere. It is very uncomfortable building on an angled ice ground, especially when the solution must be dynamic and can easily fall prematurely. @6916724 - Frejkuon visually unapealing. difficulty significantly depends on mice's skill because pro mice can get the cheese by jumping in the air while newbies can't and need a platform under the cheese. purposeless separation of shaman and mice. @6917153 - Yinjackson http://prntscr.com/djjee3 the concept of using shaman as a second point to hold the base has been done before, and in better ways. It is unecessarily difficult and uncomfortable to do this with the angled anticloud with low friction. Shaman cannot get his/her own cheese. (If using shaman's body as a part of the foundations is not intended the anticloud is useless.) http://i.imgur.com/vFK1LXj.png this situation is higly expected so the anticloud should be moved to the left to keep things from going offscreen. @6946947 - Frejkuon random placement of the ice grounds. hollowed grounds have frames with different thickness. anticlouds expressed as hollowed grounds and crossing each other should be designed like http://i.imgur.com/Jd7gONM.png one of the planks appearing at the beginning should hit the cloud. shaman can summon anywhere he/she wants, they are in cage for no reason. this map was edited after submission. Ignored Maps @6939253 - Dublaguem - Not a shaman map. @6938837 - Dublaguem - Not a shaman map. @6937922 - Dublaguem - Not a shaman map. @6937627 - Dublaguem - Not a shaman map. @6866003 - Dublaguem - Not a shaman map. @6865943 - Dublaguem - Not a shaman map. @6950054 - Molotovakola - P0 Removed Maps @4051197 - misalignments. hole is soloable but it's not very apparent. @442098 - cheese part is soloable but it's not apparent and dangerous for newbie mice. @3049560 - WJ-able big wall. offscreen shortcut http://i.imgur.com/SDO9r5Q.png @1981715 - small misalignments. wood grounds and ice grounds on them are off. @1400684 - hole is soloable but it's not apparent and dangerous for newbie mice. @355562 - partly soloable. WJ-able big wall. @1897961 - putting cheese this near the bottom border brings nothing other than more danger for newbie mice when they try to get it. @557888 - concept easily broken. http://i.imgur.com/RzOwCzw.png @1304826 - cheese and hole are randomly placed. @647186 - encourages offscreen gameplay. http://i.imgur.com/bYwiZTB.png @696654 - many parts are soloable only by pro mice @234373 - the concept around the cheese is poor that shaman can be lazy if mice can WJ. http://i.imgur.com/2YnRs8E.png @2481060 - small misalignments @2941333 - the water walls encourage bootcamp and soloing. @274033 - bad concept - the cheese part encourages shaman to be lazy building a simple wall mice need to WJ on. http://i.imgur.com/G9We2B2.png @4961414 - cannon catapult can work as a shortcut solution. this map cannot be in no-balloon mode because, in it's antigravity version, simply hitting mice by cannon can be a solution although it doesn't work in the original version. Maps Left @1697574 - There's a roof hidden but it is anticloud and doesn't much concern solutions. @1999534 - This map is not very unaligned. Dernière modification le 1483192020000 |
Darklantern « Citoyen » 1483232340000
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@3603173 @3624180 @6986688 @2126726 @2331792 @2476452 @763212 @3173113 @1803224 |
Gekkeiju « Citoyen » 1483495560000
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Checkpoint make sure Only P22(tribehouse maps), P1(protected maps) and P4(single shaman) and P41(minigame maps) maps are allowed to be submitted P22 is recommended. Dernière modification le 1483525680000 |
Mastaoftime « Citoyen » 1483505580000
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Reporting Maps Map Code: @1999534 Reason: unaligned, random wind Map Code: @249255 Reason: unaligned Map Code: @2782301 Reason: hidden roof Map Code: @3614164 Reason: dangerous spawn Map Code: @1333807 Reason: offscreen advantage |