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  • #Divinity Map Submissions
« ‹ 13 / 55 › »
#Divinity Map Submissions
Yinjackson
« Citoyen »
1481341140000
    • Yinjackson#0000
    • Profil
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    • Tribu
#241
  0
a dit :

@6881082 - Yinjackson - Difficulty 6
water should be behind ice. (in order to make the map look nicer)
cheese and hole must be placed like this http://i.imgur.com/YSsJmKp.png (in order to make the map focused on its main concept of building a foundation. In the current design, making a slope back to the hole in the water is frustrating for shaman and mice's skills to climb up on a slope in water can affect the result.)

@6901527 - Yinjackson - Difficulty 7
design of the anticloud can be improved. at least the author should remove the parts show in http://imgur.com/tCbKZiI they are unnecessary obstacles when making a bridge which is irrelevant to the main concept of this map.

edited
Deeznuts
« Citoyen »
1481383320000
    • Deeznuts#5330
    • Profil
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#242
  0
Fixed
Almost accepted wind map: @6887608

Rejected fixed
2 box map: @6913859
Triangle map: @6911915
Ice map: @6909060
1 box map: @6909541
Deeznuts
« Citoyen »
1481383440000
    • Deeznuts#5330
    • Profil
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#243
  0
New maps december

Grass death coin: @6937693
Cloud map: @6942506
Deathcoin 2 box: @6928961
Ice deathcoin: @6936475
Ice map: @6974140
Wood/Ice: @6976351
@6994618
@6994640 - no balloon allowed
@6994668 - no balloon allowed
@6994741 - no balloon allowed

Dernière modification le 1483383240000
Kimsterjay
« Consul »
1481431680000
    • Kimsterjay#0000
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#244
  0
Deleted

Dernière modification le 1481432220000
Gekkeiju
« Citoyen »
1481690940000
    • Gekkeiju#0000
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#245
  0
reporting maps
a dit :
@1981715 - small misalignments. wood grounds and ice grounds on them are off.
@1400684 - noob mice may die accidentally trying to solo the hole.
@355562 - WJ-able big wall
@1897961 - putting cheese this near the bottom border brings nothing other than more danger for newbie mice when they try to get it.
@557888 - http://i.imgur.com/RzOwCzw.png
@1304826 - cheese and hole randomly placed
@647186 - offscreen gameplay. http://i.imgur.com/bYwiZTB.png
@696654 - many parts are soloable by pro mice
@234373 - it gets much easier if mice can WJ
@442098 - mice spawn -> cheese is soloable
@2481060 - small misalignments
@2941333 - Water-Jump-able
@274033 - http://i.imgur.com/S2SfKkC.png
@4961414 - cannon catapult solution.

Dernière modification le 1481691660000
Gekkeiju
« Citoyen »
1482048720000
    • Gekkeiju#0000
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#246
  0
almost accepted maps
a dit :
@6881082 - Yinjackson - Difficulty 6
@6901527 - Yinjackson - Difficulty 7
@6887608 - Amelizz - Difficulty 5
@3731755 - Mastaoftime - Difficulty 7

have been added.
Elvaaaaa
« Citoyen »
1482064500000
    • Elvaaaaa#0000
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#247
  0
Reporting map: @3804339 offscreen advantage (base)
Deeznuts
« Citoyen »
1482065820000
    • Deeznuts#5330
    • Profil
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#248
  0
reported map: @1999534
Reason: the ground to the right that we mice stand on is not close enough to the other ground. Theres a small gap. Plus there is some misalignment.

Dernière modification le 1482065880000
Flatout12
« Citoyen »
1482066060000
    • Flatout12#0000
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#249
  0
Nice,thanks!!
Yinjackson
« Citoyen »
1482075780000
    • Yinjackson#0000
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#250
  0
reporting map:@2104751
reason:hidden roof
Krenium
« Citoyen »
1482152520000
    • Krenium#0000
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#251
  0
@6975088 - One possible solution: http://i.imgur.com/IKrBfiU.png

Dernière modification le 1482297540000
Deeznuts
« Citoyen »
1482236880000
    • Deeznuts#5330
    • Profil
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#252
  0
Reporting map: @1871593 and @2599129
Reason: unaligned

Dernière modification le 1482253980000
Gekkeiju
« Citoyen »
1482281760000
    • Gekkeiju#0000
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#253
  0
@6970905
@5733084
@6604651

reporting maps
a dit :
@2364362 - left end too cramped encouraging offscreen gameplay
@3588086 - Difficulty significantly depends on mice's skill and effort.
@3804339 - offscreen foundation. http://i.imgur.com/X22GyXv.png
@3097109 - almost soloable http://i.imgur.com/CAH8Ykl.png
@1150596 - WJ-able big wall
@1681512 - cheese is soloable
@1389410 - poor concept. this map can be solved with only one balloon. http://i.imgur.com/dFHGhZt.png

Dernière modification le 1483492380000
Peeta
« Citoyen »
1482558300000
    • Peeta#8259
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#254
  0
@6981644
@6985380

Dernière modification le 1482811560000
Peeta
« Citoyen »
1482560220000
    • Peeta#8259
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    • Tribu
#255
  0
@6981668
@6982925

Dernière modification le 1482632880000
Yinjackson
« Citoyen »
1483027080000
    • Yinjackson#0000
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#256
  0
@6988833
a dit :
report:@3614124-offscreen death

Dernière modification le 1483114380000
Gekkeiju
« Citoyen »
1483191120000
    • Gekkeiju#0000
    • Profil
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    • Tribu
#257
  0
  • Reviews for the maps submitted in November 2016
  • Reviews on the maps reported in November 2016
Accepted Maps
@6928849 - Gekkeiju - Difficulty 4
@6943100 - Gekkeiju - Difficulty 7
@6931570 - Kimsterjay - Difficulty 2
@6883742 - Elvaaaaa - Difficulty 3


Almost Accepted Maps
@5695427 - Gekkeiju - Difficulty 7
  • make the bottom center space larger.

@6944696 - Rusengeneer - Difficulty 3
  • shaman spawn must be on the circle in order to show the circle has collision with mice.
  • please fix the random coordinates of the hole and the ground below


Rejected Maps
@6921807 - Fluffballcat
small misalignments. half of the map is unused. generic (ex. @474113,@6834168,@2612485)

@4372606 - Force_shaman
Shortcut solutions. After the shaman builds a short bridge under the cheese and mice get the cheese, hitting mice downward by cannon is easier as a solution than extending the bridge and making a slope on the left side, if the mice are experienced enough for the cannon solution.

@655098 - Force_shaman
difficulty significantly depends on the number of mice and their cooperativeness. a fully stable solution like http://i.imgur.com/ncqHEAk.png is needed if there are a lot of mice while cheaper unstable solutions like http://i.imgur.com/RpAmleW.png or http://i.imgur.com/zz25zqj.png work when only a few mice are in the room.

@6928836 - Gekkeiju
because the main platform is ice, mice can possibly interfere. It is very uncomfortable building on an angled ice ground, especially when the solution must be dynamic and can easily fall prematurely.

@6916724 - Frejkuon
visually unapealing. difficulty significantly depends on mice's skill because pro mice can get the cheese by jumping in the air while newbies can't and need a platform under the cheese. purposeless separation of shaman and mice.

@6917153 - Yinjackson
http://prntscr.com/djjee3
the concept of using shaman as a second point to hold the base has been done before, and in better ways. It is unecessarily difficult and uncomfortable to do this with the angled anticloud with low friction. Shaman cannot get his/her own cheese. (If using shaman's body as a part of the foundations is not intended the anticloud is useless.)
http://i.imgur.com/vFK1LXj.png this situation is higly expected so the anticloud should be moved to the left to keep things from going offscreen.

@6946947 - Frejkuon
random placement of the ice grounds. hollowed grounds have frames with different thickness.
anticlouds expressed as hollowed grounds and crossing each other should be designed like http://i.imgur.com/Jd7gONM.png
one of the planks appearing at the beginning should hit the cloud. shaman can summon anywhere he/she wants, they are in cage for no reason. this map was edited after submission.


Ignored Maps
@6939253 - Dublaguem - Not a shaman map.
@6938837 - Dublaguem - Not a shaman map.
@6937922 - Dublaguem - Not a shaman map.
@6937627 - Dublaguem - Not a shaman map.
@6866003 - Dublaguem - Not a shaman map.
@6865943 - Dublaguem - Not a shaman map.
@6950054 - Molotovakola - P0
Removed Maps
@4051197 - misalignments. hole is soloable but it's not very apparent.
@442098 - cheese part is soloable but it's not apparent and dangerous for newbie mice.
@3049560 - WJ-able big wall. offscreen shortcut http://i.imgur.com/SDO9r5Q.png
@1981715 - small misalignments. wood grounds and ice grounds on them are off.
@1400684 - hole is soloable but it's not apparent and dangerous for newbie mice.
@355562 - partly soloable. WJ-able big wall.
@1897961 - putting cheese this near the bottom border brings nothing other than more danger for newbie mice when they try to get it.
@557888 - concept easily broken. http://i.imgur.com/RzOwCzw.png
@1304826 - cheese and hole are randomly placed.
@647186 - encourages offscreen gameplay. http://i.imgur.com/bYwiZTB.png
@696654 - many parts are soloable only by pro mice
@234373 - the concept around the cheese is poor that shaman can be lazy if mice can WJ. http://i.imgur.com/2YnRs8E.png
@2481060 - small misalignments
@2941333 - the water walls encourage bootcamp and soloing.
@274033 - bad concept - the cheese part encourages shaman to be lazy building a simple wall mice need to WJ on. http://i.imgur.com/G9We2B2.png
@4961414 - cannon catapult can work as a shortcut solution. this map cannot be in no-balloon mode because, in it's antigravity version, simply hitting mice by cannon can be a solution although it doesn't work in the original version.


Maps Left
@1697574 - There's a roof hidden but it is anticloud and doesn't much concern solutions.
@1999534 - This map is not very unaligned.

Dernière modification le 1483192020000
Darklantern
« Citoyen »
1483232340000
    • Darklantern#0000
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    • Tribu
#258
  0
@3603173
@3624180
@6986688
@2126726
@2331792
@2476452
@763212
@3173113
@1803224
Gekkeiju
« Citoyen »
1483495560000
    • Gekkeiju#0000
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    • Tribu
#259
  0
Checkpoint


make sure
Only P22(tribehouse maps), P1(protected maps) and P4(single shaman) and P41(minigame maps) maps are allowed to be submitted
P22 is recommended.

Dernière modification le 1483525680000
Mastaoftime
« Citoyen »
1483505580000
    • Mastaoftime#0000
    • Profil
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    • Tribu
#260
  0
Reporting Maps
Map Code: @1999534
Reason: unaligned, random wind

Map Code: @249255
Reason: unaligned

Map Code: @2782301
Reason: hidden roof

Map Code: @3614164
Reason: dangerous spawn

Map Code: @1333807
Reason: offscreen advantage
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