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Map Assistance Team
Enemymule
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#241
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what if we have like a xml code for a map but dont want to create it so i dont waste cheese making a derp map but dont want my idea stolen? ;-;
Maxxzinnn
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#242
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Enemymule a dit :
what if we have like a xml code for a map but dont want to create it so i dont waste cheese making a derp map but dont want my idea stolen? ;-;

Export it as a tribe house, if you dont like your "derp map" you can edit it for free.
Enemymule
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#243
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woah really i never knew that ._." thats awesome i cant wait to FINALLY fix my tribe house derp map xD-@2463384 <-- derped map example
Shadowwinter
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#244
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Enemymule a dit :
woah really i never knew that ._." thats awesome i cant wait to FINALLY fix my tribe house derp map xD-@2463384 &amp;amp;amp;amp;amp;amp;amp;lt;-- derped map example

Please sumbit your map properly using the guidelines stated in the op.

@code
Category [P3, P4, P5, P6, P7, P8, P9, P10, P13, P22, theme room (Please specify)

If you don't know what P# is, here's an explaination.
P3 - Bootcamp.
P4 - Shaman.
P5 - Art.
P6 - Mechanism.
P7 - Racing.
P8 - Co-op Shaman.
P9 - Misc.
P10 - Survivor.
P13 - Bootcamp (I believe P13 is P1-3. P1 for bootcamp).
P22 - Tribehouse.

If the map is NOT sumbitted using this format, we will NOT review your map.

I don't know how many times we're going to have too say this but this is the last for me. If you don't sumbit your map properly don't expect a review from me. That is all.

Have a nice day.
Dddin
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#245
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-hooray- but honestly i'd rather do p4/6 than p3 xD

editoes: anyway i can reapply for p6? :3

@2371568 by Fxie


http://i.imgur.com/0SMtS.png
Hi. Pretty average bootcamp here um..
--
Aesthetics
Please improve it by thickening the 10pix grounds. Long ice grounds aren't too pretty so you can consider overlapping them with stone.
--
Things to note
Red arrow: Mice can cj from here and still get past. Not sure if it's a sc but it's something to note
Orange arrow: After getting the cheese, the mouse can hit here and get to hole. Something to note
--
Gameplay
This can be improved seeing how this map has a decent amount of TA and other stuff which is pretty overdone (IMO that is.. i don't like oldschool bootcamp). I suggest changing the right side a bit cause it's a pretty large space but you only put 2 TAs there (and a bit of wj). Yeah. The top right bit is wasted too :3 Why not throw away the middle lava (well, the top part of it that is..) and add some BC stuff (like pegs, tramps, water..) It'll make it packed with more fun.
--
Summary
Probably won't get into P3 or P13 (not sure of the standard for 13 though) but it's got space to improve. Lots.


@2293883 - P3
@2858819 - P3
@2870966 - P3

hohoho 3 bootcamp maps have fun reviewing them Betelgueze/Xendeavor
Zarner
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#246
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@1274986 by Maxxzinnn

1 The green arrows means I want that grounds to be grass grounds with 80 L points and 100 H points the down ones and the up ones with 40 L points and whatever H points 100-200.

2 The blue arrow means I want you to remove that cloud ground it's inutile.

3 The Yellow arrow is the place where you should move the cheese.

4 The pink arrow shows you the place where I want you to put the hole.

5 Add a background.

6 Add a roof.


http://i.imgur.com/alb02.jpg
@2884925 by Dunald

I like the map it's nice and funny to build on. Here are some suggestions:

1 The orange arrows means I want you to remove the chocolate , they are inutile.

2 The turqoise arrow means that that 2 grass grounds are a bit unaligned.

3 The purple arrow is the place where I want you to put the cheese.

4 Remove all the decorations , the map will look more neat and better.

5 Move the hole a bit more to the left.

6 Add a roof and move the map a little bit downer with 20-40 pixels.


http://i.imgur.com/Q367y.jpgg
@1669524 by Nhokw

I really like this map , it's very well executed not much to say about it , but still a few suggestions:

1 The pink arrowsI think you should make the Ice grounds with 30 L points.

2 The turqoise arow , put there the other shaman spawn.

3 The green arrow , put there the mice spawn.

4 The black arrow the Tramp in the wood ground kinda unaligned.


http://i.imgur.com/4RqIw.jpg
@2890163 by Graecus

A very nice map not much to say about it , it's well executed and well aligned. Still some things I think you should in order to improve it:

1 The black arrow I want that 2 ice grounds removed.

2 The red rectangle I want you to put there an ice ground.

3 Remove the decorations for a more neat map.

With this edits the map will have more ways to be solved.


http://i.imgur.com/k8hrl.jpg
Monstermanjr
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#247
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Okay, Thanks.
Fxie
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#248
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Dddin a dit :
@2371568 by Fxie

Oh I'm ready for this :3

a dit :
Hi. Pretty average bootcamp here um..

This is a nice coverup for "generic."

a dit :
Gameplay
This can be improved seeing how this map has a decent amount of TA and other stuff which is pretty overdone (IMO that is.. i don't like oldschool bootcamp).

This is a nice way of putting "generic."

a dit :
I suggest changing the right side a bit cause it's a pretty large space but you only put 2 TAs there (and a bit of wj). Yeah. The top right bit is wasted too :3 Why not throw away the middle lava (well, the top part of it that is..) and add some BC stuff (like pegs, tramps, water..) It'll make it packed with more fun.

How?


Sorry you had to be the one to review it, but I posted this map to address a little problem with non-bootcampers voting on applications for P3/P13 reviewers. It seems to me they won't pick you if you're to-the-point: generic; however if you clutter and say "pretty average" or "other stuff which is pretty overdone" (phrases synonymous with the single term "generic"), that seems to pass just fine.

Additionally, there's not much help you can give for a generic bootcamp, as you can see. There's not much to improve when there's nothing wrong with a bootcamp besides how generic it is.

This is just bringing light to a little problem I find CtG is having with his applications ^^
You will ALWAYS find the term "generic" in a review of most bootcamp maps, whether or not you use the term. Penalizing those who are direct is counterproductive.
Seeteegee
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#249
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Fxie a dit :
stuff

I understand that you want to prove something in the application, but please understand that the application review is different from an actual review. Therefore, using an actual review to demonstrate a problem in the application process is useless.

The application review Dddin submitted was quite different from yours, that's why she was accepted. I reread your application many times, and it seemed to me more like a bashing of the map, than trying to help. Yours in fact had a general air of "map crew attitude" that I don't quite find a good fit for the group. The same cannot be said about the application of Dddin.

That's personally why I rejected your application, anyway. Again, our application process is through vote and mine only counts as much as any of the others who voted. Also, the members of the team will deal with the actual reviews as we deem appropriate.
Arber
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#250
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@2907359 P7 or P9
@2907315 P6
Fxie
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#251
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Seeteegee a dit :
That's personally why I rejected your application, anyway. Again, our application process is through vote and mine only counts as much as any of the others who voted. Also, the members of the team will deal with the actual reviews as we deem appropriate.

Then let's not go around influencing votes making this a monarchy masked behind a democracy :)

And nobody can take review maps seriously. Do you really think they could? Really? We all know we're not really helping someone--it's just a sample map. A junk map. Something nobody is looking to improve in reality. When you know ultimately that your review is worthless, what motivation do you have to exert effort into it?

This is something to consider. That and, of course, voicing your opinions as leader of the group to influence votes of others. :3
Shadowwinter
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#252
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Just let me throw my 2 cents in here.

I'm reading over both your posts over and over and here's what I think.

Yes, we do have some unexpirenced bootcampers reviewing people to fill the bootcamp categories. I myself am not afraid to admit that i'm unexpirenced in bootcamp reviewing but I do know what's right from wrong. We can't be flawless in the reviewing; we just have to deal with what we have and hope for the best.

I agree that our application has flaws, and they need to be met. But as you said not having any expirenced bootcampers voting on them isn't exactly all our fault. It depends on who applies, it'd be our fault for dening them though.

"Generic" feels like a mapcrew term to me but in bootcamp I kind of have to shine some light. Bootcamp perms are different from regular perms, they aren't played in the normal rotation like P0's. P1(13) is a strict rotation and generic has to come into play when reviewing. I know you dislike the word but there's a saying. Don't set a person up only to fail, they'll fall harder then they would have befor.

I also have to say our job isn't to perm maps and be mapcrew, we're only here to help users better in map-making even though sometimes our reviews are flawed (I believe mine are missing improvements, and i'm sorry for that). But again when it comes to a strict rotation that only plays perms it's not the same situation.

I honestly believe that an application review is no different from a real review. They should be treated the same and with strict guidelines. That's why I mostly vote no on applications. But at the sametime i'm trying to look for more of information and how to improve rather then how to make the map good enough for a higher perm. Which honestly again, I should be looking for how to make the map better for a higher perm in bootcamp related categories.

Sometimes bashing a map is needed, although rather unpleasant. Infact, you can't improve a map without first bashing it's flaws and pointing them out. Only then you can review the problems and try to fix them. I haven't read her application yet and I don't plan too unless I have her permission. Only then I'll go over what I thought wrong about her application and state my reasons to believe why she was denied.

I don't want the feel of "Mapcrew attitude". But sometimes you just have to take the hit and accept it. It may be a bit inconvenient at times but in the end we might be better off. We need more expirenced reviewers, I for one will point out myself. I'm not as expirenced as I should be in P7 and P9. Infact I've probably only made 1 or 2 racing maps. I'm honestly surprised I've pulled through all this time with all my reviews as is.

Lastly, I can't think of anymore I can say. I honestly feel bad/shocked/kind of.. Happy in a since. Strange. But we're never going to be perfect, although we can fix most of our problems.
Hophipmice
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#253
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Fxie a dit :
Then let's not go around influencing votes making this a monarchy masked behind a democracy :)

And nobody can take review maps seriously. Do you really think they could? Really? We all know we're not really helping someone--it's just a sample map. A junk map. Something nobody is looking to improve in reality. When you know ultimately that your review is worthless, what motivation do you have to exert effort into it?

This is something to consider. That and, of course, voicing your opinions as leader of the group to influence votes of others. :3

^ That
Graecus
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#254
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Zarner a dit :
@2890163 by Graecus

A very nice map not much to say about it , it's well executed and well aligned. Still some things I think you should in order to improve it:

1 The black arrow I want that 2 ice grounds removed.

2 The red rectangle I want you to put there an ice ground.

3 Remove the decorations for a more neat map.

With this edits the map will have more ways to be solved.

Thanks ^^
Done @2907607
Zarner
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#255
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Graecus a dit :
Thanks ^^
Done @2907607

Much better!
Seeteegee
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#256
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Fxie a dit :
Then let's not go around influencing votes making this a monarchy masked behind a democracy :)

And nobody can take review maps seriously. Do you really think they could? Really? We all know we're not really helping someone--it's just a sample map. A junk map. Something nobody is looking to improve in reality. When you know ultimately that your review is worthless, what motivation do you have to exert effort into it?

This is something to consider. That and, of course, voicing your opinions as leader of the group to influence votes of others. :3

I also understand why you would feel that I'm unduly influencing the votes, and that I'm supposed to be some sort of leader for this group.

To the first, I say that we all are entitled to our opinions, but that doesn't mean we shouldn't discuss and bring out the more reasonable opinion. A democracy without the opportunity for reason would degenerate into anarchy, and a democracy where influencing others based on reason is not monarchy and most certainly not tyranny.

On your application, both myself and Zarner voted no outright. Hamyu initially voted yes and Elvismousee abstained. Given such 1-1-2 result, *you would have been denied anyway*. But I assume that you draw your "influencing votes" accusation because Hamyu said that she changed her vote to no. She also explained in an earlier post why she changed her vote, and nowhere does it mention that I forced her to change her vote.

Therefore, your accusations are based on nothing but sentiment and it will not amount to any good if you voiced them out as such without getting evidence to back up your claim. In addition, they can be really hurtful, especially since they're untrue.

To the second, I do seem to notice that the other members consider me as some sort of leader. Rest assured that I'm trying to change that. Everyone on the team is admitted because they know what it takes to give a helpful review, and we're all mapmakers on the same level. I established this system because I wanted everyone to have equal opinions and have votes based on reason, instead of patronizing.

So yes, I resent the "leader" thing and I wish the other members see that they're as much of a leader as I am.

Like I mentioned earlier, I won't be a reviewer permanently. I want to leave this thing to my "successors" who will operate based on reason and the will to help.

Oh, and "nobody can take review maps seriously" is such a sweeping and thoughtless thing to say. This is a game, yes, but we have sentiments attached to it and therefore we do take it seriously. I intentionally put such maps in the application for review because I know they can be improved, and what I wanted to emerge was how willing the applicants were to help out on maps.
Dddin
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#257
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Looks like someone's pissed
Shadowwinter
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#258
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Dddin a dit :
Looks like someone's pissed

Can we NOT try to start a fight please? If this countinues I might have something more to think about..

As for now i'm putting out a reviewing that I completely forgot about writing. Sorry i'm a bit worked up at the moment >.<
Dddin
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#259
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:o no im not ><
Why is all these stuff happening -.-

Is it: I'm an inexperienced BC maker
Fxie is unhappy with my review
My review is not constructive
Shadowwinter
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#260
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Fatsexybeast a dit :
@2886498 - P9

http://i.imgur.com/TOJkb.png
The red arrow I think you should either remove that shrub or make the hole foreground. I'm highly strict when it comes to have the hole/cheese hidden even if it's only a few pixels. I'm sure alot of others are too.

The white arrow I think you should move the ice up around 40~50 pixels up. This will make it easier for mice to cornerjump onto that ground. Now what I didn't mark with an arrow is that I think you should mark that wall over there that the mice are corner jumping too with chocolate so it's eaiser on newer mice.

The orange arrows I want you to add chocolate grounds, alined with the hieght of the ice/grass ground. 10pixels L and sticking out 5 pixels from the grounds. This will also make it easier for newer mice and avoid walljumping. Which is good for most maps.

Also, as I just noticed, make the cheese foreground too or remove the grass decore.

Matsumori a dit :
@2883048 - P9

http://i.imgur.com/yhyxA.png
I'll start with the red arrow. UNSAFE MOUSE SPAWN IS A ABSOLUTE NO NO. But I've thought of away to fix this.

The black squares are places where I think you should try and put gaps in the moving wall so mice can have a chance of reaching the cheese. The brown arrow is where I think you should put a chocolate ground if you do add gaps.

That's all I can say about this map. It shouldn't be too hard to do so.

Arber a dit :
@2907359 P7 or P9

http://i.imgur.com/f0usn.png
I just think you should add chocolate to where the brown arrows are pointing at. To at least give mice a chance of surviving if they screw up. I feel like the death and luck chance of this map is a little to harsh. This should help a tad bit.
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