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Map Assistance Team
Spacewind
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#2581
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Mousechris a dit :
Not quite yet :D

I saw Seeteegee submitting a map in the submissions subforums so there might be hope just yet!

omg yes! you should ask him wants to kick start map the assistance team again
Seeteegee
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#2582
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What hope? :B


http://i.imgur.com/HWzi3AR.png
Maybe I can still help with updating stuff like the spreadsheet (very unlikely) and the original post (even less likely), but I don't want to review maps anymore simply because I haven't learned the new stuff on mech maps (and I don't want to learn anymore).
Spacewind
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#2583
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aw thats ashame stg

either someone makes a new team or no team at all then?
Seeteegee
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#2584
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I don't mind if you continue using this team's name. You can of course create a new thread, since that would probably be much easier to maintain.

Alternatively, I can give you the original text form of the original post, and then you can edit it for changes, and then e-mail it back to me regularly so I can update the original post. Sure it's complicated, but I think it would work out neatly enough. :B
Papero
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#2585
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Seeteegee a dit :
What hope? :B


Maybe I can still help with updating stuff like the spreadsheet (very unlikely) and the original post (even less likely), but I don't want to review maps anymore simply because I haven't learned the new stuff on mech maps (and I don't want to learn anymore).

ell you still could give ideas ^_^
Cheesehogga
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#2586
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@3935793 P5
Mete
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#2587
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@3817997 bootcamp
Cheesehogga
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#2588
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Checkpoints?
Mousechris
« Censeur »
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#2589
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Cheesehogga a dit :
Checkpoints?

Yep I can log on now

Cheesehogga a dit :
@3935793 P5

There isn't much to say that would necessarily "help" other than just it needs color, gameplay and needs to look more aligned. After you add the color it shouldn't be background art the mice should have something to do in it so I recommend reading Topic-259154 to learn up on invisible grounds that can connect to your line art to allow more flexibility for your gameplay. For the moment there isn't much concept in the map at the moment, I'd like you to edit it then bring it back here with what you learned.

And as an fyi if you don't want to use up any cheese for editing the map via XML (or also creating a new map) put the @code in first then the XML and it should treat it as that map giving it edit traits instead of new map traits.
Reefstone
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#2590
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Good Team :D
Cheesehogga
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#2591
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Mousechris a dit :
Yep I can log on now
There isn't much to say that would necessarily "help" other than just it needs color, gameplay and needs to look more aligned. After you add the color it shouldn't be background art the mice should have something to do in it so I recommend reading Topic-259154 to learn up on invisible grounds that can connect to your line art to allow more flexibility for your gameplay. For the moment there isn't much concept in the map at the moment, I'd like you to edit it then bring it back here with what you learned.

And as an fyi if you don't want to use up any cheese for editing the map via XML (or also creating a new map) put the @code in first then the XML and it should treat it as that map giving it edit traits instead of new map traits.

Fixed

@3957497
Raincrowme
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#2592
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@3923572 P4
@3878435 P8
Cheesehogga
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#2593
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Raincrowme a dit :
@3923572 P4
@3878435 P8

The only active person on here really is mousechris..he only does p5 so yea
Mousechris
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#2594
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Cheesehogga a dit :
The only active person on here really is mousechris..he only does p5 so yea

I can also do P8 (just not P4)

@3878435 Raincrowme

The map seems pretty nice but the water on the sides is horrid with the gravity mix because unless you have cheese is pushes you up. Which makes the map harder then it needs to be.

@3957497 Cheesehogga

Much better, however it still needs some gameplay it can't just be wall jump over art, that's the only thing I can recomend besides clean up the art itself.

@3923572 Raincrowme

Leaving for someone who can do P4/looking for someone.
Cheesehogga
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#2595
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Mousechris a dit :
@3957497 Cheesehogga

Much better, however it still needs some gameplay it can't just be wall jump over art, that's the only thing I can recomend besides clean up the art itself.

Do you have any suggestions on how to improve gameplay?
Mousechris
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#2596
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Cheesehogga a dit :
Do you have any suggestions on how to improve gameplay?

Not really, I could say use dynamic grounds, but the fact that there is no gameplay at the current moment means I can't tell you how to improve the gameplay, all I can say is you need to add a gameplay

0 x 3 = 0

For example I can't just give you a gameplay, you just need to think it up for yourself, however make sure it has to do with the art itself.
Cheesehogga
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#2597
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Hello. i sorta gave up on the other map. But here is a new one. I think its gameplay is good

@4011076-p5

nvm. its a p1

so i guess my map isnt shit after all chris.
Xabq
« Censeur »
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#2598
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@4018515 - p3/p13
Dddin
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#2599
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I'm alive but I ain't got time for this :(
Mousegodmind
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#2600
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@4059142 - p6/p9 and @4059578 p1/p5
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