Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7178132 |
Sunlight « Consul » 1497811920000
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@7154646 @4394928 edited |
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@7178614 @4199268 Dernière modification le 1497850860000 |
Uuviinhasz « Citoyen » 1497837300000
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@7178460 @4391577 - edited |
Censere « Consul » 1497857820000
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@6924721 |
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@7110496 @6367739 Dernière modification le 1497885540000 |
Sarkazm_lol « Citoyen » 1497891780000
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@420698 |
Mapcrew « Consul » 1497893280000
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Left as is: @5067142 - Bataatiinha - The layout seems decent but the game play is not. The only route to the hole is through the bottom, which is restricting for the shamans. The game play on this map is dull because both sides require ramps. @2820485 - Apocalipcewd - Good enough as P1 @7149662 - Yuugiooohhhh - I think the game play you provided here is interesting, however, I think most lesser experienced shamans won't really understand where they can place blocks because the colors don't really help indicate otherwise. Another issue is the fact that this map can turn out to be a build-a-thon. I like the concept but try to use it in a more friendlier way. @7111194 - Yuugiooohhhh - In public tests, the map was just so chaotic; the wind is really strong and unappealing for both shamans. I like the map layout however you should try and come up with a more shaman-friendly approach. @4800854 - Danielmago - The use of grounds in this map is cool, but that is about it. The game play on this map is not very good because the builds will turn out the same most of the time. A simple ramp up to the cheese, support under the cheese, then bridge to the hole is the build most shamans will create since it is the easiest. @4832469 - Danielmago - The same review above actually applies to this map as well. A simple ramp, then a support under the cheese, then a bridge to the hole is all that is needed. Majority of the shamans won't risk going through the cloud. This layout on this map is not very interesting either. @6999906 - V_Ntage - Dynamic grounds within any shaman map are annoying, especially the use of trampolines you did here. Without the trampolines however, the map is a simple bridge and ramp to the hole, which is boring. @4410554 - Pingouuu - I really like the use of grounds you provided in this map, however, there are still some edits needed before this has any chance. The first edit needed is the fact that I was able to get out of the spawn, which is a problem obviously because mice will storm the entire map and get in the way. The second issue is that the map is kind of unbalanced; one shaman would need to build a support under the cheese while the other would only need a ramp out of the spawn, since the hole is easily accessible under the ramp. @2410175 - Viniciusdara - This map uses a very common concept with the ice blocks without anything unique to put your concept over the others already in rotation. The major issue here is that the shaman building to the hole will have a really tough time because there aren't a lot of support, as well as the ice blocks getting in the way from the other shaman shooting them out. @7000610 - V_21 - The major issue with this edited version is the left side. With the added cloud, there is not as much freedom and choice in this version than your last since the shamans can only go one way. @7128658 - V_21 - Right off the bat, the ice blocks are really confusing because they're not your standard anti-cloud grounds, so seeing regular ice blocks may confuse some shamans. Other than that, the game play is not that interesting. @4324481 - Guiprezotto - The map at first glance is rather odd and random because you have two separate themes in one map. On one side, you have a bunch of boxes and on the right, you have a bunch of death tokens, however, the major issue here is that one side is way harder than the other, mainly speaking of the right. Since there are no proper support, the shamans will have a really tough time building over there. @4826903 - Donmickey - The map has a nice and simple theme, however, that also introduces the fact that this map is unbalanced. One shaman would only need to build a simple ramp down to the cheese while the other has to build a bridge + ramp + support to reach the hole. Another issue is the fact that there is only one general route, which makes the map boring. @4816752 - Donmickey - The layout you provided here is fairly basic in terms of creativity. The only real build needed is a ramp to the cheese and then bridge to the hole, which is dull game play. @7178132 - Rkubi - This map is a giant build-a-thon. A lot of supports under the cheese and then a bunch of ramps to the hole, making the game play here boring and tedious. @7154646 - Zombiewd - While I see that you tried to add multiple routes for the shamans to take, the shamans will end up taking the same route everytime anyways. Not a lot of shamans like to risk going through clouds, in fact taking the other way is a lot easier. The builds will end up the same, making the game play here boring. @4394928 - Zombiewd - You still have the same issue here, an unbalanced map. Again, one shaman will be building an entire support by the cheese while the other would only need to build a giant ramp to the hole. @7178614 - Mazeq - The map presented here is very unbalanced, and confusing as well. I don't know why you made the middle ground no collision, but that is not needed. The big problem though is that the left side is harder than the right. @4199268 - Mazeq - I see that you tried to add a second option by adding the cloud, however, most shamans won't even risk going through it when the longer way has more support overall. Another issue with the map is that it is unbalanced; one shaman would be building the support while the other only needs a simple ramp to the hole and a plank to get the mice. @7178460 - Uuviinhasz - The game play on this map is not very good. The ice around the cheese is very narrow, which would be annoying for shamans to build a proper support under, especially with the cheese. Another issue is that to reach the hole would require just a few ramps, making the game play boring. @4391577 - Uuviinhasz - I like how you tried to add numerous routes for the shamans, however, the game play here is lacking. Most shamans will let players run through the cloud in the middle, then the shamans would build two ramps to the cheese, the one or two up to the hole, making the bottom route useless. @6924721 - Drescen - I love the concept of this map, and I would like to see it in rotation, however, there are issues here that first need to be addressed. The first problem is that most mice will just jump down to the cheese below them, making the one on the right useless. Another isssue is the cloud, which in fact I don't like at all; I would like to see you either do something with it that makes it look less out of place or delete it all together. Next problem is the right platform; by putting weight there, the ice doesn't lift so much that it drastically helps the shaman, in fact some could just avoid it all together. Lastly, there isn't a lot of support to keep the builds stable, which means this map requires a lot of building, which may be tougher on less experienced shamans. @7110496 - Framnm - I like the concept but the map doesn't really need two shamans. Try submitting to P4 and see what they say. @6367739 - Framnm - The layout here is not very interesting, and will encourage boring building. Shamans will just build a giant ramp from the player spawn all the way up to the cheese, then a bridge to the hole from there. @420698 - Sarkazm - The map is way too unbearable and difficult for most shamans in rotation. We have to keep in mind that maps need to be at least possible for newer shamans, for obvious reasons, this map isn't. the major issue here is that you can't add proper support naturally in the clouds without have to glitch crates. P1'ed: None P8'ed: @7000012 - V_Ntage - Ignored: None Dernière modification le 1497987420000 |
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@5951468 |
Yuugiooohhhh « Citoyen » 1497991740000
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@7111194 -- Edit @7121270 -- Edit Dernière modification le 1498702860000 |
B_ootcamp « Citoyen » 1497994380000
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@7099092 @6924069 - edited Dernière modification le 1497994440000 |
Sunlight « Consul » 1497995460000
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@4394928 - edited @4634314 Dernière modification le 1498047180000 |
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@6668981 @6367739 |
Uuviinhasz « Citoyen » 1498008240000
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@7178460 - edited @4391577 - edited |
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@7100030 @7111118 Dernière modification le 1498110180000 |
Donmickey « Citoyen » 1498023420000
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@4919046 @4924451 Dernière modification le 1498132800000 |
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@7128658 @6993642 Dernière modification le 1498052400000 |
Pgmsule « Citoyen » 1498061160000
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EDITED @4464907 @6222906 |
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