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![]() ![]() « Citoyen » 1596273900000
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@5926235 - Broken mech ![]() |
![]() ![]() « Censeur » 1596431880000
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@7548399 this map is so easy for p8 |
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@263218 - Why is the trampoline above the cheese having a so high restitution? That leads to mass death, and even if you had to avoid it, it's not so easy for rookies. I suggest that you weaken it's restitution. |
![]() « Censeur » 1596472560000
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@157004 - I don't know why this map still in P3 rotation, completely annoying, wrong aligned(cj) and not fun to play, i'm switching rooms whenever it comes. Dernière modification le 1596486060000 |
![]() « Consul » 1596493080000
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Left as is @1468555 - I tested this map several times in rooms with at least 25 players and it happens in none of them, neither with the shaman nor with the AFK players. @392709 - Nothing wrong with this map. @7649197 - Nothing wrong with this map. @5926235 - The mechanism is working as it should. @263218 - There is nothing wrong with the restitution of this map, it is one of the map challenges. Besides that, once you play this map, you learn about it and you're going to pay more attention to this obstacle. Will be discussed: @3366490 - @838213 - Lmaoo, I'll see what the others think about it. @149422 - The shortcut on the map is fairly hard to complete, however it is possible which makes this map very quick once completed and can be farmed. The map has been in rotation for quite a few years so we’ve decided to discuss it because of the reason stated above. @2995245 - Thanks! @7548399 - @157004 - Dernière modification le 1596663540000 |
![]() « Citoyen » 1597151520000
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@263218 - trampoline at cheese should be changed to lava, fake grounds are confusing |
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@368043 - mice easily get stuck beneath the kangaroo mechanism which slows it down / stops it jumping, thus can't be completed as no shaman ![]() Dernière modification le 1597496640000 |
![]() ![]() « Censeur » 1597609800000
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@4547225 - If the sync is laggy the map no longer works |
![]() ![]() « Censeur » 1598071020000
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@1601508 - This map is very difficult for p7. In the room where I played most of the mice only managed to reach the cheese after half the time had passed, and even so, the mice that did not die on the cheese ramp (which tends to throw the mouse off the map), fought time all to complete and gave up when the map was at the end. In the room of 25 mice, only 2 experienced mice who know the map were able to complete it (at the beginning). ![]() |
![]() ![]() « Censeur » 1598076600000
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@842019 - This map is extremely boring and repetitive, there is no challenge in it that deserves a high perm. I would like to know what makes this map p3? This provides absolutely no fun for players and the only challenge they will have when this map appears in a room is to find another room to play. Besides not following this rules for p13/p3:
Whenever I see him in the room, most players don't even try, and of those who try, none can. Few times have I seen people completing it were very good people with very high statics who used a shortcut, because even someone with skills this map would be difficult, as it is based on luck. I ask you to analyze this map also from the point of view of the players, who are going to play bootcamp in the hope of finding maps that challenge their skills in addition to something like "jump at the right time". |
![]() ![]() « Citoyen » 1598098020000
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@7654552 - P7 Bug |
![]() ![]() « Citoyen » 1598198940000
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@595291 - P7 bug |
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@7221101 - P7 - broken mechanism thanks to laggy synchronization Screenshot ![]() |
![]() ![]() « Citoyen » 1598361780000
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@7158980 - P5 |
![]() ![]() « Consul » 1598365260000
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@2486831 - P6 Collision is odd for shamans. It would be better grass grounds having collision with shaman objects instead of ice grounds, so they'll be able to build |
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First of all, I know these maps have been in rotation for a long time, but I tried to write maps that I think have really lacking aspects. I want you to know that I definitely do not want to make your job difficult. I just wanted to report these maps that most players complain about. Thank you for being interested. I wish you success in what you are doing... @908739 - P10 On the left ramp, the mice can easily camp. In addition, since the middle lower floor is very close to the upper floor, experienced mice falling down can easily go up. Finally, since the space in the middle is very narrow, mice can easily come to the shaman. @1533333 - P10 Although the shaman covers the spaces above with planks, most of the mice surf and cling to the walls. This forces the shaman to use spirits constantly. So the shaman doesn't have much time to kill the mice. @292672 - P10 First of all, the fact that shamans and mice are spawn in the same place directly provides the shaman-hug incident that many mapmakers avoid. Also, mice camping on chocolate grounds can only be pushed down by the spirit. Finally, if a mouse reaches the wood grounds above, it is impossible for the shaman to reach them without going up. And despite all this, having an 800-length wooden floor provides great convenience for mice to survive. @495880 - P10 The mice spam the fish at the beginning of the tour and the ground is completely covered with fish. This makes it impossible for shaman balls to reach mice. @6743889 - P10 The space between the upper floors helps the mice go up easily or come near the shaman. And if I should consider it as someone who accepts maps for P10 now: It is difficult for the shaman to reach the lowest ground from where he is, which forces the shaman to move. @478116 - P10 The shaman's going to the side and throwing the cannonballs without hesitation often kills all mice except the experienced mice. @281492 - P10 I am absolutely sure that if this map was submitted in the current timeframe it would be rejected, but still I want to give a reason. If the shaman is not very experienced and he was able to kill a few mice on this map, which consists of only 800 long wood ground, then he is very lucky. Because all the mice have to do to survive on this map are jumping over the cannonballs. @311496 - P10 Since the ground on which the shaman stands is ice, the shaman has to keep moving in order to stay where he is after moving. This makes it very difficult to shoot at the same time. @3400319 - P10 In order for the shaman to reach the mice camping on the far left, s/he must either use the spirit or go there her/himself. But the mice spawn point and the shaman spawn point are so far apart that the mice don't even need to camp. So it is very difficult for the shaman to kill mice without moving on this map. @280159 - P10 Since the spawn points are overlapping, the shaman has to go down to push the mice sensibly. In addition, mice pushed from the right or left can hit single thin floors and jump up. @303750 - P10 Although there are 3 floors on the map, there is actually only one floor that mice can actively use. And in addition to that, it's very easy to push mice down because the ground is so close down. Thank you for reading if you read ^-^ Dernière modification le 1598374740000 |
![]() ![]() « Censeur » 1598556960000
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@4513829 - Awful gameplay and difficult to shaman on. Most people end up dying because of the glitchy grounds |
![]() ![]() « Citoyen » 1598617980000
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@7643877 -P6 Bug |
![]() ![]() « Citoyen » 1598647020000
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@3109803 - P8 - Quando os dois shamans usam a habilidade de queijo grande o mapa se torna inútil e facilmente solavel, talvez seja melhor este mapa na categoria solo. @3010181 - P6 - Este mapa não funciona em salas normais o shaman irá tentar ajudar os ratos e os pisos invisíveis irá quebrar tanto o mapa quanto a construção do shaman, e normalmente os ratos sozinhos por si só se matam tornando tudo extremamente difícil e cansativo. @3934734 - P5 - A arte é bonita porém o mapa é extremamente pesado 25kb+, o Mech quase sempre quebra e é muito confuso a colisão do mapa principalmente a parte do queijo. @7281632 - P4 - O mapa é um tanto difícil para os shamans entenderem e normalmente a toca fica tampada um longo tempo e se torna um problema para os shamans com ratos trolls. @401137 - P4 - Muitos shamans tem problema com a estranha colisão desse mapa sendo eles principalmente os divinos que acabam que matando os ratos com bugs que acontecem. @1600980 - P8 - A jogabilidade e aparência do mapa além de ser extremamente fraca tem vários problemas incluindo o queijo grande que é acessível por baixo do piso, e sinceramente é um mapa fácil ao ponto até mesmo de um único shaman conseguir construir em menos de 30s, esse mapa na rotação é uma ofensa a todos os criadores de mapas. @726481 - P7 - Além do mapa ser extremamente vazio e feio ele tem uma jogabilidade automática e nada divertida. Acho que o Mapcrew confundiou o comando de P44 com o de P7. @3532970 - P4 - Nada contra este mapa é muito divertido e todos gostam, porém sempre que um novato vira shaman nele fica todo confuso, Por favor editem o mapa tornando o prego vermelho visível para melhor entendimento. @507443 - P4 - Este mapa consegue ser o pior de todos, qualquer pessoa que vê ele na rotação acha que é algum tipo de piada, ele consegue reunir todo tipo de peculiaridade que um P4 não deveria ter, além de ser feio metade do mapa é vazio e pode ser facilmente solúvel se o shaman tiver habilidade de bolha ou alguma porcaria do tipo. Este mapa na rotação não é só uma ofensa aos criadores de mapas mas também a todos que um dia acharam o jogo divertido. @5363969 - P8 - O mapa é muito muito bom porém os ratos e os Shamans principalmente podem morrer facilmente no offscreen do mapa por causa do defilante, uma parede invisível poderia resolver isto. |
![]() ![]() « Citoyen » 1598982180000
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@5596590 -P6 Bug |