Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Soy_juan « Citoyen » 1628805180000
| 0 | ||
@4605250 @4464596 |
Xumokosha « Citoyen » 1629211800000
| 0 | ||
@7872181 @7872345 Dernière modification le 1629297420000 |
Gabbobrinha « Citoyen » 1630985580000
| 0 | ||
@7869275 |
Gabbobrinha « Citoyen » 1630985700000
| 0 | ||
@7869275 @7870359 |
Mapcrew « Consul » 1631979540000
| 1 | ||
Left as is: @7700062 - Refused#6163 - There's nothing outstanding on this map, it would add nothing new to the rotation. Good as is. @4605250 - Soy_Juan#3605 - This type of pushing-grounds map is repetitive and tends to become repetitive and consequently boring with time, mainly if there is no collaboration between the players, depending, pretty much, entirely on the shaman to be completed, creating a boring waiting gameplay. @4464596 - Soy_Juan#3605 - There's nothing new on this map, it would add nothing interesting or new to the rotation. The gameplay is linear and poor. The top part of the map is empty and could have been used to improve the map. @7872181 - Xumokosha#0000 - This map offers almost no mechanism, it's not up to the standards we're looking for the Mechanism (P6) rotation. Plus, it may kill a lot of players, which is not allowed. @7872345 - Xumokosha#0000 - The past comment I made is also applied for this map. @7869275 - Gabbobrinha#2734 - This map do not fit Mechanism (P6) rotation. @7870359 - Gabbobrinha#2734 - Same as before, it's not up to the kind of maps we're expecting for the mechanism rotation. P1'ed: @7799442 - M23#4702 - The map has a nice concept, hpwever, it becomes repetitive and a bit dull with time. But it was well executed and plays fine. P1 will do. Will be discussed: None Ignored: None |
Daanieeln « Citoyen » 1632154740000
| 0 | ||
@7876276 |
Mmmmmmmmmmmmmmm « Citoyen » 1636726500000
| 0 | ||
@6376679 |
Xdapoloxd « Censeur » 1639567200000
| 1 | ||
@7820830 @7824597 Dernière modification le 1641247920000 |
+Hotboy « Citoyen » 1639601160000
| 2 | ||
@7409310 @7889070 Dernière modification le 1639934040000 |
Wiannix « Citoyen » 1640142600000
| 0 | ||
@7884441 |
0 | ||
@7890012 |
Pamdecp « Censeur » 1642193580000
| 2 | ||
Left as is: @7824597 - Xdapoloxd#0000 - There's already a similar map in P6 with ice grounds instead of wood. @7889070 - +hotboy#0000 - Very nice concept but people really didn't understand how it works sadly. Also once mice fall down they have no way of going back up. If you manage to make it more understandable for public, try to also add something to climb back to the top left of the map so mice can retry. @7890012 - Peeta#8259 - The map is too empty both visually and in its gameplay. Shaman just has to push something and then is stuck and can't enter the hole. If they push it a tad too late, the map is undoable. P1'ed: @7820830 - Xdapoloxd#0000 - The visual effect is okay but it's really nothing very innovative, there are a lot of similar maps in the rotation already. P1 for the effort. @7409310 - +hotboy#0000 - I tested it several times in public and the start almost always confused players, however in the end the mostly all managed to make the bubble pop which is a good sign. Gameplay-wise the map is rather basic but it's well executed so I'm gonna P1 it. @7884441 - Wiannix#7716 - Decent pushing map for P1. Not perfect but works okay in public. Will be discussed: None Ignored: None |
Bautipro « Censeur » 1642910100000
| 0 | ||
@7811886 @7756080 Dernière modification le 1651621500000 |
Gatitoman123 « Citoyen » 1642952340000
| 0 | ||
@7893336 |
Unknown « Censeur » 1643617200000
| 2 | ||
@4602159 @7889070 - edited Dernière modification le 1657519860000 |
Sannobr « Citoyen » 1643832420000
| 0 | ||
@7894754 |