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ImpureDeath's Mapeditor Tutorial video's
Beachking
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#261
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Make ermm Visable strings/Coloured strings C:
Also if your not sure how to make some of these mechs ill be adding more xmls for v1.58
Topic-71551 -For Xmls
Fatsexybeast
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#262
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Happy B-day man! :3
Tfmasian
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#263
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Happy b-day ^^

[Silverduck] Happy birthday impure from The Fallen Spirits!
[Starlifemeow] Happy birthday from NeonFlare [Love your maps]
Totalnick
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#264
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Happy B-Day ! How old are you now ?
Willinator
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#265
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Impure, i watched your videos for linking multiple grounds and the swings and JR, but how do i link multiple grounds to a ground that is linked on a JR? I tried messing around with the xml a bit and i couldnt figure it out. Also, in your video the xml for linking multiple grounds is <JP M1="" M2="" LIM1="" AXIS="" /> but when i load that code into my map and copy to clipboard again, in the xml it changes to <JP LIM1="" AXIS="" M1="" M2="" /> Is this supposed to happen?

And of course, Happy Birthday!
Tomciogol
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#266
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Impure make a video with ground moving right and left or just write it down here what have I to use to do it ;D
Iamconz
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#267
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For the multiple mice spawns, can you spawn in 3+ places, or is it just 2?
Ethanrockz
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#268
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happy birthday impure death :D
Zarner
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#269
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May you please make new video for treadmills and include 45 degreese treadmill too?
Bethdacat
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#270
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Happy birthday from Le Cartes!
Impuredeath
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#271
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Zarner a dit :
May you please make new video for treadmills and include 45 degreese treadmill too?

45 degree ones, hmm. That That also push the mice in 45 degrees or just up and down?
Fatsexybeast
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#272
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Impuredeath a dit :
45 degree ones, hmm. That That also push the mice in 45 degrees or just up and down?

Yes, Fxie made a guide in her map thread. It pushes in 45 degrees
Fluffyshine
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#273
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Alternative IF is sync based :l
Beachking
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#274
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Beachking a dit :
<C><P F="1" /><Z><S><S X="400" H="100" Y="350" T="6" P="0,0,0.3,0.2,0,0,0,0" L="120" /></S><D /><O /><L><JPL P3="100,100" P1="200,200" c="324650,20,1,2 " P2="200,200" P4="200,100" /></L></Z></C>

Found the xml for Colourable strings don't know how it works but impure will add a turtorial for colourable strings tommorw.
Fluffyshine
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#275
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Beachking a dit :
Found the xml for Colourable strings don't know how it works but impure will add a turtorial for colourable strings tommorw.

[quote=&lt;C&gt;&lt;P F="1" /&gt;&lt;Z&gt;&lt;S&gt;&lt;S X="400" H="100" Y="350" T="6" P="0,0,0.3,0.2,0,0,0,0" L="120" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;L&gt;&lt;JPL P3="100,100" P1="200,200" c="324650,20,1,2 " P2="200,200" P4="200,100" /&gt;&lt;/L&gt;&lt;/Z&gt;&lt;/C&gt;/quote]

Cool!!!!!
Beachking
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#276
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Made it thinner:
<C><P /><Z><S><S X="400" H="40" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" L="800" /></S><D /><O /><L><JPL P3="400,160" P1="120,314" c="324650,-1,2,1 " P2="400,314" P4="120,160" /></L></Z></C>

Where it says -1 it means you can make it thinner or thicker and the c="" means colour and p1 p2 p3 p4 is point 1 point 2 etc.
Tomciogol
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#277
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hey I don't know what's going but if I remove one ground which isn't event connected with a mech, the mech stops. LOL

and btw Impure please answer for my last question, thanks :)
Impuredeath
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#278
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Poombumm a dit :
Alternative IF is sync based :l

It is not sync based, but its not really good for multiple uses or mice touch them. The collision will disappear. But for most maps its a good alternative.
Willinator
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#279
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Impure, how do i connect multiple grounds to a ground that is linked to another ground with a JR? Like lets say i have 5 grounds. I want ground 1 to be linked to ground 2, and have them be the same coordinates so they overlap, and i want ground 1 to be able to spin. Then i want to link grounds 3,4, and 5 to ground 1. I tried doing the JR link in the xml first, and then after that i did the 3 xml pieces for linking multiple grounds after that, but the one ground still rotated and the grounds linked to that one just fell off and didnt link.
Beachking
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#280
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Impuredeath a dit :
It is not sync based, but its not really good for multiple uses or mice touch them. The collision will disappear. But for most maps its a good alternative.

Multiple grounds is sync based i used up to 7 grounds and for mice it's shakey but for sham it's secure.
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