| ImpureDeath's Mapeditor Tutorial video's |
| « Citoyen » 1354981980000
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| Make ermm Visable strings/Coloured strings C: Also if your not sure how to make some of these mechs ill be adding more xmls for v1.58 Topic-71551 -For Xmls |
| « Citoyen » 1354987500000
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| Happy B-day man! :3 |
| « Citoyen » 1354988160000
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| Happy b-day ^^ [Silverduck] Happy birthday impure from The Fallen Spirits! [Starlifemeow] Happy birthday from NeonFlare [Love your maps] |
| « Citoyen » 1355015520000
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| Happy B-Day ! How old are you now ? |
| « Citoyen » 1355026020000
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| Impure, i watched your videos for linking multiple grounds and the swings and JR, but how do i link multiple grounds to a ground that is linked on a JR? I tried messing around with the xml a bit and i couldnt figure it out. Also, in your video the xml for linking multiple grounds is <JP M1="" M2="" LIM1="" AXIS="" /> but when i load that code into my map and copy to clipboard again, in the xml it changes to <JP LIM1="" AXIS="" M1="" M2="" /> Is this supposed to happen? And of course, Happy Birthday! |
| « Citoyen » 1355039340000
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| Impure make a video with ground moving right and left or just write it down here what have I to use to do it ;D |
| « Citoyen » 1355040600000
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| For the multiple mice spawns, can you spawn in 3+ places, or is it just 2? |
| « Citoyen » 1355056080000
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| happy birthday impure death :D |
| « Citoyen » 1355062260000
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| May you please make new video for treadmills and include 45 degreese treadmill too? |
| « Consul » 1355068500000
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| Happy birthday from Le Cartes! |
| « Citoyen » 1355074680000
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Zarner a dit : 45 degree ones, hmm. That That also push the mice in 45 degrees or just up and down? |
| « Citoyen » 1355075040000
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Impuredeath a dit : Yes, Fxie made a guide in her map thread. It pushes in 45 degrees |
| « Citoyen » 1355082360000
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| Alternative IF is sync based :l |
| « Citoyen » 1355085000000
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Beachking a dit : Found the xml for Colourable strings don't know how it works but impure will add a turtorial for colourable strings tommorw. |
| « Citoyen » 1355085300000
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Beachking a dit : Cool!!!!! |
| « Citoyen » 1355086440000
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| Made it thinner: <C><P /><Z><S><S X="400" H="40" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" L="800" /></S><D /><O /><L><JPL P3="400,160" P1="120,314" c="324650,-1,2,1 " P2="400,314" P4="120,160" /></L></Z></C> Where it says -1 it means you can make it thinner or thicker and the c="" means colour and p1 p2 p3 p4 is point 1 point 2 etc. |
| « Citoyen » 1355088240000
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| hey I don't know what's going but if I remove one ground which isn't event connected with a mech, the mech stops. LOL and btw Impure please answer for my last question, thanks :) |
| « Citoyen » 1355088360000
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Poombumm a dit : It is not sync based, but its not really good for multiple uses or mice touch them. The collision will disappear. But for most maps its a good alternative. |
| « Citoyen » 1355097840000
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| Impure, how do i connect multiple grounds to a ground that is linked to another ground with a JR? Like lets say i have 5 grounds. I want ground 1 to be linked to ground 2, and have them be the same coordinates so they overlap, and i want ground 1 to be able to spin. Then i want to link grounds 3,4, and 5 to ground 1. I tried doing the JR link in the xml first, and then after that i did the 3 xml pieces for linking multiple grounds after that, but the one ground still rotated and the grounds linked to that one just fell off and didnt link. |
| « Citoyen » 1355125860000
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Impuredeath a dit : Multiple grounds is sync based i used up to 7 grounds and for mice it's shakey but for sham it's secure. |