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  • [Official Minigame] Bafflua
« ‹ 14 / 29 › »
[Official Minigame] Bafflua
Hitsugayapd
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#261
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The minigame sounds cool, have not tried it yet but I'm sure I'll one day and I'll enjoy it.
By the way, how could someone help with the translations? I've been looking around all the principal posts and haven't found any link of stuff to translate, so, if you could give it to me I would appreciate it a lot, thank you in advance o/
Maxxzinnn
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#262
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If the shaman dies on deux minigame the time doesn't reset to 20s
Shamousey
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#263
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Vvarriorw a dit :
Well, it could be needed for dynamic grounds in a few maps when you have to lift a ground while having something to support mice.
This idea is pretty nice. Since you can revive some people, you could make a few people die at the beginning of the map to toss out their nightmode and they would be called seekers (1-3 mice). They could help the shaman saying where the mice are or they could be on the opposite side helping mice by telling the shaman's location. But I think the shaman might need some help of a few mice since the gameplay could be a bit hard.

As for maps, I thought about having a few of them double-shaman (P32) on harder maps or even on scrolling maps (about L="1000" to L="1200").

Furthermore, I don't think you can allow this, but it would be better if portals couldn't affect shamans, but only mice since beginners could easily kill themselves xD

Anyway, glad you liked my suggestion.

I recall a map I was playing where an invisible cloud would've been useful. I'll add them if the shaman spawns a ghost arrow.

Judging by the amount of lag that scrolling and night mode cause even on their own for a lot of people, I don't think it's a good idea to merge the two. It's not possible to make portals not affect shamans either, I'm afraid. Still, I'll try to do something with this hide and seek idea!

Nhudbgnbvndh a dit :
does !admin [name] working?

Nhudbgnbvndh a dit :
Hey! please make another command : !unadmin [name]

Please edit your post next time instead of spamming and double posting. !admin should be working fine, I tested it and it is. Remember that it's case-sensitive and you need to do "!admin Shamousey" instead of "!admin shamousey", for example.

As for the unadmin command, I'll simply quote my last post. "It's not a full moderation system. If you don't want someone in your room to be a room mod, don't make them one in the first place."

Adelkiii a dit :
Thank you for your answers, Another question may add sounds / music as Disco Map

It's not possible to add audio with the Module API yet, but I'd love to do it in the future.

Hitsugayapd a dit :
The minigame sounds cool, have not tried it yet but I'm sure I'll one day and I'll enjoy it.
By the way, how could someone help with the translations? I've been looking around all the principal posts and haven't found any link of stuff to translate, so, if you could give it to me I would appreciate it a lot, thank you in advance o/

If you'd like to help out with the ingame translations, here's a PasteBin of the English phrases. I do however already have EN/PT/CN/IT/FR/RO/TR/HU/NL/ES translations done.

Maxxzinnn a dit :
If the shaman dies on deux minigame the time doesn't reset to 20s

This was something I'd noticed on a lot of the minigames and have fixed for the next update.
Vvarriorw
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#264
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I was looking for ideas for Hide & Seek and, in the meantime, I had a new game idea. I called it "The Endless Race". I joined an AXIS="1,0" Mv ground to a couple of other grounds making a few obstacles (@4074978). The map is kind of incomplete, but it's simply for an example. I thought it could be nice if the grounds could go faster and faster after time just like the gravity which is increasing in Walljump minigame.

Also, spawning a totem with multiple clouds totally breaks the map in Deux. You can no longer die or enter in hole and you can spawn any objects you want.
Lukeoh
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#265
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Maxxzinnn a dit :
Everyone was near the box and it was not giving cheese, tested it 2 times

As did I.
Ouake
« Censeur »
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#266
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Shamousey a dit :
Considering there are only 11 Transform maps (200-210), I don't know if this'll have good, varying gameplay for people to like, Bafflua with lots of mice is already mayhem as it is. Either way, I can do this and I'll see if the majority of people want it.

If this minigame is bad to add in public '/room #bafflua', you can do this for this time like perm rooms. Is or not in minigame list, not playable in #bafflua, but you can play in dedicated room - '/room #bafflua1transform' and will be good if also in adminrooms. For me Transform is the best minigame :D
Is power to give mice transform ability, then in adminroom this should be can played in every one map ^_^

-----
Shamousey a dit :
It's nothing to do with the mechanics. There's no way to give a mouse transforming powers with the API yet.

Oh, ok :/
Oguzhandkr
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#267
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!mod ??
Benbirkralm
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#268
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!mod , !name is not Work :S
Nhud
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#269
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Benbirkralm a dit :
!mod , !name is not Work :S

It is working, type !admin [Name (starts with big letter)]
Shamousey
« Consul »
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#270
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Vvarriorw a dit :
I was looking for ideas for Hide & Seek and, in the meantime, I had a new game idea. I called it "The Endless Race". I joined an AXIS="1,0" Mv ground to a couple of other grounds making a few obstacles (@4074978). The map is kind of incomplete, but it's simply for an example. I thought it could be nice if the grounds could go faster and faster after time just like the gravity which is increasing in Walljump minigame.

Also, spawning a totem with multiple clouds totally breaks the map in Deux. You can no longer die or enter in hole and you can spawn any objects you want.

I've actually got an idea for something like this but with a "dynamic maze" composed of boxes that all move endlessly, I'll do something with it soon.

Ouake a dit :
If this minigame is bad to add in public '/room #bafflua', you can do this for this time like perm rooms. Is or not in minigame list, not playable in #bafflua, but you can play in dedicated room - '/room #bafflua1transform' and will be good if also in adminrooms. For me Transform is the best minigame :D
Is power to give mice transform ability, then in adminroom this should be can played in every one map ^_^

It's only a couple of lines of code to get this in, I'll see about adding it in anyway.

Appleluke a dit :
As did I.

I'll look further into this.

Oguzhandkr a dit :
!mod ??

Benbirkralm a dit :
!mod , !name is not Work :S

I took them out delibarately. I t won't be coming back.

Nhudbgnbvndh a dit :
It is working, type !admin [Name (starts with big letter)]

!mod and !name are two different commands than !admin.
Ouake
« Censeur »
1373805420000
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#271
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If you want I did PL translation of this - here. But idk why aren't "-Translations for Bomb and Simon Says text" :P
Shamousey
« Consul »
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#272
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Ouake a dit :
If you want I did PL translation of this - here. But idk why aren't "-Translations for Bomb and Simon Says text" :P

Thanks foe the translation, it's much appreciated! I'll add it when I can.
Adelkiii
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#273
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There is a mini racing game as racecamp
Maxkkk
« Citoyen »
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#274
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Can you put pictionary in bafflua?
Shamousey
« Consul »
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#275
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Adelkiii a dit :
There is a mini racing game as racecamp

Who are you talking to?

Maxkkk a dit :
Can you put pictionary in bafflua?

I could, but that comes with several problems: the code for Pictionary is big enough on its own, the gameplay style is totally different to that of Bafflua games, it doesn't need to be in Bafflua and is fine as a minigame on its own.
Kevorkc
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#276
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Can you fix it so that mods can fly and mods can make things kind spirit and stuff like that it would have been as good
Alunnice
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#277
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I love Bafflua ..
Good Minigame
Kevorkc
« Citoyen »
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#278
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Yes very good
Shamousey
« Consul »
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#279
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Kevorkc a dit :
Can you fix it so that mods can fly and mods can make things kind spirit and stuff like that it would have been as good

If you want to fly, you can use !play Fly. There's no need for a separate fly command at all. As for spawning items, I don't see this being needed much but I'll see.
Kevorkc
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#280
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Please fix fight :D
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