Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@6777346 @6837416 |
Erickindio « Consul » 1472424240000
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Removed Dernière modification le 1472430000000 |
Xorcist « Citoyen » 1472483640000
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@3968526 @4290671 |
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@6838462 |
Andrelionte « Citoyen » 1472502300000
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@6838950 @6842247 Dernière modification le 1472668860000 |
Thegbc « Censeur » 1472533140000
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@5750077 edited |
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@6839287 |
Micetenebros « Citoyen » 1472675700000
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@6447082 |
Micetenebros « Citoyen » 1472676120000
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@6826078 |
Juupeerr « Citoyen » 1472689740000
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@6842641 |
Mapcrew « Consul » 1472691000000
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Left as is: @6830037 - Fuzzyfirsdog - Too tedious and repetitive, water and trampoline combination is just generic and the concept itself doesn't offer anything special to the rotation. @6829554 - Fuzzyfirsdog - Kind of annoying and repetitive too, nothing interesting to be looked into. Cobwebs are just useless and grounds seem to be randomly placed. @6750497 - Extremojuan - Generic and annoying mirror concept, too painful to shaman on and mice usually have troubles about reaching the cheese. @6824544 - F_Ire - Bad gameplay with a lot of useless grounds, especially those in the bottom. The map doesn't offer absolutely anything interesting to take in consideration, which is just boring. @2517620 - Framnm - Cheese blocked. Map makes no sense. @6778618 - Ujkos - Tramp ground that appears after some seconds isn't very useful, it doesn't add much to the map's gameplay. Most left cheese, at the top, is quite useless and personally I don't really think you should have put more than two cheeses around the map. I'd recommend to implement something in the upper part near the hole, since the cobwebs idea seems decent. @6831657 - Ujkos - Too short and repetitive collision map. @6662582 - Obsyt - Found it boring to play on, mice usually prefer to reach the right cheese and the mech doesn't offer much to the gameplay, it's more of a pain than something interesting. The scrolling feature could be removed, a shorter version might fit better. @6668317 - Obsyt - Most of the mice usually die at the start and in all my tests I haven't seen anyone completing the map properly (without the shaman's help). I'd say you should make it easier to understand and avoid mass death at start. @6753561 - Yuir - Very simple soulmate concept, we already have enough maps like this in rotation. This one wouldn't make a great addition in the rotation. @6753567 - Yuir - Same as above, also it's kind of repetitive. @6822435 - Cataalinaw - Not P9 style, seems to be more of a shaman map. Anyway, I'd say it's quite generic and gameplay is annoying. @4821450 - Tioyudis - Too boring and chaotic for rotation. Gameplay is way too repetitive and there isn't much to do as shaman, which is too tedious. @4821451 - Tioyudis - Dynamic ice grounds are nothing but frustrating, mice can't walk above them resulting in a shaman help all time, which is boring for a collision map. @4753662 - Ratatoullite - Boring and unaligned map, not P9 style. @6699930 - Picapauui - Haven't found anything interesting about the concept, which consists basically on wall jumping only. It lacks in originality. @6822003 - Makrell - Try submitting the map for the P5 (art) category. @6824424 - Tdft - Nice use of the cobweb grounds! However they were just a big fail in my public tests... Mice get stuck at these grounds every time, which is a pain to the shaman, so I'd recommend you to make a better execution of the cobwebs in a way that shamans wouldn't have to work hard. @6284111 - Jotatavo - Keeping as is, it's nothing but an generic collision map that we already have a lot in the rotation. @6827715 - Guzonaro - Not P9 style at all, boring to play on. @6828904 - Suwns - Doing the fastest way is pretty easy, cobwebs doesn't offer much to the gameplay, they are kind of annoying too. @6644226 - Framnm - Keeping as P1, the map overall isn't so fun and it turns into something very repetitive after time, which is too tedious for rotation. Mice will always need to move the balloons and the same thing will always happen in the same way again and again. @6829194 - Suwns - Kinda linear and too tedious, shaman objects spawned in the map doesn't make it better. @6822222 - Apollopolo - Not a bad concept, but it's quite hard to figure it out as well, mice usually have troubles about completing the map without a shaman's help. @6829854 - Zaptoliti - Tedious map with unnecessary fake ground around the whole map. @6830683 - Ta4 - Too unoriginal and tedious for the rotation, gameplay is quite repetitive. @6762274 - Pratton - Good reference! But unfortunately it's not the kind of map that works in public rooms. Firstly because mice die easily at start (mass death) and they can't reach the tramp grounds when they fall down; Secondly because shamans can't do much to save them. Keeping as is @6831685 - Rekakurnr - Too boring and repetitive map. @6759729 - Krystjan - Same as above. @6757243 - Krystjan - Same as above. @5824461 - Viniciusdara - Fun concept, not for the rotation through. P1 is okay. Also, it works only in full rooms. @1127876 - Danielmago - Needing to manage with the chocolate dynamic grounds is very annoying. @2007389 - Floodcc - Nothing very appealing here to be taken in consideration, gameplay is too short and repetitive. @6777346 - Mov - Keeping as is, it's a too tight collision map with some cheeses located in mass death places, like the bottom ones. The good point of this map is mainly that it's somehow challenging for both mice and shamans, only. @6837416 - Mov - Nothing interesting to be taken in consideration. Keeping as is. @4290671 - Xorcist - Good concept. Even being quite simple it's interesting how the wind + water combination is used. However it doesn't flow well in public rooms because people can't complete it by themselves. Try to make it a little bit easier and re submit! @6838462 - Fuwik - Mech doesn't offer much to the map's gameplay and it doesn't seem to be well executed. Trying to reach the bottom hole is a bit weird and the map is currently very unbalanced with three holes. @6838950 - Andrelionte - Not a bad concept, but it's bad executed. Mice can easily get stuck in the planks and the sync will always be a problem. Most of them get stuck in this middle open space above the hole, at the middle. Need more edits! @6839287 - V1n1returns - Map isn't clear enough to figure it as well. Anyway, it's the sort of concept that doesn't fit in the rotation. @6447082 - Micetenebros - Looks more of a P17 than misc. @6826078 - Micetenebros - Same as above. @6842641 - Juupeerr - Personally I haven't enjoyed the fact that the map is kinda tight and shamans usually get the cheese too fast (right corner one). Also, the upper cheese isn't used by everyone at all. P1'ed: @6738741 - Pamdecp - We already have enough maps with the same concept based, this one isn't an exception and I don't think adding it would be a great addition to the rotation. Also, shamans usually put boxes near the hole/cheese in the bottom to get easy saves, which is too tedious. Anyway, it's enjoyable enough for P1. @6762706 - Hownoobish - Fine as P1. Try sending if for P7 next time since it's not a very bad concept. @3039583 - Itookajo - Water isn't useful for anything but the rest is enjoyable enough for P1. I like the simplicity here. @6766161 - Tdpnice - Alright for p1, nothing else. Gameplay isn't very interesting and it's the sort of map that mice will get bored too fast. @6825800 - Mquk - Fine as P1, only. @3968526 - Xorcist - ^ @6842247 - Andrelionte - ^ @6777531 - Tdpnice - ^ Will be discussed: @6738346 - Hownoobish - fun and simple @5750077 - Thegbc - harmless classical collision map. Ignored: None Dernière modification le 1472700300000 |
Andrelionte « Citoyen » 1472706060000
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deleted Dernière modification le 1472904360000 |
Andrelionte « Citoyen » 1472723340000
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@6824713 Dernière modification le 1472904300000 |
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@6676997 |
Daydream « Censeur » 1472848440000
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@776817 |
Paradoxxoo « Citoyen » 1472858520000
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@5573651 |
Kinder « Citoyen » 1472861100000
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je ne dirais rien ma carte restera inconnue de tous XD |
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@6824424 edited |
Lymero « Citoyen » 1472919300000
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@6846306 |
Tennis « Citoyen » 1472926620000
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@6852039 Dernière modification le 1473590460000 |