Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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Streetraat « Citoyen » 1501929060000
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Areluissohxx « Citoyen » 1502041380000
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Yuugiooohhhh « Citoyen » 1502067540000
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Bubamg « Censeur » 1502075160000
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Honorabilis « Consul » 1502114100000
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Lanita « Citoyen » 1502128740000
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Nevadam « Citoyen » 1502214420000
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Mapcrew « Consul » 1502521500000
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Left as is: @7207930 - Tucancitto - I can see some good improvements in this map, but unfortunately there are some things about it that doesn't convince me yet. It is kind of open but at the same time it's not, you will always do the same build, even with that open space at the top part of the map.. @5030468 - Donmickey - Too simple. You need to make the build a little more challenging, right now it's not because shamans have too many grounds to stand on, so it's just very easy to build anywere. @7180502 - Vuzart - Same problems as previous version. Please try to focus on one concept per map. @6397701 - V_Ntage - The build is just ramps up. Try to make it more challenging instead of adding random stuff to the map, such as the water in the middle and way too many grounds. @6364859 - V_Ntage - I liked what you tried in here, but unfortunately in my tests shamans could remove the dynamic ground with skills and even if they didn't it's pretty easy to avoid. @7192133 - Bataatiinha - Too mane random things in the map. Focus on a nice challenge for the build please, don't make it hard for the shamans just because it's a cramped space, that's just something really annoying and very frustrating to deal with. @7021003 - Bataatiinha - First of all, cobwebs' collision is weird but I can't see a good thing about them, even if they were as seen (I can imagine how frustrating it would be to try to go up to the hole). Also the build ends up being just a bridge since the cloud doesn't let any space for other ideas. Both shaman spawns are a little useless, the can just go down and start their build from there, so all the top part of the map ends up being unused space. @7212449 - V_21 - Please don't make higher maps just because you want the shamans to do a longer build. Instead, focus on a challenge for the build. @7180892 - V_21 - Why is there an ice dynamic ground in a cage? I just don't find its purpose. You have a lot of paths so you don't really have to be dealing with it, ending up on it being totally useless. @6924721 - Drescen - From that reviewer: I like how you reused the clouds above and made them into supports, but the one constant issue here is the fact that the only really good aspect about the map is the actual mechanism; the rest of the map doesn't have quality building since it can mostly be completed with a few ramps. The shaman HAS to build a ramp out of the bottom left, and then HAS to build a ramp up to the hole, which limits what the shamans can do. @7224039 - Kathrineexox - Too simple for P8, it's fine as P1. @7224331 - Fosoundkems - Not a P8 map. @7223991 - Mapadded - It reminds me of an existant P4, the only difference is that you need to build to hole above the mice spawn ground, and not under it. Also I'm not really a fan of the cloud in the right side of the map, seems pretty random to me. @7225493 - Xorcist - I did a few tests and it could only be completed if both shamans helped, and in some of them they didn't have time to complete it; it's just too hard. @7225503 - Zhouajie - Omg, what a cool concept! I don't think it fits P8 though, try it for P4 and in a more simple design, probably you'll get something cooler. @7188504 - Neiiii - The build is too simple. Try to focus on a nice challenge for it. @7224465 - Neiiii - The design of the map is weird. All those slanted grounds make it look pretty awkward. Also the build is pretty cramped on the hole part. @7068420 - Mquk - Ice spawn + scroll, are you kidding me? Also please don't add scroll to a map just becasue you want the build to be longer, isntead focus on a nice challenge and add it only if needed. @7227046 - Bendittt - The build is too cramped and so vertical, full of ramps up. Try not adding so many tall grounds and also not making your map symmetrical if it's not needed. @7225699 - Sladkoru - The tokens next to the hole are useless, you could just add a ground and it would be the same. Also there's a lot of unused space and the build gets a little cramped at the left part of the map. @7229109 - Claudaripper - The build is only a bridge, so it's boring and the top part useless. @7200005 - Eyux - Although there's nothing really bad with the bad, it just feels very... simple. Nothing really outstanding in here and the decoration it's weird. @7229770 - Streetraat - Too simple for P8. Try to focus on a challenge for the build and not adding random stuff to the map becasue you think it's empty (such as the cloud grounds). @7229806 - Streetraat - The build is jsut a bridge with 2 ramps up to cheese/hole, therefore is boring and not hard enough for 2 shamans. Try to focus on a challenge for the build since right now there's not such a thing in your map. @7229650 - Commupro - I don't find anything enjoyable in this map. The long bridge you need to do it's just annoying, it could totally be avoided and even then the concept with the ice covering cheese and hole is not new. Without any other challenge, this map wouldn't do good in rotation. @7231208 - Areluissohxx - Unfortunately the skills ruin these kind of maps now. @7222588 - Obsyt - It looks so rush-able, I would completely change the design before sending a map like this again to P8. Try to make it more pleasat looking for the shamans to build in. But anyway the build is just a bridge with a ramp up to hole, so I would consider keeping only 1 concept out of this map. @7232116 - Yuugiooohhhh - Shamans would probably compete to see who can do it faster on each side of the map, and that's not what we are looking for in P8, it's totally the oposite. @6162197 - Bubamg - There way too much open space in this map. Having more than 1 path to complete the map is usually not good in P8 since both shamans could do their own build and end up mixing everything and so ruining it. @6022795 - Bubamg - A wind based map is not really something good, at least in this design. Even if it would, right now it is way too hard to complete the map, even for 2 shamans. @7231988 - Honorabilis - The build can end up being really easy (like this) since you can solo the cheese part and you can jump to hole from the ground above it. @7232198 - Roseyeux - I just find every skull-ground really random, it's just so annoying to build in here. @7230178 - Cinnamungirl - Woah... it's so confusing, and after realizing that the white grounds are just ice grounds the build ends up being totally cramped. @7229815 - Cinnamungirl - The build gets a little cramped in the middle of the map plus some of the grounds are totally unnecessary (such as the little cloud grounds.. @7233441 - B_O_Ml - It's just horrible to try and begin a build with slanted ice grounds as your only grounds to support you. After that, the build ends up being just a bridge with a few ramps up, so it's just not good. Try to make the build the challenging thing, not the map! @7008188 - Framnm - I feel like this map was created randomly. You can totally avoid the planks in you do a bridge, and everybody does that. @6718605 - Framnm - Only 1 cloud can be placed per map; everything ruins. @7236350 - Jwpdde - Not a P8 map, soloable. P1'ed: None P8'ed: @7221150 - Tennistete - @7220319 - Tennistete - @5017732 - Donmickey - @7221109 - Tdft - P4'ed @7231289 - Omaromaromar - @7055867 - Yuugiooohhhh - Ignored: None Dernière modification le 1502689140000 |
Viniciusdara « Consul » 1502556180000
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Viaxeiro « Sénateur » 1502693460000
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@7229650 - edited @7238933 - x : 318 y : 242 x : 839 y : 629 Dernière modification le 1502694600000 |