Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Viniciusdara « Consul » 1503792540000
| 0 | ||
@7251313 |
0 | ||
@7165954 - Edited @4410554 - Edited Dernière modification le 1503925080000 |
0 | ||
...... Dernière modification le 1503926580000 |
Papelio « Consul » 1503936420000
| 0 | ||
@7242440- Edit |
Xtrollreyizx « Citoyen » 1504003500000
| 0 | ||
@6206537 |
0 | ||
@7253833 |
0 | ||
@6296319 |
Atinesta « Censeur » 1504061340000
| 0 | ||
Left as is: @7244793 - Yuugiooohhhh - Unfortunately, for this map there's no imagination nor any challenge here for the Shamans to face other than it (the map) simply being tedious to no end. I understand that the challenge you perhaps had for the Shamans was going to be the anti-gravity, but with this being the only obstacle, it's too simplistic. The only reason I wouldn't say to submit this to P4 is because that the map itself is extremely time-consuming. For your next map that you create, please use the space given to you a bit more wisely and implement some challenges that forces the Shamans to think and compromise rather than build on a whim @7243613 - Yuugiooohhhh - Quite honestly, this map could be submitted for P4 with how easy-going it is. It (the map) has what I like to call a forced-path, where the Shaman(s) are forced to build in a particular direction or way, which takes out any creativity they may of had prior. While yes, you do have crevices here that could open up a few more possibilities and the stability some Shamans may need, despite this, all of the builds that would be created for this map would be more or less the same fashion; A long bridge and a two to three ramps. Just like your map before, please try and use the space given to you a bit better, put yourself in the mind of the Shaman(s) and try and think at whether or not building would be too easy and possibly even difficult (which could go hand and hand with adding a few challenges here and there as well) @7244878 - Commupro - It's definitely a map meant to be completed by two Shamans, I'll give you that, but a problem I'm having here is the fact that there's no obstacles for the Shamans to encounter other than excessive amounts of twists and turns that they would have to endure for their builds. It'd be a buildathon, for lack of a better word. Buildathons are tolerated for P8, I'll admit but I know that you can make this map a bit more tolerable or better. Now here's a few suggestions; we can space the distance between the grounds by length but condense the height of them a tad, OR you can keep the length and height of all your grounds here, but put a cloud through the center of the map or another simple obstacle along those means. @7243097 - Tennistete - I'd prefer this map to be submitted under P4 rather than P8 due to how simplistic it is. However, there's a few things I'd like to see a few things added before you submit it there; lift up the ground that the Shaman is under a tad (towards the hole, just a bit) and then make a cloud go through the center of the map diagonally. You may add a crevice in the cloud if you'd like for stability and to make it a bit less vexing with the anti-gravity, if you'd like. @7242784 - Tennistete - I wouldn't consider this a P8 map due to how condense it is/how tight the space is. If you are wanting to create a P8 map, you will have to space out everything more or less (basically, you can use less grounds) and implement some obstacles/challenges so that it isn't a buildathon or a map with a ton of empty space that's easy-going. @5078523 - Donmickey - This may be a personal preference ideal, but I'm not too much of a fan of cobwebs, but you have them in a way here that isn't too overwhelming. I'm not sure, but to me I could see this a bit more of a P4 map instead. If you really want this as a P8 map, my advice to you would be to space out the grounds a bit, but don't add anything else. If you'd rather not put anymore effort into this map, private message me here on atelier801 and I'll P4 the map for you. @7254072 - Donmickey - This map is incredibly simplistic and is without challenge entirely, especially seeing how the grounds in the map are something I'd like to call a forced path, where the Shaman(s) are forced to build in that specific direction rather than have the ability to be creative. @6413545 - V_Ntage - This map is too simplistic to be considered P4 or P8 in my honest opinion. @6402952 - V_Ntage - As you may know by now as you've had a few of your map reviewed by me, I'm not a fan of having the maps being forced-path, and this is clearly what is going on in this map here due to the defilante death coins, it makes the Shaman build with twists and turns to avoid them. I hardly see this as a P8 and/or P4 map due to the only challenge being the excessive amount of death tokens and vertical grounds. The map also has paths for the Shaman(s) to take that aren't balanced, meaning one will be more commonly used than the other. @7115443 - V_21 - Having the mice trapped isn't too much of a problem at all for the Shaman as it only takes a box to render it useless/unnecessary. While there is a few ways to complete the map, the paths you've offered are unbalanced as the Shaman is more likely to build under than above the vertical ice ground (due to its height I suppose, you can always shrink it to make that path less intimidating to go through). My advice to you woud be to make the vertical ice ground next to the mice shorter, implement a better obstacle that will actually force the Shamans to think and spread out the grounds here to take up more space, because in its current state, it (this map) could be considered P4. @7249845 - Sekui - It's an interesting concept, but it isn't one that I'd have be the main aspect for any Shaman map. Overall, the map is incredibly generic. My advice to you would be to use more obstacles in the future, and instead of having this be your main aspect, put it as a part instead. @3685608 - Bataatiinha - It's interesting and not a layout I typically see, but it definitely would limits the Shaman's abilities once they were to begin messing with the dynamic ground (meaning once they begin to place planks unto it, the dynamic part could get stuck and force them to build the other way). My suggestion to you would be to move all of the furthest ice with the chocolate cap to the left a bit more, shift the dynamic ground next to it and leave the vertical ice ground closest to the mice in place. http://prntscr.com/ger6jy this way the Shaman has some wiggle room to work. @7117099 - Pjfsamora - Generic @7165954 - Pingouuu - It's a cute map that's relatively easy-going for both of the Shaman's, but it may be TOO easy in my opinion, there's hardly no challenge for either of them to go through rather than the space between the balls being too tight. My advice to you would be to perhaps implement another obstacle here? Nothing too overwhelming or vexing, Thanks! @7242440 - Papelio - It's about the same as the review before, there's nothing too fun nor exciting for the Shamans to go through for this map, rendering it to be monotonous at best. There's no challenge nor variety of ways to complete the map as they will all be of the same fashion. My suggestion to you would be to create a new map with a different layout that uses the space given to you a bit better. P8 is supposed to be more challenging, as it'd require two Shamans for completion. @6206537 - Xtrollreyizx - The only reason that this is more of a P8 map than a P4 map is the buildathon nature of it all due to everything being spread out. Now, ,other than this, there is unfortunately only two ways to complete the map, both of them being incredibly tedious. There's nothing exciting going on for this map which can result in it being boring/unexciting/monotonous. Perhaps you can try and implement more challenges/obstacles for the Shamans to face rather than having nothing? That way the Shamans can be creative and resourceful with the ways they complete the map. @7253833 - Ahyenn - Generic @6296319 - Framnm - I see this map being more fitting under the P4 category than anything, there's nothing here for the Shamans to face rather than building a long bridge and ramp to complete the map, it's hardly time-consuming and definitely doesn't require having two Shamans. You're given a lot of freedom in P8 as a map maker, you can use a lot of space and put in more obstacles/challenges than you'd usually do for P4, use this freedom wisely and take advantage of it next time. Spread out your grounds especially for P4 to cover more overall and put something that would spark the Shamans interest, something that'd make it clear that only one Shaman can't do alone (it can be time-consuming, but nothing that would take up more than half the round, if that makes sense). P1'ed: @7000610 - V_21 - I like the layout of this map and the subtle challenge it has with the wind, it's not too vexing, however it isn't too simplistic either. @3328673 - Sekui - It's interesting @4410554 - Pingouuu - I love the designs in this map, it's something I hadn't seen before and definitely caught my eye, the reason I hadn't given this map a higher-perm being that the space is incredibly tight and having two Shamans may be an issue. P8'ed: @7251313 - Viniciusdara - It's a very neat concept that you'd executed well. Typically I'd P1 maps like this since it's not the most challenging one I've seen, but it wouldn't hurt and offers the Shaman(s) the ability to be resourceful with their creations/solutions. However, before this map is perm'd, may you move ONE of the Shaman's to be on top of the far right wood platform and keep the other on the floor with the mice? Ignored: None Dernière modification le 1504065360000 |
Tennis « Citoyen » 1504079340000
| 0 | ||
@7202284 @7243097 - Edited Dernière modification le 1505244480000 |
0 | ||
@1972642 @7249845 - Edited. (I put more obstacles) Dernière modification le 1504178520000 |
Papelio « Consul » 1504102020000
| 0 | ||
@7251342 |
Tucancitto « Citoyen » 1504102500000
| 0 | ||
@7270877 @7262061 Dernière modification le 1505759100000 |
Vintage « Consul » 1504122420000
| 0 | ||
@6415248 @6433398 Dernière modification le 1504469400000 |
Donmickey « Citoyen » 1504145700000
| 0 | ||
@7254072 @7213345 Dernière modification le 1504168080000 |
Bataatiinha « Citoyen » 1504218420000
| 0 | ||
@3685608 @5067142 Dernière modification le 1504220700000 |
0 | ||
@7078000 |
Commandantso « Censeur » 1504263600000
| 0 | ||
@7256761 |
Xorcist « Citoyen » 1504279980000
| 0 | ||
@7227679 |
0 | ||
...... Dernière modification le 1504385940000 |
0 | ||
@7198299 @7050147 |