#Divinity Map Submissions |
Mastaoftime « Citoyen » 1485168600000
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Reporting Map Map Code: @2639154 Reason: offscreen advantage |
Force_shaman « Censeur » 1485200160000
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@675844 @655098 @7023170 @689537 @694188 Dernière modification le 1485301440000 |
Deeznuts « Citoyen » 1485617880000
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January divinity maps @7021072 @7017770 @7017744 |
Mousechris « Censeur » 1485678000000
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@7030543 |
Armani « Citoyen » 1485703680000
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@7023039 |
Leedsboy « Citoyen » 1486167000000
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@7038502 @7059277 Dernière modification le 1487624280000 |
Tunaxxl « Censeur » 1486168620000
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@7034701 |
Gekkeiju « Citoyen » 1486191780000
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Accepted Maps @6986688 - Darklantern - Difficulty 4 Almost Accepted Maps @@6988833 - Yinjackson - please make this solution http://imgur.com/a/4Kpa4 unavailable. Rejected Maps @1803224 - Darklantern the grounds' color does not represent their friction at all. purposeless hole location: nobody would build a bridge under the hole and mice would always jump down to it. a little generic (@3731755, @6730173) @2126726 - Darklantern generic. (just two flat blocks given as start points.) grounds can be designed so that their collision types are clearer. mice can go to get the cheese by themselves. @2331792 - Darklantern useless coloring ignoring the grounds' friction and collision type. useless mech at the top left corner. @3173113 - Darklantern major shortcut solution available http://i.imgur.com/GPjnQDO.png @3603173 - Darklantern difficulty highly depends on mice's skill and experience because of the random skulls placement and random wind. http://i.imgur.com/bivugpu.png @3624180 - Darklantern difficulty highly depends on mice's skill and experience because of the sparsely placed skulls and random wind. @6909060 - Amelizz random X,Y. the cloud+stone can be replaced by a single normal ground. the clouds and thin stone grounds make this map visually unapealing. @6909541 - Amelizz generic (ex. @509320 @273581 @2973874 @1743871 @6693861) (brought from the 2016/11 reviews) @6913859 - Amelizz the concept of the no-collision anchorable grounds is acceptable but it should be given in a neater fashion. @6928961 - Amelizz newbie mice may jump and touch the skulls. @6936475 - Amelizz unaligned. difficulty very depends on mice's skill and experience because the cheese and hole are very near the skulls @6937693 - Amelizz generic (ex 6331030, 3720804, 4140146, 3614164, 3600733 etc) some skulls can be replaced by safer anticlouds. @6970905 - Gekkeiju glitchy because of the peculiar synchronization of the cloud. @6974140 - Amelizz buildathon itself cannot be a decisive reason for maps to be rejected although in most cases it makes them frustrating. in this map the bottom part is too cramped making the already time-consuming map even more uncomfortable to build on. @6976351 - Amelizz no cheese for shaman. unaligned. the end of the wood is blocked(hidden) by the ice. partly soloable (http://i.imgur.com/7jF61N1.png) @6981644 - Tlsrocks random wind+gravity. random design. @6981668 - Tlsrocks random wind. visually unapealing. the left ice line is thicker than the right one. @6982925 - Tlsrocks fake ice (mice can't touch them). hard to find the lava behind the water. lava and heavy gravity make the map's difficulty sensitive to mice's skill and experience. @6985380 - Tlsrocks ice+water+high gravity+wind+lava make the map's difficulty too sensitive to mice's skill and experience. @6994618 - Amelizz http://i.imgur.com/3gDSLzy.png ice ground too helpful to force the shaman to use his body in builds. shaman looks like it's floating, the part that interacts with the shaman is partially blocked. @6994640 - Amelizz this map cannot be no-balloon. shaman is unnecessarily caged Undecided @5733084 - Gekkeiju @6604651 - Gekkeiju @6911915 - Amelizz @6942506 - Amelizz @6975088 - Krenium @6994668 - Amelizz @6994741 - Amelizz Ignored Maps @763212 - Darklantern - already in the rotation. @2476452 - Darklantern - P8 Removed Maps @1150596 - WJ-able big wall @1389410 - poor concept. this map can be solved with only one balloon. http://i.imgur.com/dFHGhZt.png @1681512 - cheese is soloable @1999534 - the ground to the right that we mice stand on is not close enough to the other ground. Theres a small gap. Plus there is some misalignment. @2104751 - hidden roof. many parts are soloable @2364362 - left end too cramped encouraging offscreen gameplay @3097109 - almost soloable http://i.imgur.com/CAH8Ykl.png @3588086 - Difficulty significantly depends on mice's skill and effort. @3614164 - offscreen death Maps Left @1871593 - reasons not enough or unspecific @2599129 - reasons not enough or unspecific asking for improvement @3804339 - Dukeonkled - offscreen foundation. http://i.imgur.com/X22GyXv.png Dernière modification le 1486191960000 |
Krenium « Citoyen » 1486303140000
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@7040884 @7043065 @7043488 Dernière modification le 1486470840000 |
Zaptoliti « Citoyen » 1486316040000
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@7041364 |
Kimsterjay « Consul » 1486774500000
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@7047834 |
Caspiance « Citoyen » 1486875000000
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Reporting @1975038 - Minimalist disadvantage of not seeing non-collision grounds vs collision grounds |
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@6988276 |
Nadanando « Citoyen » 1487032860000
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@6340403 |
Mastaoftime « Citoyen » 1487346720000
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Map Code-@3720804 Reason-Hidden Roof |
Sajtor « Citoyen » 1487415900000
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@7027839 |
Dextech « Citoyen » 1487457060000
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Removed Dernière modification le 1488119340000 |
Force_shaman « Censeur » 1487464200000
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Megareporting maps: Generic* : Generic enough that minor things warrant removal. Maps reported for this reason are mainly being reported to lower the amount of maps in rotation, mainly in diffs 3+4 which are gigantic compared to others (old maps only) Diff 1: @1306423 - Very cramped and uncomfortable to build on. @1889467 - Ugly, misaligned, tons of wasted space and too easy for diff 1. @3997117 - Unnecessary gravity kills both mice and shaman. Building done in 3 objects. @3932849 - Very cluttered, just personally don't like it. Diff 2: @1393387 - http://prntscr.com/e7f6km This is the best and most obvious way to solve this map. However the gap used is actually only 8 or 9 px and causes build to explode. @2782301 - I feel the mechanism is useless and tons of unused space. Personally don't like it. @3043400 - Sync grounds are useless mechanism in divine mode. They only confuse players. @1665491 - Unaligned and bad placement of grounds. Generic* @365734 - Highly uncomfortable to build on. Generic* @1910562 - Extremely generic. @515250 - Lots of unused space, awkward to build on. Generic* @2685755 - Tons of unused space and the map seems extremely random. Generic* @6834168 - Shaman can balloon himself to skip building left half of the map. Generic* Diff 3: @5806780 - Music map. Generic* @1800727 - The ice in the middle is highly unnecessary and makes it uncomfortable to build on. Generic* @1515500 - Way back to hole is soloable, cheese is soloable. Generic* @1617816 - Offscreen advantage. Generic* @3799806 - Map is very cramped and uncomfortable to build on. Hole soloable by adding 1 small box. Generic* @4127339 - Plank heavily encourages rushing. @3883654 - Skulls are placed randomly and grounds are very inconsistent. @1565418 - Map can be solved by spamming boxes to fill up the hole, this is not made very clear. Generic* @1928599 - There are other maps like this one that allow for more ways of building. This one is pretty monosolution because of the slanted ice. Generic* @1998444 - Left side very cramped, right side soloable. @2709853 - There are other maps in rotation with very similar layouts, but more space to build. Generic* @1388956 - Chocolate has collision, There are again very similar maps that are more comfortable to build on. Generic* @2597751 - Same as above. The rigid grounds are annoying to build on. Generic* @1360297 - Noone is going to build left side. @215312 - Half soloable. @158280 - This map is basically map 3 but it kills rushers. Shaman cannot even stop the dynamics because they are on ice grounds. @2138269 - Extremely difficult without force or balloons; Invisible roof. @2406202 - Map concept is easily circumvented: http://prntscr.com/e9q2ae @504166 - Heavily encourages offscreen building. Generic* @1780763 - Extremely uncomfortable to build on. Generic* @452653 - Cheese soloable. @3148225 - The ice mechanism is highly useless, trying to let the mice down and build back up is very cramped, and if you build around to the cheese you have no reason to move the ice because that way is longer. @2477040 - As fun as it is to do, building under on the right side is not practical and it just wastes space. Building the left side usually goes offscreen. Generic* @2612485 - Encourages offscreen building, buildathon at this diff is bad. Generic* @2087280 - Multiple paths for building, but there is a very obvious easy path everyone is going to use. Generic* @2668819 - Very random and cramped in some places. Generic* @332117 - Cramped and unaligned. Generic* @3866466 - Super cramped. Generic* Diff 4: @3153364 - Top half soloable, bottom half is very cramped and close to the bottom of the screen. @2861423 - Cramped and low. Generic* @1659815 - Offscreen. Generic* @2798311 - Very cramped. Generic* @1529262 - The ice is useless and the building goes extremely low. @2784031 - Annoying to build on and Generic* @1707569 - There is a very similar map in rotation that's much less cramped and icey. @3703628 - Cheese extremely low, as is the "under" path. @2720765 - Copy of a p4 map in rotation. This one is ugly and goes offscreen so it's the one i'll report. e: found the code of the other map: @364544 @484159 - Half of this map is soloable. Generic* @379805 - Building under is highly impractical on this map. Generic* @480500 - Unaligned and lots of wasted space. Generic* @922115 - Cramped and low building; The hardmode holes are smaller than 10px and glitch out. @2207591 - Cramped, ice spawn and wasted space. @4140146 - Music map, cramped building. @3643600 - Cramped and low building, tons of wasted space. @5202179 - Awkward to build on and just looks ugly. Generic* @1464255 - Noone is going to build under, hole soloable. Generic* @1998164 - Offscreen and cramped. @578002 - Walljumping mice prevent the need to build to the cramped cheese or out of the hole. Generic* @584430 - I just want noforce removed from this one, but it could be removed too if the cramped/low cheese is concerning. I think it's not that bad when you can force next to it. @168872 - Enourmous wasted space, similar maps in rotation. Generic* @3506849 - Misaligned mess with no easy way to create a foundation. Generic* @1763970 - Cheese is extremely cramped to build, the cloud makes it worse. Generic* @1924117 - Misaligned, top half of map useless, water barely makes a difference as a concept. Generic* @1271929 - Spawn cramped, the symmetry of the map wastes half of it. Generic* @814436 - The combination of water strip with super low cheese makes this map too annoying. @2566283 - The middle hole is extremely cramped, mice will most likely need to wj. It doesn't help that it's next to a very low underpass. @1762092 - Tons of maps just like this one. Generic* @2374979 - Random misaligned mess. Generic* @2114986 - There is a very similar map that doesn't require shaman to go so close to offscreen. @3675618 - I think noforce should be added to this map. @1914997 - Lots of very low building and the top half of the map is useless; Noone is going to use the right side of the map. Misaligned. @3283275 - Fairly cramped for a map with wind. @3033672 - There is always a handful of mice who try to run to the next box but don't make it. @2628658 - Map can be solved with 2 anvils and 2 planks, but if you aren't careful you can leave too many objects blocking the ice. Just bad map design. @2593490 - The only difficult part of this map is the right side, which is really annoying. Just personally don't like this one. @2054791 - It's extremely hard to build up through the water, and building under is super cramped. Probably solved with balloons 75% of time. @1662903 - Buildathon with very cramped area near hole and not many places to add support without balloons. Diff 5: @3576439 - Building low near cheese with wind is annoying. @281833 - Tons of maps like this one, but without the little 10x10 rusher blocks. @1440257 - Too large a gap for a cantilever-styled build. @2628865 - Same as above. @3710589 - If you choose to try and build through the middle, it's extremely cramped. @2973513 - Cheese extremely low and cramped, tons of maps with a similar layout. @1593943 - I personally find this map too stressful to complete stabily. The cheese and hole are too high in my opinion. @3600555 - Building this low with a water strip is extremely annoying and difficult. Force is almost mandatory for a base. @4372222 - Too much water for divine mode. Diff 6: @2131479 - Extremely cramped and uncomfortable to build on. Cheese is soloable. @2028605 - The hole is extremely cramped and the left side usually goes offscreen. Otherwise just uncomfortable to build on. @1778893 - Combination of bad foundation + wind makes this map super stressful. Diff 7 @2599129 - Gravity is far too high for a map requiring this much building. @5829289 - Please remove gravity 15 @6684466 - Too large a gap for a cantilever-style build. The anticloud is not good as a second foundation, because it's very hard to lay a plank on the shaman's head without blocking the build. @1996067 - I think force should be re-allowed on this map. @6843340 - This map is barely completable within the time limit. I think it can be made more viable by turning the large wood into anticloud. @6724625 - I would like to ask plubio to remove the gravity 15 from this map. @6870073 - The afk death on this map can be annoying. Shamans have to spend precious time to tell the mice to run right. |
Mastaoftime « Citoyen » 1487513580000
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Map Code: @467799 Reason: Encourages bootcamp |
Mastaoftime « Citoyen » 1487748480000
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@7059638 |