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Map Assistance Team
Dddin
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#281
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@fxie and sera i reviewed pii's map cuz i told him prior to edit it. So he's gonna change it anyway. (He already did)

Ok I admit I should have waited sorry (after analyzing what I said..).

Sera ILY best secretary ever!! *-*

Didn't get what you said, Fxie

Peace out
Fxie
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#282
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Dddin a dit :
Didn't get what you said, Fxie

Peace out

I'm saying it's good to review maps if you know what category they are even if it isn't mentioned. I think that should be done whenever possible because the objective is to help people, and strict submission guidelines aren't all that helpful. If one can determine the category of the map, it doesn't really need to be stated to review it for that category.

It'd just be nice to be lax about those things.
Seraprince
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#283
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Fxie a dit :
That's one "unprofessional" trait that should be promoted, not discouraged.

I don't want to encourage people to submit maps improperly.
Shadowwinter
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#284
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Shadowwinter a dit :

@code
Category [P3, P4, P5, P6, P7, P8, P9, P10, P13, P22, theme room (Please specify)

If you don't know what P# is, here's an explaination.
P3 - Bootcamp.
P4 - Shaman.
P5 - Art.
P6 - Mechanism.
P7 - Racing.
P8 - Co-op Shaman.
P9 - Misc.
P10 - Survivor.
P13 - Bootcamp (I believe P13 is P1-3. P1 for bootcamp).
P22 - Tribehouse.

If the map is NOT sumbitted using this format, we will NOT review your map.

I'm going to take a shot in the dark here and request that this be added to the OP. I'm doubtful people will read it but it does have a little more information then the posting guidelines we have up right now. I don't want to see this being posted on every single page now..

And about being 'lax' about things. I don't want to have to log into Transformice everytime someone doesn't post a map correctly just to see what category it is. If that were the case I'd be logging in and out of Transformice more then I already do.

But so be that, I'll start skimming through the thread and picking out unidentified @codes and quoting there category in a post or post them in the group chat.
Arber
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#285
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Arber a dit :
@2907315 P6

tralala showing up here
Dddin
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#286
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Arber a dit :
tralala showing up here

Hi Arber the only one here to review P6 maps is Ctg so you're gonna have to wait for him. Don't worry we won't miss your submission as we've got a database of submissions.
Arber
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#287
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Dddin a dit :
Hi Arber the only one here to review P6 maps is Ctg so you're gonna have to wait for him. Don't worry we won't miss your submission as we've got a database of submissions.

ok then sorry
Graecus
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#288
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Zarner a dit :
@2890163 by Graecus

A very nice map not much to say about it , it's well executed and well aligned. Still some things I think you should in order to improve it:

1 The black arrow I want that 2 ice grounds removed.

2 The red rectangle I want you to put there an ice ground.

3 Remove the decorations for a more neat map.

With this edits the map will have more ways to be solved.

. a dit :
@2907607 Graecus I've seen a lot of similar maps.
Maxxzinnn
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#289
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I've made some changes, i hope it's better - @1274986 (shaman room)
Hunterelite
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#290
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@2378252, @2131113, @1848627, @1562621 > P7 or P9;

@2297617, @2297483, @1810211, @1713041, @1712907 > P4;

@1860637, @1848627 > P6;
Seeteegee
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#291
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Fxie a dit :
I'm saying it's good to review maps if you know what category they are even if it isn't mentioned. I think that should be done whenever possible because the objective is to help people, and strict submission guidelines aren't all that helpful. If one can determine the category of the map, it doesn't really need to be stated to review it for that category.

It'd just be nice to be lax about those things.

I agree. I keep saying, even on Zakros' previous thread that we should review maps that haven't been submitted properly. I even mentioned in the house rules that helping players make their maps better is the top objective and all other goals are secondary. I tried to train Bully to discern what category the maps should be in, so this is my fault; sorry. I'll train her more.

Again, the form is merely used to help the reviewers determine who should be assigned to review the map. The rule shouldn't be used as a bureaucracy.
Dddin
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#292
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@1274986 (edited) by Maxxzinnn

Hmm ok. Remove the verticle black ground on the top right corner and make the mice stand on black ground. That's the best I can suggest. It's not really that hopeful a map as it does not offer something new. It's just simple BUILDING. But yeah.


@2378252 by Hunterelite

Align everything please.
This map is too repetitive.
Will not be P7 as mice WILL NOT complete it.

Improvements
Please add a gap on the right for mice to suicide if they cannot do it.
Align everything please.
Do NOT get mice stuck.
Instead of having so many TAs, reduce them so that sham can have larger space to build. Two at max. (Three would be a big risk)
Remove the big ass wood ground up there and simply put a bit of ice to prevent mice from going on top.
Align everything please.
Remove the ice for the floor of each "chamber". Just leave a wood of thickness 20 there.

Summary
I suggest redoing this map as chances are this map is going to be deleted. It's cool how TAs are used but it's not cool for any perm maps. Even bootcamp. Use this for TA training and nothing else.
Hidudelol
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#293
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no1 cares about me :[
Dddin
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#294
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Hidudelol a dit :
no1 cares about me :[

You submitted a map?
Well as I said your map isn't going to be forgotten. Just be patient.
Hidudelol
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#295
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Dddin a dit :
You submitted a map?
Well as I said your map isn't going to be forgotten. Just be patient.

*2
Seeteegee
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#296
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Hidudelol a dit :
*2

Sorry it's taking so long to get to your maps. They are both on my to-review list, but I haven't gotten to them yet because everyone seems to want a piece of my time. To make things worse, there has been discussion around here that seems to be taking even more of the precious little time I have to review maps. Rest assured that I'll get to your maps eventually, or if we get a good P6 application, that person might get there before me.

@370090 by Zarner
Interesting map. It's kind of like a rush map since unless you can platform fast and flawlessly, you'll need the shaman to save you.


http://i.imgur.com/x1UId.png
I really find that disappearing grass a bit bothersome, particularly since the yellow anchor makes it obvious that it's dynamic, yet there's no other indication that it's supposed to be dynamic right until the moment it disappears. Another thing that bothers me about it is the low restitution tramp and the grass ground beside it. I think it can be done away with in favor of gameplay that "works with the map".

For your map, I suggest doing this, and then keeping your wood gate mech. [Note: Try stopping the sinking grass with a B plank, see what happens. :3]

I think that way is more merciful to the players, and is less derpy-looking than one with a visible anchor on a grass ground.
Dddin
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#297
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@2377248 - P22

Go Ctg!~
Awesomesham
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#298
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Okay was I accepted? No? lol
Dddin
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#299
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May I suggest something like a max quota of maps from a person per like perhaps day (until reviewed) Not that the load is too much but because there's nothing stopping mice to put every single map they have here. Jamming the time of our poor Ctg here :c
Seeteegee
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#300
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Dddin a dit :
Ctg can I suggest like a max quota of maps from a person per like.. day or something.. Not that the load is too much but because there's nothing stopping mice to put every single map they have here. Jamming the time of our poor Ctg here :c

I would prefer if someone who actually knows his P6 stuff actually applied. I'm tempted to add a map quota, but that seems to go against our primary objective of helping people. Perhaps we could put that up for a vote?
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