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Map Editor Q&A
Haruhitastic
« Censeur »
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#3101
  0
Siuker a dit :
So another question,what kind of P of this map?@4496299

For the future if you type /info @xxx, or /info and just that while the map is playing, it should tell you.
Siuker
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#3102
  0
Thx,but I typed wrong.I mean,to submit that map in submission thread,which kind of P should it be?P9?or just let it being voted?
Shamousey
« Consul »
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#3103
  0
You should look at the submission guidelines Topic-136805 to see which kind of perm type would best fit your map and make your decision based on that.
Jsilv
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#3104
  0
Is there a way to attach viprin art to a shaman object? or make the object unmovable without red anchors?
Epalk
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#3105
  0
Jsilv a dit :
Is there a way to attach viprin art to a shaman object? or make the object unmovable without red anchors?

You can use invis grounds to create a wall of some sort :D
Siuker
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#3106
  0
Shamousey a dit :
You should look at the submission guidelines Topic-136805 to see which kind of perm type would best fit your map and make your decision based on that.

ty,

I type /info @xxxxxx it says Carte introuvable.I encountered it in the past,so what's that actually mean?
Muffun
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#3107
  0
[•] Carte introuvable appears when the map code you're trying to load is invalid. Either the code you're loading is incorrect, or for whatever reason the map no longer exists.
Shamousey
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#3108
  0
As Muffun said, "carte introuvable" essentially means "map not found". Even if the map exists, you can encounter this if the map hasn't been loaded onto the server yet - not all maps are loaded after a restart. Try loading the map with /np and then trying again.
Jsilv
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#3109
  0
XML a dit :
<C><P /><Z><S><S L="53" X="392" H="35" Y="540" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,0,0,0.2,0,0,0,0" L="136" o="324650" H="10" Y="380" T="13" X="400" /></S><D /><O /><L><JR MV="Infinity,10000000000000000000000000000000000000000000000000000000000000000000000000000000" M1="1" P1="400,380" /></L></Z></C>

Just me or does this repel cannons?
Siuker
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#3110
  0
Jsilv a dit :
<JR MV="Infinity,10000000000000000000000000000000000000000000000000000000000000000000000000000000" M1="1" P1="400,380" />

yes it repels.And the circle rotates at a speed of 10000000000000000000000000000000000000000000000000000000000000000000000000000000,so it can almost repels everything
Sixteen
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#3111
  0
k, i'm lazy to look around to find the tutorial, but how can i make the mice to spawn at some points (not random)? pls tell me where the thread / video if you know, tyvm
Anythin
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#3112
  0
Sixxxxxxteen a dit :
k, i'm lazy to look around to find the tutorial, but how can i make the mice to spawn at some points (not random)? pls tell me where the thread / video if you know, tyvm

<C><P DS="m;x1,y1,x2,y2" /><Z><S /><D /><O /></Z></C>

with x1 and y1 and x2 and y2 the coordinations of each spawn point. There can be more than two by adding x3 y3, etc.
Sixteen
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#3113
  0
cool thx^
Thenoobriox
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#3114
  0
what's the furtherst that a mouse can jump?
Fabillia
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#3115
  0
are you allowed to submit survivor maps?
Cndalr
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#3116
  0
Fabillia a dit :
are you allowed to submit survivor maps?

Topic-98668
^ There you can submit your survivor maps (P10 rotation), remember: do not submit more than two maps per sesion
Ratrollerz
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#3117
  0
how do i make the ground not movable but if you touch it u just got speed left or right in any ground
Anythin
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#3118
  0
Ratrollerz a dit :
how do i make the ground not movable but if you touch it u just got speed left or right in any ground

http://www.youtube.com/watch?v=wqitE_bnP7I

Impuredeaths video about Booster grounds. Is that what you're looking for?
Ratrollerz
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#3119
  0
thanks
Imsantaclus
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#3120
[Modéré par Bolinboy, raison : Submit maps in the proper Map Submissions Thread.]
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