Map Editor Q&A |
0 | ||
http://cjobjects.makinit.nl/ |
Bandaidz « Censeur » 1386791760000
| 0 | ||
How do you get the XML code for your maps? (Well my maps) |
Shamousey « Consul » 1386794580000
| 0 | ||
Mikusuki a dit : You can load the map by putting the @code into the text area in the Save/Load/Test area of the Map Editor and pressing the "Load" button. Once it's loaded, you can press "Copy to clipboard" and then you'll be able to paste it into a text area, like Notepad. |
Bandaidz « Censeur » 1386795000000
| 0 | ||
Oooh ok. Well now, how do you work http://cjobjects.makinit.nl/ Im sorry, but im VERY stubborn. Really.. |
Shamousey « Consul » 1386796140000
| 0 | ||
Mikusuki a dit : If you haven't already seen it, there's a guide at the bottom of that page that tells you how it works. |
Bandaidz « Censeur » 1386796500000
| 0 | ||
I have seen it, but the items never end up on my map on map editor? |
Shamousey « Consul » 1386805320000
| 0 | ||
Mikusuki a dit : If you just see a black box in the editor, try going to validate the map and it'll display. |
Championrs « Citoyen » 1386808680000
| 0 | ||
Jsilv a dit : thanks! |
Eraserpie « Citoyen » 1386826200000
| 0 | ||
Lava grounds don't crash anymore, so if I put two lava grounds close to each other, I don't need to surround it with cloud grounds right? Also about how many planks qualify a shaman map that is "hard enough" |
Lexography « Citoyen » 1386845520000
| 0 | ||
guys, can i ask something? how do you make platforms really curve like in some maps that its like theres a circle ground and its color is the background.. covering the ice making it look like its curve, how do you guys mae them? |
Mousechris « Censeur » 1386893160000
| 0 | ||
Eraserpie a dit : I think you might be talking about something tig did with the lava to where things could only go a certain speed but then unimplimented it due to it causing problems with maps. |
Shamousey « Consul » 1386902520000
| 0 | ||
Eraserpie a dit : As far as I'm aware lava grounds don't crash any more, but it doesn't hurt to disable collision between it and objects, or surround it with clouds, as it can still cause lag. In my opinion, shaman maps shouldn't be measured in planks, there are several maps that most people spend a while building on whereas there are one/two plank solutions if you do it just right, so it's not really a fair comparison. Lexography a dit : Try using a lot of invisible grounds and collision. <C><P /><Z><S><S P="0,0,20,0.2,0,0,0,0" L="400" X="400" c="4" Y="250" T="4" H="200" /><S c="4" L="150" o="6a7495" X="400" H="10" Y="400" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S L="102" o="521705" X="400" H="10" Y="400" T="13" P="0,0,20,0.2,0,0,0,0" /><S P="0,0,20,0.2,0,0,0,0" L="100" o="5c250d" X="400" Y="400" T="13" H="10" /><S L="400" X="400" H="10" Y="155" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="10" H="200" X="205" Y="250" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="10" X="595" H="200" Y="250" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" H="10" X="570" Y="345" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" X="230" H="10" Y="345" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" H="10" X="265" Y="320" T="12" P="0,0,20,0.2,-60,0,0,0" /><S L="50" X="535" H="10" Y="320" T="12" P="0,0,20,0.2,60,0,0,0" /><S L="50" H="10" X="400" Y="244" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" X="300" H="10" Y="280" T="12" P="0,0,20,0.2,-40,0,0,0" /><S L="50" H="10" X="500" Y="280" T="12" P="0,0,20,0.2,40,0,0,0" /><S L="50" X="453" H="10" Y="253" T="12" P="0,0,20,0.2,20,0,0,0" /><S L="50" H="10" X="347" Y="253" T="12" P="0,0,20,0.2,-20,0,0,0" /></S><D><DS Y="285" X="400" /></D><O /></Z></C> |
Juan 1387223280000
| | ||
[Modéré par Caitybumz, raison : Requested] |
Ritkute 1387366740000
| | ||
[Modéré par Bolinboy, raison : Spam.] |
Nynokja 1387493340000
| | ||
[Modéré par Mausibiene, raison : Wrong] |
Ghjxpain « Citoyen » 1387561440000
| 0 | ||
My boosters work in editor but dont work in normal rooms meaning its sync based, How do i fix that? here is the booster code i use <JP M2="1" AXIS="1,0" M1="2" MV="1000000000,11" /><JP M2="1" AXIS="1,0" M1="22" MV="1000000000,100000000" /></L></Z></C> |
Browndown « Citoyen » 1387569000000
| 0 | ||
A better code for vertical boosters is: a dit : And for horizontal ones, a dit : Where A is your booster ground, B is any infinite mass or non dynamic ground and C is the power of it. |
Cincle « Citoyen » 1387647720000
| 0 | ||
I completly forget so I'm asking you - How to make double spawn at maps. Thanks. |
Anythin « Consul » 1387652220000
| 0 | ||
Cincle a dit : <C><P DS="m;x1,y1,x2,y2" /><Z><S /><D /><O /></Z></C> x1 and y1 being the coördinates of mouse 1, x2 and y2 being the coördinates of mouse 2, etc. |
Catalilly « Citoyen » 1387764600000
| 0 | ||
What's the code for scrolling maps? |