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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Meshia
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1527439800000
    • Meshia#9096
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#3301
  0
@7446542

Dernière modification le 1527512220000
Deadlag
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1527475500000
    • Deadlag#0095
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#3302
  0
@7447045
Garyforum
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    • Garyforum#0000
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#3303
  0
@1857673
@3539730

Dernière modification le 1527539100000
Jfrl
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    • Jfrl#0000
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#3304
  0
@4835680

Dernière modification le 1527707580000
Fakedoaero
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    • Fakedoaero#0000
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#3305
  0
@7449590
John
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    • John#9081
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#3306
  0
@7447147

Dernière modification le 1527948600000
Trollduro
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    • Trollduro#0000
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#3307
  0
@7450137
Sladkoru
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    • Sladkoru#5992
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#3309
  0
@7444347
Sadieladieee
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    • Sadieladieee#0000
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#3310
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@7453333
Cetos
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    • Cetos#0020
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#3311
  0
@1927550
Tdpnice
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#3312
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@7111193
@7108992
Vintage
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    • Vintage#0246
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#3313
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@6999930
@6999933
Vividia
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    • Vividia#0020
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#3314
  4
Left as is:
@5248093 - Sekui#0000 - It can get cramped quite easily and is a bit difficult for newer shamans, also the possible different routes aren't very well balanced, most players prefer to build in the bottom and then a ramp up to the cheese and hole.
@3695009 - Sekui#0000 - It's quite boring, all the same build every time, the bottom grass platform seems kind of useless because no shaman ever goes that way. The wind doesn't add too much to the gameplay value either.
@7445000 - Tennis#8153 - This is an interesting concept but unfortunately it doesn't really work out well in public rooms, the shamans are usually very confused and don't know what to do. Besides this, most of the map is not being unused.
@7446542 - Meshia#9096 - Boring and somewhat generic portal shaman map, not too much building involved, and the rotating plank in the middle doesn't change too much.
@6855412 - Stefanmocarz#0000 - Once the planks are dealth with, it's just a boring map that involves too much building, and it can get too cramped at the hole area.
@7444451 - Eyux#0000 - Not a bad map overall, however the B planks are much of a hindrance here, so I'd like to see them removed if possible. I think it would still be an entertaining enough map without the planks and there would still be enough building for two shamans.
@7444438 - Eyux#0000 - The leftmost two cheeses next to the ice ground are rarely used because shamans don't have time to build there and to the mouse spawn, and the second one also isn't used because the death tokens make it too risky. So all in all it would be nice if you could make the left side a tad bit easier, because this is a very interesting concept that has great potential.
@1857673 - Garyforum#0000 - It's a pretty unbalanced map when thinking about skills - for example with "Demolition worker" it becomes too easy and boring, but if the shamans lack the needed skills, it's way too frustrating to get all mice to safety and then get rid of the wood blocks.
@4835680 - Jfrl#0000 - A relatively simple map but it works well, however I believe it'd be better to move one of the shaman spawns to this platform to improve the cooperation aspect of the map.
@7449590 - Fakedoaero#0000 - This map too difficult for the average shamans and it's also very cramped. The water grounds are annoying too, they tend to make builds very unstable and glitchy.
@7450137 - Trollduro#0000 - The gameplay is simply boring and it requires too much building and moving around. Having to stay in the water to build is also not very convenient.
@7444347 - Sladkoru#5992 - With all the slanted grounds it's quite difficult to get a stable base for the building. Also, while there are a few different routes to take, shamans usually just build in the bottom because that's the easiest one, so it's not very balanced.
@7453333 - Sadieladieee#0000 - The lava grounds result in mass death and they also screw up the shamans' buildings.
@1927550 - Foslii_Is_Dead#6868 - I personally liked the simplicity of this map, but may not be as simple as I had originally thought. In all of my tests, the shamans had problems with the cheese are, it tends to get really cramped and awkward. Perhaps moving the right set of tokens and the cheese further to the right, creating a bigger space could help.
@7111193 - Tdpnice#0000 - There's a very tight space in the bottom, building in there is awkward. It's quite boring in general, and there already are a few maps in rotation with a similar concept.
@7108992 - Tdpnice#0000 - It plays better than your previous map, although I still find it a bit boring. However I would suggest removing the ice obstacle as it doesn't really make the map more interesting, but without it, the shamans would have more room for stable builds and creativity.
@6999933 - Vintage#0246 - I liked the idea of the rotating cloud grounds, but the concept doesn't seem to work out very well in this map, combining these clouds with vertical scrolling may not be the most beneficial idea, because it makes building and maneuvering much more difficult and frustrating. Most shamans in my tests simply decided to get rid of the cloud grounds, ruining the point of the map. I believe it could work better if you could fit the idea into a 800x400 map, or perhaps have horizontal scrolling instead of vertical, because that one is slightly less annoying when building.


P1'ed:
@6000282 - Urook#1131 - Nice layout and with all the support gaps it's quite shaman-friendly, but overall it's not a very interesting map, all builds are pretty much the same. It's easily doable by one shaman, so fine for P1.
@7447045 - Deadlag#0095 - A bit frustrating but it works better than I had originally expected.
@3539730 - Garyforum#0000 - The mgoc property makes it more fun than the average portal map, but it's still not the most interesting one I've ever seen. One shaman can do it, ok for P1.
@7447147 - John#9081 - Too boring for a higher perm but it's harmless for P1.
@6999930 - Vintage#0246 - Works fine, but there's nothing really interesting or particularly enjoyable in this map.


Will be discussed:
@5850990 - Urook#1131 - I like the concept and it makes some interesting builds possible.
@7434405 - Tennis#8153 - Nice concept and it seemed to work well in public, I'd like to see what the others think about this!


Ignored:
@7445510 - Ethonyds#3905 - Posted more than 2 maps (#3295, #3308)
@7451800 - Ethonyds#3905 - Posted more than 2 maps (#3295, #3308)
@5771502 - Ethonyds#3905 - Posted more than 2 maps (#3295, #3308)

Dernière modification le 1529070600000
Urook
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    • Urook#1131
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#3316
  0
removed

Dernière modification le 1531829340000
Vintage
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    • Vintage#0246
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#3317
  0
@6998702
@6999890

Dernière modification le 1529238480000
Eyux
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#3318
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@7444438 - Edited
@7444451 - Edited
Garyforum
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#3319
  0
@5000085
@3488296
Matzi
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    • Matzi#1510
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#3320
  0
@7405826
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