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Map Assistance Team
Seeteegee
« Citoyen »
1347741180000
    • Seeteegee#0000
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#321
  0
APPLICATION UPDATE
Fxie - 5 yes, 0 no

Congratulations to Fxie for her successful application. Effective immediately, she is to review P6 maps.
Dunald
« Citoyen »
1347741300000
    • Dunald#0000
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#322
  0
Seeteegee a dit :
APPLICATION UPDATE
Fxie - 5 yes, 0 no

Congratulations to Fxie for her successful application. Effective immediately, she is to review P6 maps.

yay
Elvis
« Citoyen »
1347741300000
    • Elvis#7847
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#323
  0
Seeteegee a dit :
APPLICATION UPDATE
Fxie - 5 yes, 0 no

Congratulations to Fxie for her successful application. Effective immediately, she is to review P6 maps.

OMG GJ BBY XOXOXOXOXOXOX

Issssa a dit :
I really like the tips and ideas! Thanks a lot.


First! It's not meant to be underwater, just a beach, i totally understand that it may looks like that ;; Also, changing to sand would be more difficult for me to form the mermaid, and i have to use more grounds. (I've already used 49/50, cries)
I can for sure make something out of that by deleting and adding.



It's not underwater 8D
But i could make something like this to make it clear... http://i.imgur.com/CkvNK.png
Or just let it be and people can belive what they want.
Or this... http://i.imgur.com/EhuRt.png


Yes, i think i may.

As in the begining I were creating a mermaid from the back, which ended out bad, as the unskilled creature i am >_> So then i just made some boobies and stuff.

I'm not the one looking through whole cfm looking if there are a map like my next. ;) Then if my map is suckish, it just is.


FORGOT; THANK YOU ELVIS <3

Sorry for the misunderstanding q_q But still plants would look nicer, I understand because of the circle grounds etc. xD but its still a beautyfool map.
Garybro
« Citoyen »
1347741300000
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#324
  0
Welcome Fxie. c:
Moldify
« Citoyen »
1347742680000
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#325
  0
Fxie Grats I applied for p6 too,
Wangos
« Citoyen »
1347744000000
    • Wangos#0000
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#326
  0
@1246957
Cat p9
Moldify
« Citoyen »
1347745260000
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#327
  0
AAHHH I Sent an applications and I forgot to put in the p6 XML. Please just ignore the

`Category of maps you want to review * `

When I chcked the p6 please just ignore that.
Fxie
« Citoyen »
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#328
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Arber a dit :
@2907315 P6

Hi my name is Fxie and I will be your critic for todai

http://i.imgur.com/XtWwE.png
Holy crap an image.

The white arrow points to where I believe you should put a switch in place of the sliding mechanism I see you have which is clearly much easier to make but less appealing in play. Now, if you're uncertain of how to make this switch, here's how: you hold up your cage door with the same long ground under chat that was connected to the slider, but you add a button where the arrow is pointing with 30 mass and 30 linear dampening (this will keep it in place while still allowing it to be pushed with ease). You may need to put two grounds around it to keep it in place so the shaman doesn't push it. Next up, connect a ground with invalid friction to it. Simply make a tall ground (ie 40 height 10 width), connect it with a nail to the switch ground, then rotate it 90 degrees and check off fixed rotation and give it 30 mass and linear dampening too. The rotation will prevent the switch and the invalid friction ground from colliding and triggering themselves. Now, position the ground holding up the cage door somewhere under the invalid friction ground depending on how far down you want it to be pressed. This covers the mouse door and you no longer need the sliding switch but instead of a fancy button!

The red crosses point out that I don't find those sliders attractive. Now, we got rid of the left one, but you can keep the right one: simply color it the same as the background (or cover it up/put it behind other grounds) so it isn't seen. It's pretty weird when the shaman pushes it using the force from 100 pixels away anyway.

The white rectangle covers where I believe you should put a hidden ground with ground collision. Why? Well, just see the situation I got myself into in the screenshot to see. Basically, the cage top can fall into the hole area and block the hole as well as simple look odd as the cage top is phasing a roof mice cannot.

Now here's the big general suggestion: make everything bigger/add some graphics in the background. As you can see, I find there's far too much free space in the map. I can't tell you what to fill this space with as there's nothing there, but I can tell you it's a lot of space that would be better off used if for nothing else then art at least. Another idea to improve gameplay, however, would be to make a tower or something of the sorts for the shaman to climb/build over behind the jail house (assuming this is a jail theme).

NOW GO FORTH AND FLOURISH YOUNG GRASSHOPPER
Elvis
« Citoyen »
1347745740000
    • Elvis#7847
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#329
  0
Fxie a dit :
Hi my name is Fxie and I will be your critic for todai

-Review-


Best review ever, funny and informational, and it certainly got all the points across, especially the space. :3
BRAVO I SAY. BRAVO.
Moldify
« Citoyen »
1347745920000
    • Moldify#0000
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#330
  0
Fxie a dit :
Hi my name is Fxie and I will be your critic for todai

Holy crap an image.

The white arrow points to where I believe you should put a switch in place of the sliding mechanism I see you have which is clearly much easier to make but less appealing in play. Now, if you're uncertain of how to make this switch, here's how: you hold up your cage door with the same long ground under chat that was connected to the slider, but you add a button where the arrow is pointing with 30 mass and 30 linear dampening (this will keep it in place while still allowing it to be pushed with ease). You may need to put two grounds around it to keep it in place so the shaman doesn't push it. Next up, connect a ground with invalid friction to it. Simply make a tall ground (ie 40 height 10 width), connect it with a nail to the switch ground, then rotate it 90 degrees and check off fixed rotation and give it 30 mass and linear dampening too. The rotation will prevent the switch and the invalid friction ground from colliding and triggering themselves. Now, position the ground holding up the cage door somewhere under the invalid friction ground depending on how far down you want it to be pressed. This covers the mouse door and you no longer need the sliding switch but instead of a fancy button!

The red crosses point out that I don't find those sliders attractive. Now, we got rid of the left one, but you can keep the right one: simply color it the same as the background (or cover it up/put it behind other grounds) so it isn't seen. It's pretty weird when the shaman pushes it using the force from 100 pixels away anyway.

The white rectangle covers where I believe you should put a hidden ground with ground collision. Why? Well, just see the situation I got myself into in the screenshot to see. Basically, the cage top can fall into the hole area and block the hole as well as simple look odd as the cage top is phasing a roof mice cannot.

Now here's the big general suggestion: make everything bigger/add some graphics in the background. As you can see, I find there's far too much free space in the map. I can't tell you what to fill this space with as there's nothing there, but I can tell you it's a lot of space that would be better off used if for nothing else then art at least. Another idea to improve gameplay, however, would be to make a tower or something of the sorts for the shaman to climb/build over behind the jail house (assuming this is a jail theme).

NOW GO FORTH AND FLOURISH YOUNG GRASSHOPPER

Holy crap an image.
It is my not book full of notes.
Issssa
« Citoyen »
1347748680000
    • Issssa#0000
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#331
  0
Elvismousee a dit :

Sorry for the misunderstanding q_q

You were only to help ^-^ I'm totally up to da flowers and stuff, another night tho. I am thankful. <3
Wecwec
« Citoyen »
1347748980000
    • Wecwec#0000
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#332
  0
So, how does this application proccess work? Does all the members have to vote on you, because that would take a while..
Dunald
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1347749100000
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#333
  0
Wecwec a dit :
So, how does this application proccess work? Does all the members have to vote on you, because that would take a while..

If 50% of the members have voted the same, theres no need for everyone to vote.
Usually, applications only take a few days to be voted on,
Gary
« Sénateur »
1347753960000
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#334
  0
Seeteegee,I can make this thread in BR comunity?But with BR members.
Pump
« Citoyen »
1347765240000
    • Pump#4249
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#335
  0
@2913024 - P7
Thanks for the last review :3
Monsterrs
« Citoyen »
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#336
  0
Bethdacat a dit :
Here I'll help CtG C:
Not good enough gameplay, The blue shaman won't bother killing all of the mice, including the pink shaman. I think it isn't necessary to nubs for jumping on walls then sliding down. Also a nub shaman would troll all of the mice ;; I'm very sorry, young mouse.

So what exactly would make it better?
Dddin
« Citoyen »
1347770100000
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#337
  0
Looks like someone's satisfied :3
-hint hint fxie hint hint-
^-^ welcome to the family

@2917024 by Queijospraeu

http://i.imgur.com/Ttqdp.png
Red boxes: Elongate the grass like this so that mice have a while to prepare to hit the tramp instead of being slapbang in front of it at spawn.
Red arrows: Move further right.

Green arrow: Don't ice the entire part. Leave the top un-iced so that mice can hit the ice and reach the first lava (you don't want mice to get stuck there and forced to die :c)

Yellow arrow: Delete this lava. Doesn't contribute much to gameplay.

Large black box: Elongate the grass like this. Maybe make it of width 40 or 80.

Small black box: Place the lava here instead. Make it a restitution of around 20 so that mice hit it, bounce on the ice underneath, and ride the wind to the cheese. If it's too random add a roof.
Seeteegee
« Citoyen »
1347770580000
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#338
  0
Wecwec a dit :
So, how does this application proccess work? Does all the members have to vote on you, because that would take a while..

To make a vote effective, at least 50% of the members have to make a vote on an application. For example, if there are 10 reviewers, at least 5 have to vote either "Yes", "No", or "Abstain". The option with the most votes wins. In the example above with 10 members, if there are 2 Yes, 2 Abstain, 1 No, the applicant would be admitted into the group because "Yes" has more votes than "No". However, if there are 2 Yes, 1 Abstain, 2 No, we'd have to wait for a tiebreaker.
Mousechris
« Censeur »
1347770700000
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#339
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I don't think I should send in a app anymore now :c if I did then fxie would just emideatly vote no because she hates me :c
Seeteegee
« Citoyen »
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#340
  0
Mousechris a dit :
I don't think I should send in a app anymore now :c if I did then fxie would just emideatly vote no because she hates me :c

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