Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Vividia « Consul » 1538818800000
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Left as is: @7287951 - Smutny_Nalesnik#0000 - At first glance the map has a nice layout, but the huge cloud grounds, especially those at the mouse spawn area, make building annoying and inconvenient while they don't offer anything interesting. It also lacks variety, most solutions will look very similar, which makes the gameplay less interesting and the map doesn't have too much of a replay value. @4604661 - Fram#4747 - Shamans in divine mode seem to struggle a lot with the mech at the cheese. I'd suggest moving that whole part up a bit so that the mech could be avoided altogether by building below it. The rest of the map isn't very interesting but has a nice use of space, there are a few different routes to take, which is nice. @5846926 - Fram#4747 - Nice use of portals, but the overall gameplay isn't very interesting. Once mice can reach the lava, they will try getting the cheese from there and it results in mass deaths. @7508409 - Keyx#0000 - The skulls are nice and the map looks appealing overall, but I feel like some spaces are still a bit tight. Also, it's essentially a boring build-a-thon map which offers little to no variation, so it becomes boring after a while. @7520657 - Keyx#0000 - Very nice idea, but unfortunately it doesn't work out too well. Someone always has to stand on the button which can get tedious. Also, if the grey ground is lifted, the map becomes your typical, generic grass+ice map, building isn't too interesting. @6468264 - Ethonyds#3905 - Nice map layout, but there is basically one path that the shamans can take which makes the gameplay a bit boring and forced. Furthermore, the cheese part seems to be a bit cramped, a few shamans have had difficulties maneuvering there. @5800763 - Ethonyds#3905 - Similarly to your previous map, this one lacks variety as well, there is no room for creative solutions, making the gameplay uninteresting. @6432043 - Vintage#0246 - I love the concept, it's very interesting! However apart from that, building on this map is quite boring, and there are some tight spaces which can result in the buildings getting cramped and shamans blocking the way. But as I mentioned, the general idea is nice, so it would be great to see it used in a different way, perhaps in a different map. @6427032 - Vintage#0246 - Nice layout, but the map doesn't offer too much variety in buildings. Technicially the shamans could choose whether to build above or below the obstacle on the right, but the latter almost never happens due to the tight space in the bottom. And this way, the gameplay is just too plain and repetitive. P1'ed: @7429486 - Tytnc#0000 - I like maps that are on the more simple side, and this one is no exception. However it doesn't really offer anything new or interesting; also, one shaman is enough. Fine for P1. Will be discussed: @7513471 - Jackyyip#0000 - I like the idea behind the map, will see what the others think about it. @7491433 - Tytnc#0000 - Simple but nice. Ignored: None Dernière modification le 1538827620000 |
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@7520657 Edited. @7508409 Edited. |
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@5846926 - edited @7264036 Dernière modification le 1539093240000 |
Blackout24 « Citoyen » 1539211620000
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@7523344 Dernière modification le 1539289680000 |
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@7514842 Dernière modification le 1539221940000 |
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@7333337 |
Vintage « Consul » 1539425520000
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@6432043 edited @7079517 |
Nikkita « Citoyen » 1539470160000
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@7523751 @7528351 Dernière modification le 1540416060000 |
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@7440861 @7486907 |
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@7525682 |
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Editei meu mapa, código novo: @7525688 |
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@7525845 |
Bataatiinha « Citoyen » 1540324140000
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@4755175 |
Matterhorn « Citoyen » 1540761420000
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@7528521 @7528817 |
Ikasaruzu « Citoyen » 1540802220000
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@7382016 |
Smutny_nalesnik « Consul » 1540996800000
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@7157329 @7287951 edited Dernière modification le 1540997040000 |
Mapcrew « Consul » 1541179020000
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Left as is: @7520657 - Keyx#0000 - Not much has changed since the last version, the person standing on the button is still there which is not what a two shaman map is about. @7508409 - Keyx#0000 - I like the idea behind the map but unfortunately for average shamans, if one of them dies then the map's too long for the other one to complete it. Try to make it shorter first. @5846926 - Fram#4747 - The build is not very different to what we see in other P8 maps, the grounds are not located in very good positions to make it such a difference to have this added into rotation. Try to work with the hole and cheese location and build the map around them, not the other way. @7264036 - Fram#4747 - The map is too weird for 2 shamans, I don't get how's supposed to do what beacuse all that free space. Also the grounds locations are not the best. Same advice as above. @7514842 - Abelgam3r#0000 - Not really a good concept for a P8 map, avoid making antigravity maps please. @7333337 - Eyux#0000 - I like it, but unfortunately I think it's not a concept that works for 2 shamans. You should try to make it smaller and send it to P4. Keep in mind that if one shaman screws it by summoning a b plank next to the grounds, everything is ruined. @6432043 - Vintage#0246 - The build is nothing new and it can get a bit cramped because of the moving thing. it's a nice concept but I'd rather get you centered on the build. @7523751 - Nikkita#0208 - The map is too cramped which leads it to be frustrating for the shamans. @7528351 - Nikkita#0208 - It's extremely long without a good reason. There's a lot of empty space all around it that makes me think you can actually design this map in a default sized one, which is what I suggest you to do before adding this unnecessary scroll to it. @7486907 - Tytnc#0000 - Honestly I think having 2 cheeses is very unnecessary. Having 2 routes to build on because of the cheeses makes the gameplay be unbalanced. I think you should rather center on one cheese route or change the other cheese position, something that makes the build to have sense when being in a coop map. @7525682 - Theus#9175 - The build is very simple, I think not even two shamans are needed for it. That's due to there's barely any obstacle in the map, which also makes it really boring to shaman on. @7525688 - Theus#9175 - Same comment as above, the map doesn't have any big change to be considered any better. @7525845 - Wed#0000 - This map has the same problems said in the P4 review, having 2 shamans won't solve it. @4755175 - Bataatiinha#0000 - Hole seems like a cool challenge, but the rest of the map is pretty bland. Try to focus on the hole for the other shaman but keep that cheese concept in mind, it's cool. @7528521 - Matterhorn#6820 - Too many things to focus on plus those clouds are way too annoying for both shamans. If you are going to use dynamic grounds like this, please let the mass be 0 for future references. @7528817 - Matterhorn#6820 - Please don't do build-a-thon maps, they are boring and offer nothing new to the rotation. @7382016 - Ikasaruzu#0000 - I like the idea but unfortunately the build is so boring for 2 shamans, I think this concept would fit better as a P4 map but with some edits to make the gameplay better for the shaman. @7157329 - Smutny_Nalesnik#0000 - This one seems interesting as it's not bad designed but there are some maps in rotation already that have this layout, so I think it's enough with those for now. @7287951 - Smutny_Nalesnik#0000 - I think there's too much empty space in this map, try to build your map around the cheese and the hole, not the other way because the build can get a bit random if you do it like this. For example the clouds almost server for no purpose, especially the left one. P1'ed: @7523344 - Blackout24#0000 - Will be discussed: @7079517 - Vintage#0246 - Not the best but I like its simplicity and its design, lets see what others think about it. @7440861 - Tytnc#0000 - I like it but I might suggest some edits, for now we'll see. Ignored: None Dernière modification le 1541200800000 |
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@7508409 Edited. |
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@6780277 @6230006 |