Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7533284 |
Sunlight « Consul » 1541430420000
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@5899997 |
Sinadie « Citoyen » 1541648040000
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@7431674 |
Vintage « Consul » 1541704740000
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@6432043 edited @7013757 |
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@7533453 |
Mapcrew « Consul » 1541809020000
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Left as is: @7508409 - Keyx#0000 - There's still the same problem as before. I love the concept but the map might just be too hard for rotation. @6780277 - Fram#4747 - The left side of the map is very weird. The bottom grounds don't really fit in with anything else. Then the builds are a bit unbalanced since the shaman that builds for hole has not much work compared to the one on the cheese (just look that the right side of the map is hole + mice and the rest is left to the other shaman for the cheese). @6230006 - Fram#4747 - I don't know if submitting this for P8 was the better thing to do. I really can't think of a good reason to have two shamans in here. Hole is very simple as it's jsut a ramp up but cheese on the other hand is very complex. I think this concept fits better on P4 though the map itself has to be edited somewhat to change the thing I just explained. The clouds like this can be used as nice obstacles if used correctly. @7533284 - Riox#1689 - The build is very plain and the map itself doesn't have anything that makes it better compared to others. It just feels very boring to build in here as there's plenty of free space to build with not good ice obstacles to make the build annoying. @5899997 - Sunlight#0123 - Making the map longer isn't good if the build itself isn't. It's still a bridge in the bottom with a ramp to hole and another ramp to hole, having it on a longer scheme ain't helping it getting better. @7431674 - Mochiileroo#0000 - Mirrored maps usually don't work very well for diverse builds, and this is the perfect example why. Basically you just added 2 P4 maps in one and called it P8, and that's not how it works. You have to make the shamans cooperate with, not to have different routes so they can avoid each other. @6432043 - Vintage#0246 - Still nothing special for the build; bridges and ramps won't make it. @7533453 - Zihao#8391 - Cheese surrounded by clouds close to the bottom of the map is just a no-no. You're trying to make the build enjoyable, not trying to kill everyone! Also I suggest you focusing on a map where there's only one cheese and one hole for both shamans to work with. P1'ed: @7013757 - Vintage#0246 - Too simple for either P4 or P8, but I liked it enough for P1. Will be discussed: None Ignored: None Dernière modification le 1541811540000 |
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@7527222 @6128896 Dernière modification le 1541980620000 |
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@7508409 Edited :(((( @7536220 Dernière modification le 1542119520000 |
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@7536122 |
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@7533453 Edited :) |
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@7479653 |
Vintage « Consul » 1542393420000
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@6432043 edited once again |
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@6120000 |
Grimmaro « Consul » 1542508620000
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Left as is: @7527222 - Fram#4747 - The map as a whole works like intended and while working obviously does not pose as an issue, the main problem here is that this map is just not fun enough to be considered. There are no meaningful alternative routes because the shamans will end up building the exact same for most of the rounds, which doesn't encourage the shaman to be creative. I also find this map to be heavily reliant on ramps which doesn't encourage any diverse building. @7508409 - Keyx#0000 - I still really dislike how forced this route is because the shaman(s) aren't really given any choice as to where they want to go because the death tokens restrict them to one singular route. I also hate how cramped this map is because working with another shaman will make this map much more disastrous due to the lack of space for a recovering build. @7536220 - Keyx#0000 - I don't really see this map as a good co-op experience because this map can be easily completed by a single shaman; the space and amount of work that the shamans need to do are really close to each other and due to this lack of space for two shamans, doesn't make this map prime for P8. I could see this as an acceptable P4 map. @7536122 - Riox#1689 - The problem with this map is that this map does not focus heavily on building like you would expect in P8 but the map focuses on the concept or idea that the shaman(s) has to take in account of the web and the eventual cannon that could ruin the build. I do not think this would work in P8 because there is just not enough building that would be required of two shamans and because of how little people actually communicate during these maps, the possibility that one shaman does not know about the cannon + web is much more higher than with a single shaman. The building also required here is very minimal as it only takes a bridge across the bottom to finish it as a whole. @7533453 - Zihao#8391 - The map does not need two shamans as it can be easily accomplished by one. I also dislike how linear this map is, meaning that this map is very dominated by ramps and not much else, which is kind of boring because it doesn't encourage the shaman(s) to be creative or use more diverse building techniques since they are not required. Lastly, the left side will be very unused as the shaman(s) don't really have a logical reason to be over there since the mice spawn on the right, thus causing the shaman(s) to focus the building on the right. @7479653 - Eyux#0000 - This map heavily relies on a lot of ramps and not much else because the vertical chocolate obstacles encourage ramps, especially since they are in a rectangular formation that are closely located to each other. I find that the wind does not do much for this map and while I personally do not have an issue with wind maps, this is obviously not a wind-focused map but that you added the wind to make the map a little more challenging as a whole. @6432043 - Vintage#0246 - I don't find the mechanism that essential to the map as it feels like a random annoyance that doesn't even really fit with the map as a whole. The mechanism isn't too hard to bypass because the shamans simply wait for it to pass before building again, making this mechanism more of a minor setback than an actual obstacle to overcome. The rest of the layout isn't too P8 friendly since the map can be dominated by one shaman quite easily but I think it could work best for P4. @6120000 - Hea#0000 - The lava will prove to be chaotic for the shaman because the lava will end up boosting mice into the actual build and causing it to become a little buggy and give the shaman a hard time finishing. I also think that right side isn't as balanced as the left because all the shaman has to do is build a ramp system to get mice up and over while the shaman on the left would have a much more complicated build. P1'ed: @6128896 - Fram#4747 - Will be discussed: None Ignored: None Dernière modification le 1542512520000 |
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@6893153 @6620006 |
Screwler « Citoyen » 1542564180000
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@7537310 |
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@7479583 @7458200 Dernière modification le 1542895320000 |
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@1379906 |
Vintage « Consul » 1542665640000
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@6534290 @7072342 Dernière modification le 1542989820000 |
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@5677050 |