Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7525845 edited |
Synelia « Citoyen » 1550966520000
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Kavazzak « Citoyen » 1551014160000
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Brahmanes « Citoyen » 1551228660000
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Bhvana 1551402960000
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[Modéré par Daisy, raison : Off-topic] |
Mapcrew « Consul » 1551480840000
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Left as is: @7039755 - Lassapq#0000 - Despite the map seems to be interesting at first, it is not. The layout doesn't provide an interesting gameplay, a bridge can easily solve the challenge. Also, there is some unused space in the top right part of the map. You should try to add different obstacles in the free space available, changing the layout a little to make it more enjoyable. @7104169 - Lassapq#0000 - Nothing outstanding in here, we have already seen some maps like that in the past years. Only a few planks can solve the map, which makes it a bit boring for P8. Also the clouds grounds aren't well placed like this, they don't add any challenge to the map and they are just annoying. Bottom cheese might be preferred due to that. @7576700 - Ethonyds#3905 - The map is very large which will make it boring to build on and it's going to affect the replay value. Also the layout doesn't provide an interesting gameplay, basically the shaman doesn't have to do much, just put a few planks and then the portals. This kind of gameplay isn't appropriate for P8. @7552818 - Ethonyds#3905 - Same as above: the map is very large and it makes it very annoying to build on, affecting its replay value. Despite the space being well used, the gameplay by itself doesn't offer much; a bridge will easily solve it. Also, the skulls don't add anything interesting to the gameplay; they just make it even more annoying and boring. @7525845 - Wed#0000 - The map doesn't bring anything new to the rotation. Basically the shaman just needs to build a ramp up to the cheese and go on like that until he reaches the hole. Also the supports available make it easier to complete than it already is. On a side note, a troll player can destroy anything the shaman built by touching the lava ground. There's a lot of unused space in here too, try to use it to improve the gameplay of your map. @7577644 - Kavazzak#0000 - There is nothing eye-catching in here. The cloud ground is very annoying and it restricts the diversity of builds for the shaman, most of them will use the top path instead of the bottom one. Also there aren't very good supports for the cheese side, it can be very annoying to build in there due to the cheese position so close to the off-screen and the bottom. @7577155 - Brahmanes#0000 - There is nothing here that we haven't seen before. The design doesn't make the map challenging at all as you can solve it by building a ramp from the cheese to mice and hole. In general it's a very boring map to build on. @3847602 - Namelessh#0000 - This map has a different design and it can offer a range of options to build in the middle part. However, it doesn't have enough supports to do it and due to this the map will become boring. Also, both sides (right and left) are "empty" and the shaman has nothing to do there. P1'ed: @7545645 - Zioumy#0000 - The map has an interesting concept, however the design will make the shaman build always in the same path, limiting his creativity. Nevertheless, it is enjoyable and fun, fits P1 perfectly. Will be discussed: None Ignored: None Dernière modification le 1551485100000 |
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Ventrumx « Citoyen » 1551814620000
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B_ootcamp « Citoyen » 1552270740000
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Sekakmad « Citoyen » 1552353540000
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@7571521 @6669444 |
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Mapcrew « Consul » 1552523460000
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Left as is: @4595214 - Namelessh#0000 - This map would bring nothing new to rotation. The gameplay basically consists in building ramps and a bridge, which is not very interesting. Also despite the fact that it has different paths to follow, one builds are easier to achieve from others, which means the map is unbalanced and it will become something repetitive. Almost the entire bottom part of the map is useless, try to figure out a way to use this space somehow, it will probably improve the gameplay. @5615984 - Ethonyds#3905 - The map can be solved with bridge and ramps up, which is a very boring gameplay nowadays. There's a lot of unused space in the entire map which is bad considering you made the map larger, you can focus on using that space rather than making it larger. Supports for the build are good, but sadly that's not enough to make it up for the rest of the things said. @6042202 - Ventrumx#4278 - The layout doesn't provide an attractive or an enjoyable gameplay. It is very hard to build in the bottom part of the map because there are not good supports and it is very close to the chat box right in the middle of the map. @7099600 - Pjfsamora#0000 - The grounds placement is very weird. There's not a clear place to start your build because the cloud on the bottom blocks you from getting to cheese easily. I can't see shamans cooperating in this map as if one is spawning with mice then he can do all the work and the other shaman becomes useless. If both shamans spawn together then the build is horrible to start, as it was already said, because there's not a clear path to take. @7571521 - Sekakmad#0000 - This map is nothing new, we have seen a lot of maps like it already in the past years. It is just needed to build a ramp to the middle gap and a little bridge to the cheese, the shaman doesn't need to put much effort on it. Also, the space available in the middle part is very cramped, if shaman does anything wrong the entire map would be compromised. @6669444 - Sekakmad#0000 - The map design provides a boring gameplay. It is also very cramped and it is going to be frustrating to build on. There isn't much diversity of builds in here. On a side note, the left top grass ground isn't a great addition to the map; it does nothing useful to both the shamans and mice. @3354505 - Diego#4901 - It doesn't have anything new because the gameplay is very poor. A ramp to the right support and a bridge to the cheese and another ramp to the hole is enough to solve the challenge. Also, it has a lot of unused space so try to use it to improve the gameplay by adding different paths and more obstacles so it is more enjoyable. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1552616160000 |
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@7584101 |
Bataatiinha « Citoyen » 1552792980000
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Pichytuturu 1552793160000
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[Modéré par Bog, raison : No] |
Ikasaruzu « Citoyen » 1553320620000
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@7581667 |