×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P8 - Deux Chamanes
« ‹ 180 / 210 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Sewdycreatooor
« Citoyen »
1571785020000
    • Sewdycreatooor#0873
    • Profil
    • Derniers messages
    • Tribu
#3581
  0
@7649311
Sin
« Citoyen »
1571953980000
    • Sin#9948
    • Profil
    • Derniers messages
    • Tribu
#3582
  1
@7444263
Furkan
« Citoyen »
1571977560000
    • Furkan#6056
    • Profil
    • Derniers messages
    • Tribu
#3583
  4
@7653213
Furkan
« Citoyen »
1572126240000
    • Furkan#6056
    • Profil
    • Derniers messages
    • Tribu
#3584
  0
Furkan a dit :
@7653213

Double shaman map
Ikke
« Sénateur »
1572187800000
    • Ikke#0010
    • Profil
    • Derniers messages
    • Tribu
#3585
  0
Left as is:
@5897208 - Cilacapenjoy#0000 - The wind parameter isn't very friendly on this map, the shamans have no much room to work on this map, which makes the map kind of cramped, due the map layout.
@7645882 - Cilacapenjoy#0000 - Although this is a big map, there's no much room for the shamans to use their creativity, the top path is really cramped and the bottom path requires really long bridge build, which is kind of boring and overused in many maps. Also, the mirrored gameplay makes the map kind of repetitive and lower even more the replay value of the map;
@7642068 - Wed#0000 - The heavier gravity concept makes this map really hard for the shamans, the shaman builds will be unstable due the weight of the mice, which can easily break a bridge or a ramp. Also, this map layout have been used in many other maps already in rotation, so it wouldn't bring nothing new to the game.
@7593019 - Wed#0000 - The space is quite cramped for the shamans to build through the map. Also, the ice grounds on the sides are unnecessary and make the map even more cramped. The layout isn't very appealing either, but the TFM abbreviation makes it to look nice.
@7648295 - Namelessh#0000 - Alright, you've given a lot of room for the shamans use their creativity, but I think this map is way too big and would require a lot of work from the shamans. The shamans have a lot of paths to choose and start their builds, but in any of the paths they take, they would have to make really long builds and it's kind of boring.
@7651614 - Furbiek#0000 - We have several maps with the same layout already in rotation.
@7649311 - Sewdycreatooor#0873 - This is great map, nice concept nice layout, but the top part of the map won't be used at all. In my public tests the shamans built only 2 bridges with 2 planks each and that's all. Please, revamp the layout a bit, make the top part of the map usable.
@7444263 - Foor20#0000 - I really liked the concept, but I don't think you have executed it correctly. The dynamic grounds seems kind of unstable and the layout isn't the best either. I would say you have a really interesting concept in your hands but you would have to revamp the whole map.
@7653213 - Furkan#6056 - The map layout is very similar to others maps already in rotation.


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1572274080000
Wed
« Citoyen »
1572274380000
    • Wed#0000
    • Profil
    • Derniers messages
    • Tribu
#3586
  1
@7428134
@7465928

Dernière modification le 1575086880000
Weien
« Citoyen »
1572276780000
    • Weien#6059
    • Profil
    • Derniers messages
    • Tribu
#3587
  0
@7648295 edited
Stovedove
« Citoyen »
1572833820000
    • Stovedove#0000
    • Profil
    • Derniers messages
    • Tribu
#3588
  0
@7655826
@7662975

Dernière modification le 1575583440000
Tdpnice
« Citoyen »
1573307820000
    • Tdpnice#0000
    • Profil
    • Derniers messages
    • Tribu
#3589
  0
@7609435
@7000631

Dernière modification le 1573831200000
Cilacapenjoy
« Citoyen »
1573408140000
    • Cilacapenjoy#0000
    • Profil
    • Derniers messages
    • Tribu
#3590
  0
@5897208
@7645882

Dernière modification le 1575680100000
Cilacapenjoy
1573415400000
    • Cilacapenjoy#0000
    • Profil
    • Derniers messages
    • Tribu
#3591
[Modéré par Etyla, raison : Double post]
Sin
« Citoyen »
1573876140000
    • Sin#9948
    • Profil
    • Derniers messages
    • Tribu
#3592
  0
@7661179

Dernière modification le 1575334500000
Weien
« Citoyen »
1573929480000
    • Weien#6059
    • Profil
    • Derniers messages
    • Tribu
#3593
  0
@4595214
Jota
« Consul »
1574623140000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#3594
  0
@7480806
@7531972

Dernière modification le 1574623200000
Luskmaps
« Citoyen »
1575248580000
    • Luskmaps#0200
    • Profil
    • Derniers messages
    • Tribu
#3595
  0
@6948051
@6967098
Ignomo
« Citoyen »
1575334020000
    • Ignomo#0000
    • Profil
    • Derniers messages
    • Tribu
#3596
  0
@4689665
Mapcrew
« Consul »
1575819600000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#3597
  1
Left as is:
@7428134 - Wed#0000 - Design looks good but it is painful to build on in divine mode. Besides the bottom on the map is too cramped, chances are that shamans will block the path and turn the map into a giant mess.
@7465928 - Wed#0000 - Even though we do not have many in night mode and this one could be easy enough to add, it isn't made for two shamans and I'm afraid it is even too easy to have an interesting gameplay value.
@7655826 - Stovedove#0000 - First thing, the shamans spawn area is way too small. Then, a lot of things are going on in here, making the map cramped and uneasy to build on.
@7662975 - Stovedove#0000 - There is only one path here to complete the map, and it requires precise constructions from both shamans. It's too technical to be enjoyable and the design doesn't look very good tbh.
@5897208 - Cilacapenjoy#0000 - The design is interesting but I'm afraid there might be a little bit too much element to makes it enjoyable, for now it just looks cramped. Moreover, and maybe more importantly the gap made for the planks are a bit too tight.
@7645882 - Cilacapenjoy#0000 - Like above, the design seems interesting but with all these clouds, the map is just too cramped to be able to build properly on it. You should leave more space especially since two shamans will be building.
@7661179 - Foor20#0000 - At first sight I really liked the idea of it, but as soon as I tested it, it seemed like it was easy to block the map. Indeed if you start by spawning a box like this (https://puu.sh/ENcfg/2934cd5139.png), it is then a pain to get rid of the ice block.
@7480806 - Jota#0676 - I think P1 is enough for this, I can't see how cooperation could be usefull here.
@7531972 - Jota#0676 - Interesting but looks a lot like this vanilla map and at the end only requires a long bridge.
@6948051 - Luskmaps#0200 - Looks a bit random, some things look out of place, especially these skull tokens, and in my opinion it only makes the map really annoying to build on.
@6967098 - Luskmaps#0200 - I can see potential in here, but I think some grounds are missplaced. For now it only requires a couple ramps which doesn't make the gameplay really interesting.
@4689665 - Ignomo#0000 - I was skeptical about this one but I tested it and it worked well so I'll give it a chance.


P1'ed:
@7000631 - Tdpnice#0000 - Could be interesting but it looks quite generic. The bottom path seems too dangerous to be used often and long ramps are required for both the cheese and the hole which makes it just meh.


Will be discussed:
@7648295 - Namelessh#0000 - I kinda like it, there are different paths, it not to difficult but still could need cooperation. My only fear is the scroll which feels pretty much useless in here.
@7609435 - Tdpnice#0000 - I very much enjoy the simplicity of it. It combined easiness but still could be interesting in cooperative mode.
@4595214 - Namelessh#0000 -


Ignored:
None

Dernière modification le 1575823320000
Cilacapenjoy
« Citoyen »
1575830400000
    • Cilacapenjoy#0000
    • Profil
    • Derniers messages
    • Tribu
#3598
  0
@7663899
@7663942

Dernière modification le 1575846180000
Cilacapenjoy
1575835980000
    • Cilacapenjoy#0000
    • Profil
    • Derniers messages
    • Tribu
#3599
[Modéré par Etyla, raison : Double post]
Sin
« Citoyen »
1575856140000
    • Sin#9948
    • Profil
    • Derniers messages
    • Tribu
#3600
  0
@7668037

Dernière modification le 1577457000000
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P8 - Deux Chamanes
« ‹ 180 / 210 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27