Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Ezduexistitzen « Citoyen » 1415209680000
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@5555180 |
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@5587161 Dernière modification le 1416253020000 |
Wolfyfoxy « Citoyen » 1415358420000
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@5019722 |
Afarthur « Citoyen » 1415395200000
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@5561321 |
Frostedcookie « Citoyen » 1415710800000
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@4539924 |
Tdpnice « Citoyen » 1415955660000
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@5544932 It's my map :) |
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Maps ~~> @3086483, @2783631 and @2788428! ;-) |
Enginfener « Citoyen » 1415983440000
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@5192402 |
Lilytenten « Citoyen » 1415994300000
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@5579399 Thank you! |
Fastyle « Citoyen » 1416010380000
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removed Dernière modification le 1416022620000 |
Mousekehh « Citoyen » 1416175440000
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@5582503 |
Magistralli « Citoyen » 1416514920000
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@5594049 |
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@4604659 @3828620 @4866121 |
Brenow « Censeur » 1416582900000
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@5546686 @5549355 @5549991 @5568426 @5518842 |
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My map : @3470592 |
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Left as is: @4248910 - Sorenhl - Looks like every other vampire map, nothing substantial or anything that makes the map stand out and be original. @3403180 - Sorenhl - Pretty cool concept, however it's a bit difficult for the vampires to catch the mice. Also way too many grounds are being despawned which possibly leads to nobody getting caught at all. @4771087 - Huhuvo - Generic and 2 grounds are offscreen. The grounds are unaligned and the gameplay is a bit messy. @5465306 - Freseroctm - Way too similar to an existing map. @5093704 - Viniciusdara - A bit awkward to play on, the grounds seem like they're placed in spots that don't make sense, and the shape of them isn't very appealing. @5132098 - Viniciusdara - The background isn't needed as it could possibly cause eye strain... The gameplay is average but the map is a whole doesn't reach the requirements of a P11 map. @5007727 - Viniciusdara - I like the background in this one, and the color choices of the grounds! The map looks really cool but gameplay is more important than design and unfortunately this map lacks in gameplay, it's quite generic. @5462218 - Dragonitto - The ice on the right is useless, you can't get anywhere by using it. Also, there's a bit of ice showing offscreen. Other than that, the map is average but nothing more, try adding better gameplay/original gameplay. @5256195 - Aniolkaa - Offscreen, clutter of grounds is very confusing and the alignment/transparency isn't thought out well. Looks like a bit of a bad copy too. @5256300 - Aniolkaa - As above @5476336 - Yarley - Generic and lacking in different paths for the mice to run around in. It's a bit confusing with the foreground stone ground too. @4993986 - Eliaspdc - Mass death in the centre of the map and the gameplay is repetitive. Nothing really new or interesting about the map, just running around aimlessly on the same few grounds isn't fun. @5502851 - Eliaspdc - It's almost as if you used parts from existing permanent P11 maps and then just compiled them into one map. Generic. @5481313 - Leafinnjake - Way too simple, no gameplay is really provided. It's very easy for the vampires to catch mice with this design and it's quite boring too. @5482481 - Fakedoaero - First of all, you have a massive glitchy grass ground on the right. The map itself is fine however it's not very fun to play on. You need to wj to get up to the top level and that makes the map a bit plain and unenjoyable. @5482872 - Samiboyu - Unaligned and big use of unnecessary grounds everywhere. @5484792 - Hurleypsa - The only thing that makes this map different is the rotating grounds and they're definitely not enough to get a higher perm considering the map is very basic and the bottom right ice causes mass death. @5484741 - Hurleypsa - Unappealing layout which causes the gameplay to be ruined, it's very weird to play on and it's a bit confusing on where to go. @5484858 - Hurleypsa - All of your maps seem to look very similar, and my comments will remain somewhat similar also. They all just have different types of grounds, try to make a new map with a new concept and add more gameplay features, not just generic layouts of grounds that look like every other vampire map in rotation. @5484903 - Hurleypsa - There are offscreen snow grounds on the right side. The rotating ice cross is bad because a lot of mice would just jump into it and die because no friction... The rest of the map is very tight and hard to play on. @5484946 - Hurleypsa - As above @5474721 - Netostd - Afk for 2 seconds = death @5488182 - Spookshow - Wow! Nice art, it looks really cool. However the grounds inside the mouth isn't clear enough and the rest of the map lacks gameplay. @5497807 - Danielmago - Way too generic. @5500581 - Xxshedownxx - Grounds placed randomly? I feel like the grounds don't link together to form an entire map with gameplay that contributes with each other. @5502678 - Amusing - It's a bit too complex for the vampires to catch the mice. The dirt/grass/ice combination isn't very appealing either. @5506370 - Kinqybaha - Random grounds everywhere, nothing links and the gameplay isn't fun at all. @5506594 - Forkitooon - The map is too bright, and the gameplay is a bit unoriginal with the slanted grounds. The turn-arounds are really difficult to see too. @5509557 - Shakedkxxx - Generic, a bit confusing and the transparent ground is a big no. @5034106 - Feryoelth - The background is cool but everything else lacks in gameplay and it's not very enjoyable to play. The chandelier is distracting and the grounds are placed in weird positions that don't really make sense. @5346259 - Feryoelth - Way too confusing to figure out where to go, and how to get there. @4855487 - Fastyle - Similar to an existing map in rotation, nothing new. @5393484 - Qloqee - Fake ice grounds, unaligned grounds and difficult gameplay. The map has a lot of free unused space and it makes it very unappealing and boring to play on. @5513996 - Spikyo - Way too much water implemented in the map, and there's a rule about having water that's too deep. It's a bit confusing on where to go. @5516063 - Gamog - Mass death. @5516249 - Gamog - Generic. @5083973 - Matheusferei - It seems like there's a ground missing at the left of the map. It's empty and it doesn't provide a path for the mice to reach the top level using both paths which is essential in a vampire map. @5536603 - Beachking - The whole map being invisible water makes it impossible for the vampires to catch everyone, it's really hard for the mice to not get caught. @5537941 - Fakedoaero - Looks like every other vampire map. @3828619 - Framnm - Gameplay is boring, each area has a border that is a bit hard to get through, no connection with the grounds and the map isn't very fun to play for htat reason. @5548854 - Gamog - Really generic. @5555180 - Alemjon - ^ @5587161 - Awnly - If the ghost was able to be touched by the mice the map would be better, the way it is now it's generic and looks like a similar map in rotation, with just a few perks here and there. @5019722 - Rullexxx - Generic. @5561321 - Afarthur - Confusing and badly constructed, grounds don't make sense and it's very easy for the mice to run around and not get bitten by the vampire. Offscreen things too. @4539924 - Jaamiee - Way too confusing and poorly aligned. @5544932 - Tdpnice - Generic, a lot of similar obstacles that many of the existing maps have. @3086483 - Mdsf - Bad copy. @2783631 - Mdsf - Nothing new or unique here, just a bunch of grounds placed anywhere that doesn't contribute to gameplay. @2788428 - Mdsf - Poorly aligned and the grounds don't connect well. The grounds also cause gameplay issues with the slanted grounds being somewhat useless and fake grounds on the sides (trampolines). @5192402 - Enginfener - The map's too linear and you only have one way to get up on each side which makes the map unappealing and also unenjoyable to play on. The large grounds in the middle look awkward and overall the map is lacking general features. @5579399 - Lilytenten - This just isn't suited for the vampire rotation, sorry. Try reading the OP of "How to make a good map" which is under the Map Editor subforum, and the OP of this thread for more information. Thanks! @1242618 - Verdecon - The map is too cramped with grounds, it's a bit hard to navigate freely. @5582503 - Mousekehh - The gameplay is really inconsistent, random collision objects and decorations placed in random unsuitable areas. The ice in the middle makes no sense either. @5594049 - Magistralli - The concept of this map has been used over and over, it's getting a little repetitive. Try to use more original or unique features in your future maps. (Also, next time you make a map, just export it as a tribe house - you don't need to add a hole or pay cheese to do that!) @4604659 - Framnm - Looks unnatural. Kinda like a racing map without a hole. @3828620 - Framnm - Way too cramped with the grounds. No space to move and it's hard to catch mice when there's too many available spots to camp/run around on. @4866121 - Framnm - Same comment as the first map you submitted. @5546686 - Brenoouuw - The oldschool style is nice, however the map itself is really cramped with grounds. @5549355 - Brenoouuw - Forced cheese isn't very enjoyable to play with. Going all the way around as a mouse is very boring and causes the vampires to catch you way more easily. @5549991 - Brenoouuw - It seems like you've just stopped bothering with the bottom of the map. The top looks like it was thought out well then you just stopped and put a bunch of generic gorounds at the bottom. @5518842 - Brenoouuw - Generic, looks like every other map. The flowers.. pls no @3470592 - Gavus - It's offscreen and way too confusing to figure out a path.. The foregrounds are hard to figure out and the water is very thin, so it's difficult to run around. Will be discussed: @5537984 - Fakedoaero - Good map, I like how it scrolls but you can still see the entire map. The only concern I have is that it's a bit too generic, however the different ways to get around the map helps eliminate that problem. @5568426 - Brenoouuw - Nice map, once again I like the oldschool feel to it, and it's not too hard for the vampires to bite and the mice to flee. It has a nice balance, and I'll put it into discussion. However, the one thing I dislike is the one chocolate wj block on the left side, it's a bit boring to work with. Ignored: @5422734 - Joseventus - Blacklisted @5472627 - Joseventus - Blacklisted |
Brenow « Censeur » 1416858000000
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@5568426 - Edited @5604738 @5607985 @5549355 @5628763 Dernière modification le 1417656540000 |
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@5605906 |
Frostedcookie « Citoyen » 1416927120000
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@4545718 |