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« ‹ 19 / 60 › »
Report a P3+ map
Danshweger
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#361
  0
Paperonaruto a dit :
... dont hold grudges...


No grudges... The question is that this is unfair... C'mon.
Fluffyshine
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#362
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@3047886 - P4

http://i.imgur.com/Pteff2k.png
Too hard for normal/hard mode shams. It'd fit well for P8 imo.
Travelingpik
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#363
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I've always seen this map finished.from what i can see, his totem is the main cause for his failure.
Necroseer
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#364
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Soliidius a dit :
@3187262 the lava is suppose to be used with boxes but people are using cannons the map is now instant kill , i dont think this map should be kept

dont see how it was accepted in the first place

Necroseer a dit :
thisthisthisthisthisthis
dying from an almost unavoidable cannon sucks

Has this actually been looked at or not? Spawning a cannon and then running into the lava is pretty much 90% of the mice dead. The 10% that survive are either on a different platform or just lucky.
Killerlux
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#365
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I guess it has had its time and a deperm thread was made for it.
Mousechris
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#366
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Bakpaofgunz a dit :
Will be put up for rediscussion

Can I just say the problem in @2750101 is the orange on the left is just barely going outside into the portal bondry, making it a hit lower portal, hit corner of orange and wack. Make the ground shorter by 3 pixels or so and it should be good.

also @2414829 doesn't seem to work correctly >_>
Ruoka
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#367
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Mousechris a dit :
@2414829 doesn't seem to work correctly

Please remember to submit the pX of the map every time.

Anyways, this happens to work pretty badly. Attaching b-planks somewhere will end up to everything jump to 0,0 which is not too fun. Also the mech itself works badly. I think this had it's time. Will be rediscussed.
Luizfelipee
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#368
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@3110321 - P4
It's too hard for p4 I think.
Bakpaofgunz
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#369
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Luizfelipee a dit :
@3110321 - P4
It's too hard for p4 I think.

It is one of the trickier P4's in the rotation because of the rotation of the grounds but the dynamic ones can be removed with respectively a balloon and 2 runes, and other than that the only difficult part is completing your build in time.

It is too hard in hard mode, I'll give you that, but using hard mode is up to you.
Aqvaswirle
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#370
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Thewinner - @190026 - P17.

Right route is much less taking time, simple and unfair in my point of view.
Darklantern
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#371
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Snowconezz @2241748 - p8
"There must not be a situation where the death of one sham makes the map unfinishable for mice."

one afk sham on this map makes it not quite impossible, but harder than is completable by one average shaman. not that i dont like it overall. just frustrating to sit there for 2 minutes.
Killerlux
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#372
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Darklantern a dit :
Snowconezz @2241748 - p8
"There must not be a situation where the death of one sham makes the map unfinishable for mice."

one afk sham on this map makes it not quite impossible, but harder than is completable by one average shaman. not that i dont like it overall. just frustrating to sit there for 2 minutes.

Not really. Spawn a cannon down, next to the wood ground and spirit it to move the wood.
Immagetcheez
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#373
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Awesome thread *-*
Danshweger
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#374
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Danshweger a dit :
Bananadaaa - @3250015

You removed my 16 maps because of wj problems and accepted this?

-------------------------------------------------------------

Jrling - @3738767

Seriously? :/

^
Barrydarsow
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#375
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Yes, I removed 16 of your maps and accepted that.

Yes, seriously.
Starshipbay
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#376
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Here's some fake grounds for you Barry @287268
Here's some shitty map for you Barry @260678
Srsly shitty, take a look

Killerlux a dit :
Not really. Spawn a cannon down, next to the wood ground and spirit it to move the wood.

As far as I'm concerned, that's impossible.

Sham techniques shouldn't rely on spirting cannons.

I agree with him on this one.

Same goes for this: @1405207, Kind of, shaman gameplay shouldn't rely on spirits

Aqvaswirle a dit :
Thewinner - @190026 - P17.

Right route is much less taking time, simple and unfair in my point of view.

And I know I'm not mapcrew, but this map is old, and cornerjump isn't exactly easy in my point of view, or in racing's point of view.

This is one of the original racings, and the shortcuts are a little obvious but not enough so that the map becomes bland.

Also, it is good that the shortcut is harder as opposed to easier, as it should be.
Killerlux
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#377
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Starshipbay a dit :

As far as I'm concerned, that's impossible.

Nope, it isn't.

Starshipbay a dit :
Sham techniques shouldn't rely on spirting cannons.


Why?
Starshipbay
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#378
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Killerlux a dit :

Why?

1. No one knows that technique
2. Shaman's shouldn't have to include spiriting in their build...because it's not a build, and more of a last resort for noobs. Maps should have a way to do the map without mixing spirits and cannons.
3. Impossible because there's only one way to do it, and that's with spirits (I'm sure there are others, but yeah, not reasonable ones, not saying this solution is reasonable).
Killerlux
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#379
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Starshipbay a dit :
1. No one knows that technique

I wouldn't call it a "technique".
Starshipbay a dit :
and more of a last resort

Yeah, I'd rather call it like this since if kinda is a last resort because the other shaman is afk. If you're with an afk shaman, what do you do? "Oh I won't use spirit to help me get out because that's noob and I'm no noob lol"
Barrydarsow
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#380
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Aqvaswirle a dit :
Thewinner - @190026 - P17.
Right route is much less taking time, simple and unfair in my point of view.

There are a few maps where one of the routes goes completely unused and might as well not even exist in the map, this is one of them.
Starshipbay a dit :
Here's some fake grounds for you Barry @287268

Fixed.
Starshipbay a dit :
Here's some shitty map for you Barry @260678

@260678 is fine.
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