#Divinity Map Submissions |
Nanami « Consul » 1496489820000
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Thanks. |
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@7111120 |
Deeznuts « Citoyen » 1496586540000
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Maps in June @7163242 @7164415 @7163673 - no balloon (I will make it into no balloon if it is accepted) @7163644 @7164699 Dernière modification le 1496598120000 |
Clevergood « Citoyen » 1496652780000
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reporting map @155582 there is invisible ground below and shaman can simply spam box up as a base |
Caerula « Citoyen » 1496732280000
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Reviews for maps submitted in April 2017 Accepted Maps @4372606 - Force_Shaman @708233 - Rikkeshang Undecided Maps @690581 - Force_Shaman @6737461 - Gekkeiju Rejected Maps @7106505 - Foxehfoxeh cage is useless. this map looks like designed for normal/hard mode. no cheese for shaman. design of the map lacks consistency: black grounds are used with different types (static/dyamic, object collision) @7106441 - Foxehfoxeh cage is useless. this map looks like designed for normal/hard mode. no cheese for shaman. design of the map lacks consistency: black grounds are used with different types (static/dyamic, object collision). it's not that hard to build without the cloud: motivation to make good use of the cloud is not enough. @7105389 - Migrange too easy. most grounds are wasted. http://i.imgur.com/CQwvHUV.png @7105557 - Gobbek map is changed @7107070 - Ivylles inappropriate gravity: mice having cheese cannot go up on a plank slope with the same angle of the slanting grounds. @7107497 - Jjrules generic (e.g. @1743871) @7107505 - Jjrules generic. this map can be solved with ordinary techniques (http://imgur.com/a/c1Nm1) @7112495 - Amelizz timer does nothing http://i.imgur.com/LeTmsrI.png @6928961 - Amelizz No copy or repeated maps that we have already rejected. @6909541 - Amelizz generic (e.g. 6986688; 6883742) @7112434 - Amelizz timer's design is confusing. @7125171 - Amelizz timer's design is confusing. @7127926 - Amelizz since shaman can build on only one cloud, the cage is just an obstacle and the timer is meaningless. @689537 - Force_Shaman mice can WJ on the right anticloud. generic (e.g. @2840108) @694188 - Force_Shaman poor repetitive building works http://i.imgur.com/vbjSy0l.png . this map is monosolution since the only practical solution would be to slide a build down @640639 - Force_Shaman it's possible to solve this map without building. (balloon mice then cn) @639722 - Force_Shaman wasting space. generic. @712175 - Force_Shaman people can't guess the length of the ice without offscreen. @722477 - Force_Shaman generic (e.g. @6331030) @742236 - Force_Shaman visually unapealing. generic.(e.g. @6635900) @748677 - Force_Shaman 2 cannons. @481658 - Anthonyjones generic. it looks like designed for normal mode: shaman needs to build for himself to reach mice in normal mode whereas in divine mode shaman does not need to build for himself @2920605 - Darklantern the yellow anchor indicates that the map was designed for normal mode. the cloud just encourages deficient building. http://i.imgur.com/Yigqybd.png @2875156 - Darklantern encourage offscreen gameplay and ice grounds are pointless because mice can go over them. http://i.imgur.com/pWDn3ue.png @2924425 - Darklantern generic. (ex. @6834168). mice can wj on centre stone ground @2952761 - Darklantern almost soloable @2955146 - Darklantern almost soloable @3022472 - Darklantern shaman is caged for no reason, which gives an impression that this map was designed for normal mode. @1328455 - Darklantern P8 @1328274 - Darklantern lifting mice up with balloons works as a shortcut. @1000026 - Darklantern visually unappealing. generic. repetitive building would be needed because the map is symmetric. @7082534 - Darklantern almost impossible to fix the entire build horizontally or vertically @7111850 - Gepardziu generic. only one cannon solves it. visually unapealing. @7111566 - Gepardziu cheese must be inside the screen. required solution is too simple. (this map has potential) @7110415 - Gepardziu mice can go on the top of the big anticlouds. it's highly expected that mice WJ and get the cheese without shaman's help in the center part. @7120615 - Anti_grav timer design is bad as a whole (wood should not be used for both deleted and not deleted grounds for example). players cannot know the size of the slanted squares although it's one of the factors which decide what players can build. @7120592 - Anti_grav generic. (e.g. @6784209, @6686413) @7102306 - Anti_grav random wind and gravity. @910698 - Rikkeshang some part is soloable. https://image.prntscr.com/image/6051e19564394be6a594c960cf833ddc.png @630059 - Rikkeshang penetration is encouraged because it's obviously the fastest way to make a base. generic. @875944 - Rikkeshang generic @1134602 - Rikkeshang only balloons are needed. @1412529 - Rikkeshang this map (or the same map with another map code) was removed before. @1449843 - Danielmago the movable ground has no purpose (no additional challenge since the range is large enough and shaman can escape easily) http://imgur.com/a/Ugyum Reviews for maps reported in April 2017 all removed Dernière modification le 1503473160000 |
Gekkeiju « Citoyen » 1496750160000
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Checkpoint Amelizz a dit : will be reviewed next month. @7154585 - Ameerbali @7060748 - Ediew have been pre-rejected for inappropriate perm code. The maximum number of maps per person per month has been changed. From now, you can submit up to 5 maps in a month. This is for map makers to more focus on each one map. Dernière modification le 1496754840000 |
Superasno « Citoyen » 1496910360000
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@4996584 |
Clevergood « Citoyen » 1497178980000
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repoting map @3599383 invisible skull at at a big box distance off the map border and mice died there plz take a look |
Tinkse « Citoyen » 1497334380000
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@7172427 |
Yinjackson « Citoyen » 1497456300000
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reporting map: @4767239-cheese part and hole part soloable. pro mices can touch lava A gently, and then fly to B. When the mice fall down, it can get cheese. Jump, and touch lava A gently again, flying to B, cj C ground, going to D. jump and cj E ground to go hole. http://i.imgur.com/0H3XTXn.png @6878899- force solu works. http://i.imgur.com/RXOy68N.jpg @2197046- one plank solu http://i.imgur.com/hsCXfKH.jpg @326777- hole part soloable Dernière modification le 1498317780000 |
Clevergood « Citoyen » 1497597180000
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reporting map @@2047122 there is offscreen advantage mouse can build from top only if their screen is big enuf http://imgur.com/mL8bzoe |
Hirarin1919 « Citoyen » 1497868020000
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@7164173 |
Caspiance « Citoyen » 1497892800000
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May maps: @7179092 - no balloon @7179661 Dernière modification le 1497946500000 |
Yinjackson « Citoyen » 1498141380000
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@7181181 Dernière modification le 1498827720000 |
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......... Dernière modification le 1498327980000 |
Sourisgogo « Citoyen » 1498577580000
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@7186131 @7186900 @7186912 @7186932 |
Xorcist « Citoyen » 1498604340000
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@7179446 @7179448 @7179580 @7179601 @7182513 |
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@7111712 @7100072 |
Gekkeiju « Citoyen » 1498979160000
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@7168403 Dernière modification le 1499131620000 |
Gekkeiju « Citoyen » 1498989240000
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Accepted Maps @7119317 - Maxislow - Difficulty 3 @7147593 - Yinjackson - Difficulty 6 @3674517 - Darklantern - Difficulty 4 @690581 - Force_Shaman - Difficulty 7 @6368567 - Gekkeiju - Difficulty 7 (original code is @6737461) Almost Accepted Maps @7072353 - Amelizz - added align the hole. stop this http://i.imgur.com/NmJe71b.png from happening @7158737 - Amelizz - added the anticloud below the hole should have 0 friction Rejected Maps @7137341 - Uhuge although the ground shape looks special this map can be solved by simple and generic balloon spam solutions like @7033362. http://i.imgur.com/aC5NL17.png @7155067 - Amelizz visually unapealing. death skulls through ice look bad. grounds' thickness looks random @7155307 - Amelizz the center ice part contains some misalignment. this map can be solved starting on a simple and poor penetration base like http://i.imgur.com/ZrwMcOX.png . @7157145 - Amelizz some ice grounds are misaligned. highly soloable http://i.imgur.com/cUMY3eN.png @7159157 - Amelizz the upper clouds aren't used. http://i.imgur.com/kONis8d.png this map is very similar to the other map the author submitted in the same month. @6848944 - Fuzzyfirsdog highly soloable http://i.imgur.com/MysgCKO.png @7081722 - Maxislow generic @7054615 - Maxislow wind is too strong considering mice can't walk on even a almost horizontal plank when they have cheese. @7081826 - Maxislow thickness of the frame of the hollowed ground is not consistent. cheese part is cramped. generic. @6993040 - Sajtor more than half of the map will not need to be used @7128350 - Darklantern almost impossible to fix the entire bridge @7128942 - Darklantern the anticloud makes shortcut solutions, like balloon-lifting, catapalt and so on, safe and practical Undecided @7124349 - Maxislow @7148113 - Yinjackson @7111120 - Eyux Removed Maps @7062480 - there's a similar map added at around the same time (@7062450). penetration base is available http://i.imgur.com/EOpa0hw.png @3102266 - double shaman @332119 - double shaman @6738000 - out of cage by accident @1776941 - double shaman @1764726 - double shaman @3088028 - mice can get cheese by themselves @1770393 - hidden wall @1524647 - when shaman makes the most natural slope to the hole like http://i.imgur.com/MwDpxSw.png mice cannot climb on it, which makes this map very memorizing-based and encourages poor plank spam solutions. @1697574 - shaman can die going offscreen. @1776941 - double sham @155582 - hidden floor Dernière modification le 1499129580000 |