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| « Censeur » 1709581500000
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| Left as is: @7944822 - Xaxadoooooo#0000 - The idea is really nice, but becuase it's so precise it will not be enjoyable in a public room. Perhaps if it were easier to survive after a failed attempt the map would play better. @7945216 - Chmw#0000 - Too difficult, but the concept could be fun. @7912811 - Chmw#0000 - Not sure what the purpose of the water is. The only pathway to surpass it seems to be off-screen, which will not be accepted. @7945275 - Chmw#0000 - This one is quite easy and the obstacle has been used many times before. @7945207 - Aomry123#0000 - Too long and deadly for a single try. Also, I would suggest adding more decorations! @7945894 - Chmw#0000 - Map seems impossible, unless I'm missing something. @7883414 - Lo_ski#0331 - Too many precise obstacles for a map with defilante tokens. @7918930 - Lo_ski#0331 - Unfortunately, it's way too easy. @7946160 - Lo_ski#0331 - As above. I understand the intention, but racing maps should also be somewhat hard. If the easy path is easier than even regular P17, it is not difficult enough for Vanilla-Camp. @7946846 - Lo_ski#0331 - I like the mechanism and it could certainly work in a different environment, maybe combined with trampolines in a normal gravity map. In this case it's annoying and not used to the full potentinal. @7905730 - Lo_ski#0331 - The first obstacle doesn't have to be so precise, you could lower the treadmill a bit or make the earth ground (used for cj) more bouncy. Everything else works well and I'm willing to have this added with edits. @7917005 - Lo_ski#0331 - It's a nice use of modified water. The issue is that the first part of the map can be quickly memorised and becomes automatic, while the way to the hole is too precise and difficult. This "contrast" does not make the map enjoyable, quite the opposite. @7948969 - Lo_ski#0331 - I would advise against this type of maps where you only "need to know the trick and it's easy". They lose their challenge over time and are frustrating for those who haven't encountered the map yet. @7948970 - Lo_ski#0331 - This is just a cornerjump. It is not presented in a new way. @7905641 - Lo_ski#0331 - As above, this exists in other maps. The use of modified water does not make it different since the principle is the same. @7949199 - Lo_ski#0331 - The first obstacle is really price and frustrating for any skill level. The second part of the map, on the other hand, it a bit basic. @7946124 - Bautipro#5357 - After the cornerjump at the start, it plays like an old P17. @7946739 - Bautipro#5357 - Mostly a very precise walljump. The use of slippery ice is interesting, but not enoyable. @7946388 - Lewess#144 - Honey and acid together could be interesting, but the map is poorly executed. Make sure you have few but well designed obstacles and that the map is aligned. @7947273 - Iago_plays23#2134 - The map works well but doesn't quite fit Vanilla-Camp. Make sure the map is not very long (focus on two or three small obstacles) and that it's more difficult. Last but not least, make sure there is a background and decorations since it's Vanilla-Camp. @7947734 - Antoni0#8587 - This is an intriguing concept, but I think this layout is not the right fit. Try it in a different way with only one or two obstacles (make it really simple). @7948797 - Katwyn#1614 - It works well, but it's too long and precise. Added as Bootcamp: @7944821 - Xaxadoooooo#0000 @7883300 - Lo_ski#0331 - Added aie indicator. @7883413 - Lo_ski#0331 @7905490 - Lo_ski#0331 - Gave the sticky grounds their traditional appearance for visual purposes. @7906285 - Lo_ski#0331 @7926423 - Antoni0#8587 - I like it. @7944427 - Katwyn#1614 - It's a pretty generic way of using defilante tokens, but they haven't been used like this in Vanilla-Camp somehow, so bootcamp it is. Added as Miscellaneous: @7942044 - Antoni0#8587 @7945237 - Aomry123#0000 - Precise, but unique. @7492336 - Alarobzein#0000 - Nice idea. I changed the textures and the visuals to make it look more like vanilla + added an aie indicator. Added as Shaman: @7946351 - Lo_ski#0331 @7948122 - Lo_ski#0331 @7948288 - Lo_ski#0331 Added as Racing: @7944820 - Xaxadoooooo#0000 @7944823 - Xaxadoooooo#0000 - Could've been miscellaneous too, but I think it works better as racing. @7913262 - Antoni0#8587 @7904497 - Antoni0#8587 - More of a bootcamp style, but I'm adding it here because it has a few shortcuts. @7912081 - Chmw#0000 @7918740 - Lo_ski#0331 @7926767 - Bautipro#5357 @7946808 - Bautipro#5357 @7940608 - Xaxadoooooo#0000 - Nice shortcuts. Ignored: None. |
| « Citoyen » 1709834100000
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| @7926049 Dernière modification le 1711131360000 |
| « Citoyen » 1710009780000
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| @7950855 @7952184 - various ways to complete the map for more fun and more creativity !. @7952209 @7952241 @7953990 Dernière modification le 1724074140000 |
| « Censeur » 1710449520000
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| @7948728 for Racing or Miscellaneous, probably it works good on any of both categories @7950163 for Bootcamp |
| « Citoyen » 1710746640000
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| @7908930 rc @7909605 bc @7909609 rc @7953817 sham Dernière modification le 1718645340000 |
| « Citoyen » 1715444220000
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| 7944415 Dernière modification le 1715461200000 |
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| @7934855 |
| « Citoyen » 1715892120000
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| @7927563 @7912852 @7928169 Dernière modification le 1738530060000 |
| « Citoyen » 1723992960000
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| @7958072 @7958219 @7961142 Dernière modification le 1730378040000 |
| « Citoyen » 1735556280000
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| @7963291 @7963402 @7963407 @7964168 @7963448 @7963451 @7963454 @7963459 @7963460 @7963491 @7963538 @7963497 @7963501 @7963502 @7968770 @7963540 @7963541 @7963543 @7963545 @7963549 @7963679 @7963700 @7963975 @7963743 @7963748 @7963749 @7963750 @7963751 Dernière modification le 1747933320000 |
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| @3284277 - edited @3380300 @7458781 Dernière modification le 1740500700000 |
| « Citoyen » 1738420800000
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| @7964858 @7964859 @7964878 @7965007 @7964874 Dernière modification le 1738862820000 |
| « Censeur » 1773765060000
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| Left as is: @7926049 - Antoni0#8587 - Nice idea, but the mech is too weak. It's already precise enough having to approach it slowly. Give the treadmills a bit more speed and contact me privately. @7950855 - Aomry123#0000 - A little too long and complicated. Also not too visually pleasing. @7952241 - As above. @7950163 - Bautipro#5357 - Not a bad concept, but somewhat outdated. It is pretty much just walljumping that gets more tedious along the way. @7909609 - Lo_ski#0331 - Cool concept and the start is good, but the way back is just RNG. @7944415 - Katwyn#1614 - Outdated submission. @7934855 - Zeus#6550 - As above. @7927563 - Antoni0#8587 - Nice use of anti-grav, but too long. Stick to one or two obstacles max. @7912852 - Antoni0#8587 - Would make a good miscellaneous/racing, but the start is too annoying and difficult for no reason. @7928169 - Antoni0#8587 - The cobweb element is very unclear. @7958072 - Aomry123#0000 - Once again, too long. Also, try to use the regular grounds instead of these images. The green ground being acid is not so intuitive since the shade is nothing alike. @7958219 - Aomry123#0000 - As above. @7963291 - Relaxbir2#3456 - Too complex and visually polluted. @7963407 - Relaxbir2#3456 - Nothing too original. Defilante tokens have been used a lot in a similar way already. @7964168 - Relaxbir2#3456 - As above. @7963448 - Relaxbir2#3456 - As above. @7963451 - Relaxbir2#3456 - As above. @7963454 - Relaxbir2#3456 - As above. @7963459 - Relaxbir2#3456 - As above + too easy. @7963491 - Relaxbir2#3456 - Similar issues as your other maps. @7963538 - Relaxbir2#3456 - Similar issues as your other maps. @7963497 - Relaxbir2#3456 - Similar issues as your other maps. @7963501 - Relaxbir2#3456 - Similar issues as your other maps. @7963502 - Relaxbir2#3456 - As above + easy. Nice design though. @7968770 - Relaxbir2#3456 - Same issues as the other maps. @7963540 - Relaxbir2#3456 - Same issues as the other maps. @7963541 - Relaxbir2#3456 - Same issues as the other maps. @7963543 - Relaxbir2#3456 - Same issues as the other maps. @7963545 - Relaxbir2#3456 - Same issues as the other maps. @7963549 - Relaxbir2#3456 - Doesn't work at the end (?). @7963679 - Relaxbir2#3456 - Too complicated and long. Stick to one or two obstacles. @7963700 - Relaxbir2#3456 - A bit easy once you get the idea. @7963975 - Relaxbir2#3456 - As above + quite basic use of modified water. @7963743 - Relaxbir2#3456 - Top side is nice, but the bottom side feels very lazy and boring. @7963748 - Relaxbir2#3456 - Nothing outstanding + it's repetitive. @7963749 - Relaxbir2#3456 - Poorly executed start. @7963750 - Relaxbir2#3456 - Very random and boring. @7963751 - Relaxbir2#3456 - Lava is repeated twice, brings little originality (we have plenty of maps that use lava this way) and is too far from spawn. The first 3 seconds of the map are a waste of time, essentially. @3284277 - Ochey#0000 - The same obstacle is repeated over and over, and it's not the most original one. @7458781 - Ochey#0000 - Too easy. Fine as P1. @7964858 - Relaxbir2#3456 - Generic use of honey/slippery effects. It's simply cornerjumps and walljumping. @7964878 - Relaxbir2#3456 - Exact same as above. @7965007 - Relaxbir2#3456 - Duplicate obstacle. @7964874 - Relaxbir2#3456 - As above. Added as Bootcamp: @7952184 - Aomry123#0000 @7952209 - Aomry123#0000 @7953990 - Aomry123#0000 @7909605 - Lo_ski#0331 Added as Miscellaneous: @7948728 - Bautipro#5357 @3380300 - Ochey#0000 Added as Shaman: @7953817 - Lo_ski#0331 Added as Racing: @7908930 - Lo_ski#0331 @7961142 - Aomry123#0000 - You can easily recover if you fail, so it's not as tough as bootcamp. Racing will do. @7963402 - Relaxbir2#3456 @7963460 - Relaxbir2#3456 @7964859 - Relaxbir2#3456 Ignored: None. |