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@5989055 @5989059 @5982778 Esta echo Con piedra y Telarañas:3 (es mejor este): @5991746 |
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Left as is: @6001399 - Mapikpro - Too much wall jumping, not very suitable for P11 as there are no ways for vampires or mice to speed up/slow down. @6001403 - Mapikpro - Very few paths to get around makes the map very frustrating for mice as they will be cornered easily. @3692459 - Brunoav - Concept very similar to all other vampire maps, which is not necessarily a bad thing. However, there are very few pathways which will make gameplay complicated for mice. Bottom left area looks unappealing. @3948287 - Brunoav - Interesting design but poor layout. Area with chocolate grounds looks unappealing. @6001600 - Tioyudis - Many alignment issues, such as unaligned grounds when they merge or parts of grounds are invisible due to the invisible offscreen. Map looks nice but gameplay is quite poor, no ways to speed up/slow down which makes gameplay complicated for vampires. @6003866 - Guguhernande - The map is okay but really the gameplay is the same as any other map we already have in the P11 rotation. Symmetry in P11 is generally frowned upon unless it is absolutely necessary. @3010962 - Mrkurt - Significant improvement from before! Needs a few minor edits such as finding a different method of getting up on the right side (no trampolines in P11) and putting friction on the ground that looks like chocolate. Talk to me and we can arrange for appropriate edits to be made to this map. @6003023 - Longlongtail - Map looks nice, but gameplay is designed to attract mice to the dead ends. This is a problem as naturally they will be trapped there and vampires will easily catch them. @6006403 - Arribunau - Interesting concept but gameplay is really not all that different from other maps. The map is unappealing. It is a little difficult to climb onto the vampire on the left due to its high speed. @2869936 - Joseventus - Map looks very unappealing. Needs significant improvement to aesthetics before gameplay should be considered. However, if we ignore that, the gameplay is fairly poor, grounds appear to be placed in a fashion similar to P10 as opposed to P11 with random ice and chocolate added. @5998448 - Juupeerr - Use of small grounds is unappealing and makes the map look bad. Gameplay is fairly poor due to lack of pathways. Definitely incorporate the mech into another map though, it could work well. @6000003 - Juupeerr - Use of dynamics is okay but the gameplay is fairly frustrating due to the high friction on the grounds. It does not allow players nor vampires to speed up sufficiently down ramps. @6036073 - Juupeerr - Use of colour grounds is extremely unappealing. Significant alignment issues in the background. @5989055 - Nicoarrue - Wrong category. @5989059 - Nicoarrue - Wrong category. @5982778 - Nicoarrue - Very poor design and use of space (everything feels cramped). Gameplay is not suitable for P11 due to lack of paths. @5991746 - Nicoarrue - Use of symmetry is generally frowned upon in P11. Map is okay but really the gameplay feels like any other map already in P11. @5854387 - Joseventus - The mech may work well in another map concept, but currently this one has very poor gameplay with few pathways which will be frustrating for mice. Try incorporating the mech into another map! @6003791 - Tdpnice - Very few pathways makes gameplay annoying for mice as they can be easily cornered. This could be fixed by reducing the size of most grounds in order to make room for more pathways. @5976127 - Tdpnice - The map could work if it was altered so as to not make it symmetric. As it stands, the symmetry makes it look unappealing. I also find it will be too easy to die if players are new to the map since it is night mode. @5911044 - Tdpnice - Issues from previous review have not been resolved. Please do not re-submit maps with very minor edits or no edits twice. @6014597 - Tdpnice - Use of phasers is actually really good for this map. However, the midle part of the map has very bad gameplay. Improve the middle part to not make it so dull and re-submit! @6017555 - Tdpnice - Gameplay feels like any other P11 map but the only difference is shaman objects are used instead of grounds. @6012292 - Danielmago - Map looks fairly unappealing. Use of ice/earth looks bad. Gameplay itself seems okay but it is really hard to tell since the map is so unaesthetically pleasing. @5904680 - Nippypony - Map looks really good! I would fix the offscreen gameplay by moving grounds a bit closer but other than that it could work. @3674735 - Tigropod - Map looks very similar to other maps already in rotation. It could work well, but since it is so generic it would only be useful as a filler perm which is not necessary. @6025639 - Tigropod - Same as above. The map is not bad, but it is just nothing special or new that we have not seen. @6019634 - Nippypony - Very confusing use of grounds, map looks unappealing. Gameplay is okay if the map is understood. @6009147 - Garybro - Symmetry is generally avoided in P11 as it creates dull gameplay. I do not like the use of water in the middle and the chocolate looks bad, but the rest of the map is decent. @3892656 - Fluffyshine - Gameplay is frustrating due to strong wind and use of chocolate will slow mice down which will make them too vulnerable to vampires in the left part of the map. @5901751 - +Mistersacri - Reviewed over whisper (unappealing, confusing, poor gameplay). @3603019 - Flashins - Poor design, impossible to convert mice with collision. Very difficult to move around with soulmate. Will be discussed: @5975973 - Okpatinhos - Map works well enough, I really like the classic feel. Up for discussion. Ignored: None Dernière modification le 1434051840000 |
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