Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Pastormario « Citoyen » 1441013220000
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@6219756 |
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@6219898 @6219901 @6219904 |
Musicofking « Citoyen » 1441027800000
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Deleted Dernière modification le 1441028580000 |
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@6209921 |
Calpalmito « Citoyen » 1441044900000
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@6220742 |
Chuilan « Citoyen » 1441062240000
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@6126588 |
Iguivos « Citoyen » 1441063380000
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removed Dernière modification le 1455229320000 |
Iguivos « Citoyen » 1441064280000
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removed Dernière modification le 1455229320000 |
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@6222289 |
Mmdc32 « Citoyen » 1441130640000
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@6222561 |
Kinhusxd « Consul » 1441133700000
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Please, send me a private message on the forums if you want to talk about your map. Left as is: @3040612 - Nukualofa - I really enjoyed how a plank in the middle of the map may force shaman to choose another path (http://prntscr.com/8bh9uf). However, cheese part may encourage offscreen building and a lot of mice may down while trying to reach the grass grounds under the ground where they spawn. @6208452 - Swanstiger - Buildings tend to be the same, no matter the shaman mode. Shamans can't be creative at all. @6208685 - Reppam - We recently depermed @1900914 which has the same concept because it's too confusing. This map isn't an exception. @6206537 - Xtrollreyizx - I don't really understand the purpose of water grounds to increase gameplay in this map. Also, it looks like P8 due to the high amount of building it may require for some shamans. @6203394 - Cimentooo - The left side of the map is neglected since it requires no building at all. @6208337 - Gjdoritos - Mice can complete it by themselves until they get cheese. Map is cramped at some places. @6205653 - Joseventus - Most divine mode and hard mode shamans tend to build in the upper part of the map since it's easier to make a stable building there, so the easier path is usually neglected. @3342799 - Phypoy - It looks simple but it's so confusing. Mice can't understand that the moving trampoline collides with both shaman objects and mice. Most shamans won't be able to come up with a stable building in this map. @6203769 - Commandantso - It's really boring to build in maps like this one. @5000000 - Hea - It reminds me about @5973640 which is in P8 rotation. @3792172 - Beatolentino - Shamans may mess everything up with that cannonballs. @6201794 - Peidei2vezes - It's interesting how you used a concept which is usually confusing for most shamans in a simple way. @6069735 - Modifys - It may be an interesting concept for a shaman map but this one is poorly designed. Most grounds aren't even used for gameplay. @6210239 - Uhuge - It seems someone forget to remove the could before exporting the map. It's quite boring to build here. Dinide mode and hardmode shamans tend to build in the upper part of the map. Newer shamas and shamans which have a bridge as totem will just build straight to cheese. @6210266 - Piclantos - This map doesn't require a shaman at all. @5065441 - Picapauui - Collision properties will be a problem for most shamans. @5908624 - Cpfanoncho - Joints used around cheese/hole are confusing. It's an okay concept but it would require a better gameplay for P4 standards. @2517293 - Recessionist - It's fine as P1 but I don't see it as P4. It looks like @421195 with some boxes and more building. @6201505 - Plubio - It's quite of boring to build in this map. It requires a generic bridge to cheese and a slanted bridge to hole. @5377516 - Koyomi - Quite of generic map with portals. @6210758 - Szamankakox - It's not a shaman map at all. @6210930 - Politedog - Water ground usually makes shaman buildings too unstable. @5718725 - Cetos - Gameplay is too annoying/frustrating for mice. @3999983 - Eili - It's cramped at places and it encourages offscreen building where mice spawn. @6081216 - Sarkazm - Most mice will try to reach cheese by themselves and it may lead to massdeath. It's quite hard to make a stable building here and the right side of the map is useless. @6191761 - Garybro - It seems most mice will rush and sink in the water, so it becomes an annoying challenge for both shaman and mice while going back to hole. @6181804 - Pacisus - Boring shaman solutions in this map. @6212153 - Frikasrata - Free cheese map. @6212390 - Mousechris - We recently depermed @1900914 which features the same concept. It's just way too confusing. Your map is even harder for newer shamans. @6212290 - Rickbrkk - Generic map. @6215193 - Majlimysia - Generic shaman map with ice and grass grounds. @6198784 - Bigzzz - It's quite of boring to build in this map. @6216664 - Miimizinhhaa - It doesn't allow many creative buildings for shaman. @6214524 - Transpichuu - The way back to hole is too hard for newer mice. @6216978 - Neolag - It somehow encourages offscreen building if shaman decides to use the upperpath after getting cheese. @6217286 - Guybuo - It requires just a generic bridge as solution. @6217258 - Clawfranq - Kind of awkward map. I suppose it doesn't fit rotation at all because grounds feel unaligned and random. @6217668 - Wskotka - It offer just one possible solution for most shamans. @6220310 - Musicofking - It's an okay idea but the execution isn't enjoyable. Besides it, it wouldn't fit P4 rotation because it only requires 2 planks. @6218292 - Hpocks - It's too cramped and it may easily lead to massdeath. @6218685 - +Phypoy - Wind is too annoying in this map. The place where mice spawn may be cramped and it may encourage offscreen building after cheese. Besides it, this map is too difficult for most shamans. @5899388 - Kedrana - It lacks in gameplay. @6216775 - Bielpratasqn - Gameplay is repetitive. @6214736 - Wyple - It's the first time I see springs in a shaman map but it didn't convince me it would be a nice idea considering gameplay aspects. @6219247 - Lzereturn - It requires a generic and boring bridge as main solution. @5168560 - Viniciusdara - Most shamans won't understand this map. As they find out what to do, they'll run out of time. @6219284 - Acters - It doesn't require a shaman. @6219478 - Domdomic - I'd probably enjoy a map like this if ice and trampoline grounds were used for gameplay and not only aesthetics. @6219756 - Pastormario - Generic map. @6209921 - T1ago - It just requires a generic bridge to hole. @6126588 - Chuilan - Mice will probably rush before shaman finishes building. Besides it, they'll try to reach chocolate ground and it may lead to massdeath. @6222289 - Ahyenn - It's way too cramped. How is shaman supposed to build here (http://prntscr.com/8bie9d) for example? It's only possible to do it by using ballons or springs. @6222561 - Mmdc32 - Most shamans will probably fail while building or run out of time. P1'ed: @6209590 - Okpatinhos - I really enjoyed how cloud grounds are used in a different way. It's quite simple and enjoyable for newer shamans, too. Will be discussed: @6117725 - Framnm - There's a path in which shamans may avoid every cloud ground. It's an okay challenge for divine mose and hadmode shamans. Maybe it could work for a month, at least. Ignored: @5363914 - Iguivos - Posted more than 1 map (same post) @5996458 - Iguivos - Posted more than 1 map (same post) @6104907 - Iguivos - Posted more than 1 map (same post) @6105065 - Iguivos - Posted more than 1 map (same post) @6107638 - Iguivos - Posted more than 1 map (same post) @6107948 - Iguivos - Posted more than 1 map (same post) @6107994 - Iguivos - Posted more than 1 map (same post) @6109487 - Iguivos - Posted more than 1 map (same post) @6110229 - Iguivos - Posted more than 1 map (same post) @6172420 - Iguivos - Posted more than 1 map (same post) @6175065 - Iguivos - Posted more than 1 map (same post) @6183842 - Iguivos - Posted more than 1 map (same post) @6186818 - Iguivos - Posted more than 1 map (same post) @6198634 - Iguivos - Posted more than 1 map (same post) @6216262 - Iguivos - Posted more than 1 map (same post) @6207247 - Iguivos - Posted more than 1 map (same post) @6207766 - Iguivos - Posted more than 1 map (same post) @6209514 - Iguivos - Posted more than 1 map (same post) @6215841 - Iguivos - Posted more than 1 map (same post) @6215920 - Iguivos - Posted more than 1 map (same post) @6219145 - Iguivos - Posted more than 1 map (same post) @6219189 - Iguivos - Posted more than 1 map (same post) @6219898 - Ovrily - Posted more than 1 map (same post) @6219901 - Ovrily - Posted more than 1 map (same post) @6219904 - Ovrily - Posted more than 1 map (same post) @6217672 - Calpalmito - Posted more than 1 map (same post) @6219238 - Calpalmito - Posted more than 1 map (same post) @6220742 - Calpalmito - Posted more than 1 map (same post) @6221360 - Iguivos - Posted more than 1 map (same post) @6221377 - Iguivos - Posted more than 1 map (same post) Dernière modification le 1441139460000 |
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@5000000 |
Hybinkunduz « Citoyen » 1441140240000
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Deleted Dernière modification le 1441143360000 |
Reppam « Censeur » 1441140360000
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@6191085 |
Dogyyyyyyyyy « Citoyen » 1441141020000
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@1974952 Dernière modification le 1441141140000 |
Aranea « Consul » 1441143180000
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@6223011 |
Pacisus « Citoyen » 1441144140000
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@6223027 |
Bubamg « Censeur » 1441144920000
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@6221401 |
Nadanando « Citoyen » 1441146420000
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@5805268 |
Nadanando « Citoyen » 1441146540000
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Sorry,bugou. |