Report a P3+ map |
Starshipbay « Citoyen » 1361137140000
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Bowlt a dit : If they were permed before rule change they are fine |
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Someone else will take care of bootcamp issues. Starshipbay a dit : Already in rediscussion. Starshipbay a dit : Agreeing, mass death and luck based gameplay. Will be rediscussed Graecus a dit : There's nothing wrong in having this as P6, though the map itself is awful and will probably be rediscussed later. Spacewind a dit : I see no problem in this. It's just a good way to get ahead. Arthiola a dit : Yes she can, quite easily. As said above a single arrow anchor makes it. Arthiola a dit : That's even close to a reason for deperm. Bowlt a dit : Guidelines for taking new perms are MUCH DIFFERENT from the guidelines of deperming old maps. Do not compare old maps to guidelines for new maps. Bowlt a dit : This was discussed under a month ago and majority of map crew wanted to keep it for now. |
Spacewind « Citoyen » 1361157840000
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But if you saw the map and how it worked before tig broke mech you would go from 1-3-cheese-4-2-hole now its just to powerful and sends you flying |
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Spacewind a dit : As I said there's no problem in having it the way it is. It surely isn't the same but I wouldn't say it's worse than it was. |
Cheesekingr « Citoyen » 1361200200000
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@547602 - Broken |
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Cheesekingr a dit : Is not? |
Vvarriorw « Citoyen » 1361238240000
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[•] Oseeef - @308992 - 7985 - 51% - P17 Offscreen |
Barrydarsow « Censeur » 1361242320000
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There's a few old racing maps that go slightly offscreen, it's no big deal since it doesn't really requite you to navigate offscreen (similar to vanilla 53). |
Johnlantern « Citoyen » 1361247600000
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@1519938 This is not worthy of P4. One balloon and a bridge doesn't make a sham map. P1 if anything. The map didn't deserve the last stablizing anvil. |
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Johnlantern a dit : There are quite a few easy P4's, many that can be done with 2 or 3 planks. This is not even close to the easiest ones. Anyways we are in a lack of maps. For now we will only deperm maps that have some real problems, maps that really bother players. Removing maps that are just easy or simple is not an option until we have more maps that are better. I suggest to start discussing these maps after we reach the magical 250 maps per category limit. Ps. U nub, it only needs 2 planks and a bloon in easy mode :P |
Johnlantern « Citoyen » 1361252700000
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Ruoka a dit : If that's the case then: Barrydarsow a dit : |
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Johnlantern a dit : That's the guideline for taking new maps. As I have said in several topics, the guidelines for taking new maps are very different from the guidelines of deperming older maps. |
Viprin « Citoyen » 1361263560000
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@2139148 - Moripogi's snake map Mouse spawn should be moved, or green wall should be collision with mice. I think it is already mentioned several times. Is there any reason to not edit this map? I always die in 1 second after map begins :< Following bootcamp maps have nails and shaman objects. Some of them are impossible to complete when sync breaks it. I want them to be replaced with joints. @297442 @172621 @315800 @166037 @158053 @306655 has kind of fake ground. Ice is overlapped with lava. It's really annoying to get killed by that lava after getting cheese and coming back to bottom side. @155480 has offscreen part. It would be better to shift whole maps to left. |
Zackybear « Citoyen » 1361264340000
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Viprin a dit : I agree, I am used to the mice spawning on the right side of the map. Atleast have collision w/ mice so the mice don't fall off on the sides |
Nickeldelta « Citoyen » 1361278800000
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p4 @1697034 this map very difficult. I not see that somebody would pass it :c |
Snorrro « Citoyen » 1361297100000
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Skipjack « Citoyen » 1361298660000
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p18 @3608760 i can't play in this map. I'll always die. |
Travelingpik « Citoyen » 1361304420000
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Skipjack a dit : thats not reaseon to deperm but I still depermed it. Maps need cheese rings so report only those for now please. |
Fluffyshine « Citoyen » 1361323380000
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Kazuto « Citoyen » 1361333580000
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@3447134 - Arthurwvp I've played this several times in rotation, and it continually breaks halfway through the map, making it impossible to complete any longer. The treadmill grounds, or whatever they're called, just stop working and act like regular grounds. Sorry if it's been reported already, didn't read through the old thread. |