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  • [Official Module] #labyrinth (ex #maze)
« ‹ 2 / 6 › »
[Official Module] #labyrinth (ex #maze)
Dandedude
« Citoyen »
1379033340000
    • Dandedude#0000
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#21
  0
hmm... Not online...
Nova
« Citoyen »
1379033460000
    • Nova#1093
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#22
  0
Baas Can i help you make maps for the Minigame? please c:
Rainbowponyz
« Citoyen »
1379033460000
    • Rainbowponyz#0000
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#23
  0
can someone come and join me in maze? ill be there by myself
Nova
« Citoyen »
1379033580000
    • Nova#1093
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#24
  0
Im three too D:
Shamousey
« Consul »
1379034720000
    • Shamousey#0095
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#25
  0
Xxuberjawsxx a dit :
Baas Can i help you make maps for the Minigame? please c:

What do you mean by this? The entire point of the minigame is that the maps/mazes are randomly generated on the spot.
Podiecp
« Citoyen »
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#26
  0
Can someone run this game?
Nova
« Citoyen »
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    • Nova#1093
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#27
  0
Shamousey a dit :
What do you mean by this? The entire point of the minigame is that the maps/mazes are randomly generated on the spot.

Like For example: Make a map like a maze type xD
Bigcrushes
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#28
  0
wait, is there night mode on? or we can just see the whole maze cuz the script aintn running in /room *#maze anyore
Baasbase
« Citoyen »
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#29
  0
Since it's not official the script will stop when the room reaches 0 players, I will run it 1 final time before going to bed. It will be online more (starting) tomorrow.
Vinxa
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#30
  0
http://i.imgur.com/NIfGQ56.png
i stuck
help
plz
Baasbase
« Citoyen »
1379067600000
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#31
  0
It's up and running.
Invite your friends to test a (hopefully) stable version of maze.
/room *#maze
Micefamilies
« Citoyen »
1379069160000
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#32
  0
Yay
ima play
Baasbase
« Citoyen »
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#33
  0
edit: nvm, *#maze is running
Fxie
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#34
  0
hleloli have a suggestion because as a casualite I can't estimate when the tides will shift I think it would be nice to have a popup with a timer in seconds until the next mazeshift somewhere on the big chunks of grounds from the default map
Siuker
« Citoyen »
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#35
  0
there's a strategy,as the maze will change every 30 seconds
two situation when you got the cheese:
1.you have enough time to back to the hole before it render a new maze
then just do it
2.reverse of 1.
Hence that you should select a way which the closest to the goal.And higher position is prefer,even if the new maze lead you to a dead end,you can fall down and go faster.If you selected a lower position,wj with a cheese is not a good taste
Fxie
« Citoyen »
1379086320000
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#36
  0
my casual brain prefers a cute ui with numbers
Baasbase
« Citoyen »
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#37
  0
Fxie a dit :
hleloli have a suggestion because as a casualite I can't estimate when the tides will shift I think it would be nice to have a popup with a timer in seconds until the next mazeshift somewhere on the big chunks of grounds from the default map

This was already on the todo ^_^ thanks for the suggestion.
Dandedude
« Citoyen »
1379124480000
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#38
  0
Fxie a dit :
hleloli have a suggestion because as a casualite I can't estimate when the tides will shift I think it would be nice to have a popup with a timer in seconds until the next mazeshift somewhere on the big chunks of grounds from the default map

switches every 30 seconds.
Also, the game ends at 6 seconds, for some reason.
Nova
« Citoyen »
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#39
  0
Nvm I already saw how the thing works so you dont have to make a map >.<
Maxkkk
« Citoyen »
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#40
  0
Dandedude a dit :
Also, the game ends at 6 seconds, for some reason.

So does #hidenseek.
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