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  • [Ghost mode] Practicing while round started/after death
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[Ghost mode] Practicing while round started/after death
Griffincraft
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#21
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brownthebro a dit :
/no support

I think this is not a good idea. ONE, it may claim people is hacking. TWO..idk

"But only you can see yourself" It cant be claimed as hacking if only you see yourself, no one else can see you

---
Support!

But.. how would it work in collision maps? Would the GHOST mice be colliding? Would they be able to push other mice?
Dusklightfur
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#22
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/support great idea!
Rubywas
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#23
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I would say /no support
I believe there is a thread that suggested a ghost mode after you died before, and someone made a good point there. It kind of defeats the purpose of the game. You die, you wait until next round. A lot of people would probably jump off just so they could experience ghost mode instead of playing the actual game. Even if there are no perks to being a ghost, I still think it doesn't make much sense. Since the point is to get the cheese and get to the hole, if you die on the way, it only seems fair (to me) that you wait until next round to play again.

Edit: And if a mouse really did want to practice quicker routes or just see how a map works, they could always go to utility or their tribehouse.

Dernière modification le 1403973180000
Kittencutez
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#24
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/Support! It would also give the shamans of the next map a chance to find out what to do to help the mice!
Jojololly
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#25
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/support definately.
I have also thought of this kind of thing myself :D
Shamousey
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#26
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I think this'd be a convoluted mess, how would these mice interact with the objects on the map and the physics? Someone pointed out that collision would be confusing enough, but imagine an anvil, plank, or dynamic ground fell on a ghost mouse, would it interact with them unknowingly to the rest of the alive players and just act strangely? Would it not interact with them at all, in which a lot of maps won't be able to be completed by ghost mice in the first place and defeats the point of them?
Kit
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#27
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/Support~
Meowuse
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#28
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/support I posted a thread about this but i didnt see yours. Justa few changes i think. There should be an option for becoming a ghost. Players that aren't dead shouldn't see the ghost mice as they may get distracting. http://i.imgur.com/JTd04zJ.png

Dernière modification le 1404569400000
Moonwallkery
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#29
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My day is accomplished. Full support for this one /o/


Shamousey a dit :
I think this'd be a convoluted mess, how would these mice interact with the objects on the map and the physics? Someone pointed out that collision would be confusing enough, but imagine an anvil, plank, or dynamic ground fell on a ghost mouse, would it interact with them unknowingly to the rest of the alive players and just act strangely? Would it not interact with them at all, in which a lot of maps won't be able to be completed by ghost mice in the first place and defeats the point of them?

Good point right there, sir.

Dernière modification le 1404574920000
Okams
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#30
  0
/support
Itsalyssaaa
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#31
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Rubyisboss a dit :
I would say /no support
I believe there is a thread that suggested a ghost mode after you died before, and someone made a good point there. It kind of defeats the purpose of the game. You die, you wait until next round. A lot of people would probably jump off just so they could experience ghost mode instead of playing the actual game. Even if there are no perks to being a ghost, I still think it doesn't make much sense. Since the point is to get the cheese and get to the hole, if you die on the way, it only seems fair (to me) that you wait until next round to play again.

Edit: And if a mouse really did want to practice quicker routes or just see how a map works, they could always go to utility or their tribehouse.

Shamousey a dit :
I think this'd be a convoluted mess, how would these mice interact with the objects on the map and the physics? Someone pointed out that collision would be confusing enough, but imagine an anvil, plank, or dynamic ground fell on a ghost mouse, would it interact with them unknowingly to the rest of the alive players and just act strangely? Would it not interact with them at all, in which a lot of maps won't be able to be completed by ghost mice in the first place and defeats the point of them?

/nosupport
just like jab your arrow keys and pretend you're playing for like two minutes. thats what i do
Fluffayqt
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#32
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That's a pretty neat idea, though, I'll only support this if the ghost mice won't be viewable and your mouse was only seen by you. Otherwise there might be lag, or just overall mess. Then there's no weighing, no cannoning, no collision, etc.
Of course, I mean, it's a pretty neat idea though. Something like what you turn into, a red-ish ghost, after you do /follow, would do!
Half support.

Dernière modification le 1404579900000
Samevens
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#33
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This is a great idea
Fluffayqt a dit :
That's a pretty neat idea, though, I'll only support this if the ghost mice won't be viewable and your mouse was only seen by you. Otherwise there might be lag, or just overall mess.

I agree.

Anyways /support ;)
Samevens
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#34
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...comp laggin accidentally did double post.. moderate this one pls

Dernière modification le 1404612420000
Livcorish
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#35
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brownthebro a dit :
/no support

I think this is not a good idea. ONE, it may claim people is hacking. TWO..idk

But no one can see you. I think it's a great idea, however Shamousey makes some good points about the physics.
/half support

Dernière modification le 1404614880000
Defilantegod
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#36
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This is similar to this

And most of the posts I have the same reaction to.

For example:
Owlchic a dit :
/no support, if I haven't already.

It's a pointless idea. This could cause lag. It would take a lot to add, and is completely unneeded. As well, don't be so impatient, watch some TV, get food, Idc.

Also, i agree with
Rubyisboss a dit :
I would say /no support
I believe there is a thread that suggested a ghost mode after you died before, and someone made a good point there. It kind of defeats the purpose of the game. You die, you wait until next round. A lot of people would probably jump off just so they could experience ghost mode instead of playing the actual game. Even if there are no perks to being a ghost, I still think it doesn't make much sense. Since the point is to get the cheese and get to the hole, if you die on the way, it only seems fair (to me) that you wait until next round to play again.

Edit: And if a mouse really did want to practice quicker routes or just see how a map works, they could always go to utility or their tribehouse.

Dernière modification le 1404617820000
Araylia
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#37
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I would support it... If a few things were specified.
1) Other mice would NOT see you
2) You would be transparent. (say /watch in a room to see what im talking about)
3) You would not run into shaman objects
4) No, you would not collide.
5) You can only "ghost" if you died within the first minute. You cannot ghost within the last minute of the map?
6) Shaman can see/interact with the ghost mice? To avoid building on them etc.

Honestly I would think it would be cool if all the other "ghosts" could see you, and you could see the "ghosts".
Then this would be seriously, an AMAZING update :)
I do think, however Shamousey makes good points, perhaps ghost mode only would be implemented on vanilla maps? Maybe they could only walk on ghost grounds :O or on top of boards. It would have some small issues that would need ideas, but if this idea could work, it would be awesome :/

Dernière modification le 1404620700000
Janeswdd
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#38
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/support but shamousey makes a good point
Defilantegod
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#39
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Araylia a dit :

3) You would not run into shaman objects
4) No, you would not collide.

What is the point of having this then V
a dit :

6) Shaman can see/interact with the ghost mice? To avoid building on them etc.

Also
a dit :

perhaps ghost mode only would be implemented on vanilla maps?

What is the point of this. A LOT of the vanilla maps need a sham to complete, and with your rule 3, 4, 6 what would be the point of it?

I still find this amazingly pointless
If you can't wait about 1 min, then you have no patience...
Just goto another room or something.
What is the point of adding a feature that is only designed for those who want to I dont even know, move around?
What so you can "hang out in a big group" as someone said.
How is the visual side of playing the game different to the chatting.
Skttyscat
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#40
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/support!!!!
its boring when you have to wait for 1-2mins when you die early .-.
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