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|                    « Censeur »      1411217040000    
 
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 Drgenius a dit : That would be quite redundant and is unneeded in my opinion.  |  
|                    « Citoyen »      1411223040000    
 
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 Safwanrockz a dit : ^this also liam could you rearrange the functions in alphabetical order makes searching easier  |  
|                    « Citoyen »      1411225260000    
 
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|   Thanks Liam! *-*     |  
|                    « Citoyen »      1411239060000    
 
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 Safwanrockz a dit : I don't understand how it would be redundant. Maybe I should clarify, here's an example: a dit : There could be a key at the top, something like a dit : It would also be easier to distinguish different arguments, and on the eyes Dernière modification le 1411248660000  |  
|                    « Censeur »      1411484640000    
 
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|   It's still redundant. I don't want to see a colorful documentation nor do I have to memorize which color is which variable type.     |  
|                    « Citoyen »      1411493820000    
 
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|   Really, why we ca't using chatMessages on tribes? Also, you may make /slua to disable chatMessages in tribehouses for you.    Dernière modification le 1411579080000  |  
|                    « Censeur »      1411500480000    
 
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 mengineer a dit : Because it's incredibly abusable?  |  
|                    « Citoyen »      1411552560000    
 
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 Haruhitastic a dit : This could be dealt with by preceding messages with something like "[~Module]" or limiting text formatting abilities.  |  
|                    « Citoyen »      1411579020000    
 
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|   ^ This. Or Maybe, can't use in for/loops.     |  
|                    « Citoyen »      1411728480000    
 
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|   There is now only one id for the cannon it's 17 and then you have to rotate it .     |  
|                    « Citoyen »      1411732740000    
 
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|   that... sucks man ...     |  
|                    « Consul »      1411734120000    
 
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 Thewav a dit : Thanks for that update, it seems to have broken other modules that rely on cannons like #domination and #ffarace, hopefully they'll all be fixed today.  |  
|                    « Citoyen »      1411751820000    
 
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|   If I link an image to a player ( tfm.exec.addImage( link.png, "%Tigrounette", -30, -30) ) and if a new map begins, is the image removed ?     Same question if the player dies and then is respawned. v Ok thank you :) Dernière modification le 1411754100000  |  
|                    « Citoyen »      1411752000000    
 
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|   Yes and yes.     |  
|                    « Consul »      1412118840000    
 
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|   Added the new shaman object IDs (pokeball, bubble cannon, leafy trampoline and rock anvil).     |  
|                    « Citoyen »      1412559780000    
 
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|   Very cool. I kinda learned something but I didn't get much..    Really cool though! :-)  |  
|                    « Citoyen »      1413049920000    
 
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|   Does anyone know how to watch everyone's x and y? I think you use player.x and player.y but it's not working in my code.     |  
|                    « Censeur »      1413062820000    
 
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|   By saying "watch" do you mean like continually change the value of a variable with the player's coordinates?     |  
|                    « Citoyen »      1413064020000    
 
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|   I mean like if a mouse enters an area, then they get killed.     |  
|                    « Censeur »      1413064680000    
 
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|   Then you'll have to use eventLoop() that triggers every half a second, so you can continually check the player's coordinates (and pythag() for the circular collision):    ax = 200 - X coord of area ay = 200 - Y coord of area ar = 40 - radius of the circular area function eventLoop() for i,v in pairs(tfm.get.room.playerList) do if pythag(v.x, v.y, ax, ay, ar) then tfm.exec.killPlayer(i) end end end function pythag(x1,y1,x2,y2,r) local x=x2-x1 local y=y2-y1 local r=r+r return x*x+y*y<r*r end  |