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Should consumables be nerfed?
Accablant
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So the mistletoes are funny sometimes because you can kiss anyone you want, but the issue is there are people who spam mistletoes at the beginning of maps or near big groups of mice, severely lagging up the game and causing several deaths by mistletoe.

I personally think the Mistletoe should be nerfed so there's a limit to the amount of people who kiss under it (like maybe 4-10) to reduce lag. What do you think?

Anythin
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#21
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Cmorgasn a dit :

The lag is present in any room I've been in with 16 or more players. Are you saying that,instead of fixing the issue, everyone who has the issue should be restricted to rooms of 11-15?

Considering that the majority of players can play the game perfectly fine in a room with 20-25 mice, this will not be an issue for most players. A lot of complaints of lag come from rooms that have 30 or more mice in the room when the consumables are being used. In that case, yes, if you experience lag and you don't like it, you should go to a different room with less mice.

If you lag in a room with more than 16 mice, that's unfortunate. However, I think it's disproportionate to limit the use of these consumables just because of that select group of players. Keep in mind that there are already quite some optimizations available to reduce lag (minimalist mode, no mouse outfits, etc.). If none of these things are sufficient, then perhaps the blame should be directed towards the lower grade computera instead of using them as an excuse to limit everyone's gaming experience.

Cmorgasn a dit :

There is no purpose to using a mass emote consumable within the first 15 seconds of a round, other than to purposely lag other players. There is a purpose to using one after, or using one on a smaller group of friends.

Who decides when it is or is not appropriate to use a consumable? If someone has a reason to use a consumable after 15 seconds from the start, why can't that person have that same reason to use a consumable 1 to 5 seconds after the start? What difference do those few seconds make to the person using the consumable? There really is no difference. If a mouse wants to lag everyone with consumables, they can still do so after 15 seconds, so this suggestion really doesn't solve anything.
Haruhitastic
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#22
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i mean considering the entire goal of tfm was to be low impact on hardware since their primary player base doesnt have up to date computers.... lol....

also what "gaming experience?" gee, throw a ball, ruin someone's shaman turn. e x c i t i n g.
Pumpkin0618
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#23
[Modéré par Dracoleaf, raison : Requested]
Cmorgasn
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#24
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Anythin a dit :
Cmorgasn a dit :

The lag is present in any room I've been in with 16 or more players. Are you saying that,instead of fixing the issue, everyone who has the issue should be restricted to rooms of 11-15?

I think it's disproportionate to limit the use of these consumables just because of that select group of players. Keep in mind that there are already quite some optimizations available to reduce lag (minimalist mode, no mouse outfits, etc.). If none of these things are sufficient, then perhaps the blame should be directed towards the lower grade computera instead of using them as an excuse to limit everyone's gaming experience.

Cmorgasn a dit :

There is no purpose to using a mass emote consumable within the first 15 seconds of a round, other than to purposely lag other players. There is a purpose to using one after, or using one on a smaller group of friends.

Who decides when it is or is not appropriate to use a consumable? If someone has a reason to use a consumable after 15 seconds from the start, why can't that person have that same reason to use a consumable 1 to 5 seconds after the start? What difference do those few seconds make to the person using the consumable? There really is no difference. If a mouse wants to lag everyone with consumables, they can still do so after 15 seconds, so this suggestion really doesn't solve anything.

>Maybe your hardware is bad
I'm gonna go on a limb and say it's not that. Never mind the fact that this is a flash game, and flash is notorious for being a laggy piece of shit. Here's my proof that it literally can't be my hardware, btw.
http://i.imgur.com/uzMFz9N.jpg
Second, your attitude towards a broken mechanic is essentially "deal with it". TFM was developed, and pitched, as a low-resource, hardware inclusive game. You don't need to run a good computer to be able to play the game. Minimalist mode was my first thought when it started happening consistently -- It doesn't solve it. The lag isn't caused by you getting in the range, it's caused by every mouse in the room all at once doing the same animation. Tig never optimized the game for that. It's a glitch, and the solutions are a) Lower the amount of mice affected, b) Delay the activation time, c) Have Tig re-optimize that portion of code. Option c will literally never happen, btw.
Anythin
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#25
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Cmorgasn a dit :

Second, your attitude towards a broken mechanic is essentially "deal with it".

My attitude is that it's not a broken mechanic, nor is it a glitch. The way these consumables behave is intentional and that's how they were coded.
They have never been a problem in a room with less than 25 mice. You can say Tig never optimised the game to work properly with 30+ mice in the room, but really, why should he? There's a reason why the soft cap of a room is 25 mice. It's because after that there's a possibility the game becomes less stable or more laggy. Does that mean the game is unplayable for players with bad computers? Not at all, the only condition is that they avoid really crowded rooms. Is that too much to ask? It's kind of funny that you expect a flash game not to lag under such circumstances (even with all the options to reduce lag already) when you know it's "notorious for being a laggy piece of shit".

Also, my PC specs are not as good as yours and I practically never experience lag while I regularly play in rooms with 25 or more mice. So you must be doing something wrong if you lag in a room with more than 16 mice with those specs.
Lemodile
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#26
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The reason these emotes are laggy to some, while other animated movements like running aren't, is because emotes are not rasterized. They're basically vector images (I'm sure there's a better word for that), which are heavier to process. You can most clearly see this difference when you zoom in, or someone with FunCorp powers enlarges a mouse; the regular animations become pixelated, the heavier vector based graphics like emotes scale along. For a 30x30 px mouse that feature really is quite unnecessary.

As others pointed out, Flash is also seriously aging (and notoriously wasteful with computer resources) and may not be able to handle these things in a efficient manner, causing problems.

In large parts I agree with Cmorgasm as far as the possible solutions go. The only thing I would add is that it's not just up to Tig; optimizing this would require graphical changes. But yes, with those specs you shouldn't lag to begin with even if all of TFM was made vector based.
Cmorgasn
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#27
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Anythin a dit :
Cmorgasn a dit :

Second, your attitude towards a broken mechanic is essentially "deal with it".

My attitude is that it's not a broken mechanic, nor is it a glitch. The way these consumables behave is intentional and that's how they were coded.
They have never been a problem in a room with less than 25 mice. You can say Tig never optimised the game to work properly with 30+ mice in the room, but really, why should he? There's a reason why the soft cap of a room is 25 mice. It's because after that there's a possibility the game becomes less stable or more laggy. Does that mean the game is unplayable for players with bad computers? Not at all, the only condition is that they avoid really crowded rooms. Is that too much to ask? It's kind of funny that you expect a flash game not to lag under such circumstances (even with all the options to reduce lag already) when you know it's "notorious for being a laggy piece of shit".

Also, my PC specs are not as good as yours and I practically never experience lag while I regularly play in rooms with 25 or more mice. So you must be doing something wrong if you lag in a room with more than 16 mice with those specs.

I've put the parts of your post I want to address in bold.
1) You're telling me it was designed to lag players.
2) You're giving me the equivalent of "I don't have the issue, so there is no issue. There is no "doing something wrong" when I'm solid 60FPS at all times, until these particular consumables are used. The items are the issue, not anyone's hardware/internet connection. You're welcome to not support the idea, but to insist that there is no issue is ignorant.
Anythin
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#28
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Cmorgasn a dit :

You're telling me it was designed to lag players.

What I'm saying is that the mistletoe consumable for example was coded to affect all surrounding mice. Claiming that it's a bug or a glitch is wrong since it's doing exactly what it's coded for; it's affecting all mice. It wasn't coded to lag mice, the fact that people experience lag because of it is simply an unintentional side-effect.

Cmorgasn a dit :

You're giving me the equivalent of "I don't have the issue, so there is no issue.

What's ignorant is that you're being adamant that it's a problem on the game's behalf, without looking for other possibilities as to why you experience lag. With the specs you have you should have no problem loading plenty of mice, let alone more than 16. I'm not saying there is no issue, I'm saying that you should look outside the box to find possible causes to your problem. With your specs I find it hard to believe the lag you experience is solely to blame on the usage of consumables.
Cmorgasn
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#29
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Anythin a dit :

What's ignorant is that you're being adamant that it's a problem on the game's behalf, without looking for other possibilities as to why you experience lag. With the specs you have you should have no problem loading plenty of mice, let alone more than 16. I'm not saying there is no issue, I'm saying that you should look outside the box to find possible causes to your problem. With your specs I find it hard to believe the lag you experience is solely to blame on the usage of consumables.

I'm not sure how many times I have to tell you that it only happens with mass-emote consume items, and with events where multiple mice receive items at once. Do you want me to walk you through the troubleshooting steps that prove it's game related?
1) Tried browser (FF, Chrome, Edge) - Lag present
2) Tried standalone (Tig, Baffler, Steam) - Lag present
3) Different computer (laptop) - Lag present
4) Different OS (VM of Win7 for both desktop and laptop) - Lag present
5) Safe mode - Lag present
6) Different server (EN2, ES, BR) - Lag present
7) Wired and wireless connection - Lag present
8) Different hard drive (Tried 7200 RPM WD and 2 different 500GB Samsung SSDs) - Lag present
The issue is not and can not be hardware related. It is 100% an issue within the game itself, as confirmed above by Lemodile.
Yes, the items were coded to affect all surrounding mice, that's the flaw. It shouldn't have been an issue, but as it is, it needs to be addressed and changed, the same way Tig has addressed other faulty features before (Jumping giving you an extra boost over non-jumping players, going into the hole exactly when a round ends resulting in you getting an instant first next round, allowing players to get firsts instantly [hence the 5s rule]). When a feature is bugged, it needs to be fixed. Or should all of those stayed in the game, too, since that's how they were initially coded?
Anythin
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#30
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cmorgasn a dit :

The issue is not and can not be hardware related. It is 100% an issue within the game itself, as confirmed above by Lemodile.

Lemodile a dit :

But yes, with those specs you shouldn't lag to begin with even if all of TFM was made vector based.

I've tried to prove my point, but I cannot compete against tunnel vision. I'll go play my lag-free game with consumables :).
Eaneul
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#31
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/support
Cmorgasn
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#32
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Anythin a dit :
cmorgasn a dit :

The issue is not and can not be hardware related. It is 100% an issue within the game itself, as confirmed above by Lemodile.

Lemodile a dit :

But yes, with those specs you shouldn't lag to begin with even if all of TFM was made vector based.

I've tried to prove my point, but I cannot compete against tunnel vision. I'll go play my lag-free game with consumables :).

What point? You've told me that it could be an outside factor to the game, such as a hardware or software issue. I've listed my trouble-shooting steps, which included various different hardware components, and different software setups. The lag was always linked to the game, even if I tried different means of playing the game. Honestly, all you've accomplished is displayed a shocking lack of understanding for how software/hardware works, and an incredibly dense sense of "doesn't bother me, so let's not change it."
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