XML Documentation |
Anthonyjones « Censeur » 1537967220000
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Drescen a dit : Mmm... I see what I'm doing on it and still same of daylight during !map (code) repeat in #utility, however someone joined on my room then once again for !map (code) and it look got change a background. Now it must be work xD, Thank! o/ Dernière modification le 1537969440000 |
Syrius « Consul » 1538656920000
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Hey, how to use APS="" element? |
Censere « Consul » 1538698200000
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Syrius a dit : After some fiddling around and reading this thread, I think I figured out what it does. It looks like it is a LUA only XML element, used for placing an image on the map, which is only visible under certain conditions. It only works if the map is loaded in Lua. Syntax APS="image,???,x,y,ax,ay,ix,iy"
This is quite confusing, so here's an example. Code XML 1 APS="165e9e21f73.png,0,100,100,600,200,0,0" Explanation What happens here is
And a working Lua script to show in the tribehouse the above example (just paste into Lua box and submit). The lighter blue rectangle is where the image will not be visible (this is between (100,100) and (700,300) as the example above says. Code Lua 1 tfm.exec.newGame('<C><P APS="165e9e21f73.png,0,100,100,600,200,0,0" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="600" o="7581a6" X="400" c="4" Y="200" T="12" H="200" /><S L="100" H="100" X="410" Y="370" T="0" P="0,0,0.3,0.2,-45,0,0,0" /><S L="400" X="600" H="100" Y="340" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="800" H="100" X="400" Y="420" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="280" X="750" /></D><O><O C="7" Y="360" P="0" X="160" /></O></Z></C>') Dernière modification le 1538698440000 |
Papero « Citoyen » 1538808840000
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Doesn't even mention multiple mice spawns?? |
Vintage « Consul » 1538817060000
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For the APS element, is there any possible way to set the image to background? |
Kimsterjay « Consul » 1538879520000
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Papero a dit : It's listed as an example under the normal mouse spawn tag since they use the same tag. |
Censere « Consul » 1538950920000
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Vintage a dit : I don't think so at this point. I think the intended use of the tag is to be used as "exterior" images, so the image will disappear once someone goes behind it. Bolodefchoco#0000 has asked for information from the admins on the parameters of the APS tag, so as soon as he gets this info I will add the APS tag to the documentation. (Currently we do not know what the second parameter is) Dernière modification le 1538951100000 |
Papero « Citoyen » 1539197400000
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Kimsterjay a dit : It's not explained. Nevermind I overlooked it XD Drescen a dit : which parameter exactly? Jaackster a dit : though quoting from what someone managed to get in the past when the tag was first found out it seems the second parameter was placed as 1 there. I'm throwing a guess that its a foreground background toggle w.r.t. mice (will check once I reach home) Dernière modification le 1539206040000 |
Bhvana « Censeur » 1549126560000
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How to make +1 and death tokens? |
Kimsterjay « Consul » 1549238340000
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Bhavyav a dit : Once you put the defilante tag in your XML; Runes will become boosters Balls will become +1 coins Left rotating blue anchors will become trampolines Right rotating blue anchors will become death tokens More information on defilante is here |
Bhvana « Censeur » 1552780320000
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Vintage a dit : No? I don't know but I believe no. |
Grapess « Citoyen » 1583439060000
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How to make cheese like @7606444's cheese? |
Kimsterjay « Consul » 1583458200000
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Grapess a dit : You have to add dodue="" in between </P > tag of the XML. Example a dit : |
Wolnyjapro « Citoyen » 1587295320000
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How to export map to the server without cheese? Or is there another way to save code that map? |
Bhvana « Censeur » 1587674880000
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Wolnyjapro a dit : Export it as tribe house to do it without cheese. To save the code, put it in a text document and save the document. |
Refletz « Citoyen » 1601930100000
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Great Tutorial! |
Bisammoeen14 « Citoyen » 1608990120000
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tutorial with Dernière modification le 1612420740000 |
Bisammoeen14 « Citoyen » 1612420020000
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#Module really Shamousey Utility with you reload="true" <C><P reload="true" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="295" X="408" H="26" Y="390" T="0" /></S><D><DS Y="365" X="411" /></D><O /></Z></C> https://prnt.sc/y8fv1m looks you now ! ----------------------------------------------------- Title really shamousey utility with you mapname title="here mapname" <C><P title="Tutorial"/><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="254" X="403" H="45" Y="393" T="0" /></S><D><DS Y="356" X="404" /></D><O /></Z></C> https://prnt.sc/y8gj27 looks you now ! |
Bisammoeen14 « Citoyen » 1612420680000
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How You xml need really get tribe house Bolodefchoco --Creator: Bolodefchoco --Made in: 17/07/2015 --Last update: 20/10/2019 --[[ Notes: Does: Captura o XML de um mapa (Exceto vanillas) Keys: P --> Recarrega o mapa atual. Espaço --> Captura o XML e imprime-o em #lua ]]-- do local _, err = pcall(nil) local roomOwner = string.match(err, "(.-)%.") system.bindKeyboard(roomOwner, 32, true) system.bindKeyboard(roomOwner, 80, true) end tfm.exec.newGame("#1") eventKeyboard = function(_, key) if key == 80 then -- P, loads the same map tfm.exec.newGame(tfm.get.room.currentMap) else -- Space, print XML local xml = tfm.get.room.xmlMapInfo if xml then xml = xml.xml -- Minify xml = string.gsub(xml, ",0+,", ",,") xml = string.gsub(xml, "(%D)0+(%.)", "%1%2") xml = string.gsub(xml, ",0+(%D)", "%1") -- Fix xml = string.gsub(xml, "<", "<") -- Display print("<R>" .. tfm.get.room.currentMap .. "'s XML:") for s = 1, #xml, 4500 do print(string.sub(xml, s, s + 4499)) end end end end Key : P respawn with map Key : space xml you map here ------------------------------------------- https://prnt.sc/y8h1h2 Click #Lua https://prnt.sc/y8haj1 space Key here with https://prnt.sc/y8hktk xml copy [No red] [Yes green] looks you with https://prnt.sc/y8hrwv xml with map you give really here Next |
Gabriel_dual « Citoyen » 1614703500000
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well ppl how i can put the weird cheese that i can accumulate ( like the new vanilla maps)? if someone know how to do it or the xml to do it pls can answer <3 ty |