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[Module] #rivals |
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Sklag a dit : if you don't like something you can change it |
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@7897388 - <C><P F="5" /><Z><S><S L="80" X="80" H="10" Y="340" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="80" H="10" X="720" Y="340" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="72" H="150" X="620" Y="420" T="1" P="0,0,0,0.2,40,0,0,0" /><S L="72" X="180" H="150" Y="420" T="1" P="0,0,0,0.2,-40,0,0,0" /><S L="160" X="80" H="60" Y="370" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="160" H="60" X="720" Y="370" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="200" X="400" H="40" Y="295" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="360" X="400" H="40" Y="130" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="40" X="240" H="140" Y="220" T="9" P="0,0,,,,0,0,0" /><S L="40" H="140" X="560" Y="220" T="9" P="0,0,,,,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="1365" o="6a7495" X="400" c="4" Y="535" T="12" H="270" /></S><D><DS Y="260" X="400" /><P X="560" Y="110" T="208" P="0,0" /><P X="480" Y="310" T="209" P="0,0" /><P X="320" Y="125" T="210" P="0,0" /><P X="310" Y="110" T="194" P="0,0" /><P X="780" Y="340" T="186" P="0,0" /><P X="145" Y="340" T="143" P="0,0" /><P X="660" Y="345" T="51" P="0,0" /></D><O /></Z></C> @7897391 - <C><P /><Z><S><S L="480" X="400" H="40" Y="380" T="10" P="0,0,0.3,0,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" H="100" c="4" Y="310" T="5" X="260" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" X="540" c="4" Y="310" T="5" H="100" /><S L="50" H="10" X="120" Y="370" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="50" X="680" H="10" Y="370" T="2" P="0,0,0,1.1,0,0,0,0" /><S X="400" L="40" H="100" c="4" Y="180" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="320" H="40" X="400" Y="240" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="80" H="30" X="120" Y="385" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" X="680" H="30" Y="385" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" H="30" X="400" Y="120" T="10" P="0,0,0.3,0,0,0,0,0" /></S><D><P X="0" Y="0" T="133" P="0,0" /><DS Y="345" X="400" /><P X="165" Y="360" T="44" P="0,0" /><P X="635" Y="360" T="44" P="0,0" /><P X="530" Y="330" T="111" P="0,0" /><P X="470" Y="105" T="106" P="0,0" /><P X="550" Y="220" T="113" P="0,0" /><P X="260" Y="220" T="116" P="0,0" /><P X="390" Y="365" T="172" P="0,0" /><P X="165" Y="150" T="179" P="0,0" /></D><O /></Z></C> @7897394 - 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I thought of a self-sustaining class, as we don't have any that really fit that category so far: Character Concept: Easter Bunny ![]() Rotten Egg - C Jumps higher than normal and drops a rotten egg at the location where the skill was used, this egg will explode after 3 seconds dealing 15 damage to all enemies around it. (The egg can have its trajectory altered by player attacks, just like the Cheese bombs.) Sleepy Time - V Immediately sleeps on the battlefield for three seconds, while sleeping decreases own damage count by 10% every second (30% total). The Easter Bunny cannot move or attack while sleeping, but it can still be attacked by other players! Holy Egg - F Spawns a healing holy egg that lasts for 10 seconds and decreases the Easter Bunny's damage count by 4% every second (40% total) whenever he is near the holy egg. The holy egg cannot be touched and remains fixed in its spawn location (Exactly like Indiana's bonfire). Reference of what the Holy Egg could look like in-game: ![]() Dernière modification le 28/02/2022 01:32 |
![]() ![]() « Citoyen » 28/02/2022 09:52
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Eden a dit : Good idea, definitely will be in some update! |
![]() ![]() « Citoyen » 28/02/2022 20:57
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I was thinking about an Ice Character and i came up with this: Character Concept: Snowman ![]() Dash (Ability 1): Pushes you forward. If you hold the ↓arrow you will sumonn an ice cube that boosts you up. Avalanche (Ability 2): You throw 3 snowballs that deals 5 damage each and slows enemies for 1 second. The slowing effect can stack for 3 seconds. Snowman (Ability 3): Summon a snowman that explodes when touched, dealing 20 damage and freezing effect. You can't summon more than 1 snowman. If you hold down the ↑ arrow, it will create a blizzard above your head that restores 2% shield for 5 seconds and makes you unable to attack. Blizzard slows enemies. PS: The Slowing effect takes 30% off mouse speed and puts a 0.5 second cooldown on attack speed (you can change this if you want) Dernière modification le 28/02/2022 21:25 |
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i make other ![]() Bones Bullet - C Can fire arrows as if they were bullets from shots at a medium speed every 10 seconds after which you can't move for 2 seconds. Levitation - F Every 15 seconds the gravity of tfm.exec.setPlayerGravityScale becomes 0.6 and lasts for 5 seconds Fast Defense - V It creates a barrier in all differences that when it gets close and thrown away and lasts for 4 seconds and can be executed every 30 seconds, however it cannot be moved in 5 seconds. |
![]() ![]() « Citoyen » 01/03/2022 05:34
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Wow a lot of ideas, one day I should do an update focused at adding new characters. :D |
![]() ![]() « Citoyen » 04/03/2022 16:43
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Update 1.2 - 3 new leadeborads (overall, matches, ranks) - leaderboards have special informations (for example ratio) - winner gets a rank according to how well he play - pictures of players in the game are now displayed correctly - chat no longer write "you are not roomadmin" for no reason - better UI |
![]() ![]() « Consul » 07/03/2022 18:33
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Good game and good attacks hufdasr really did a good job thumbs up for the huf and even those who create languages for the game and characters and maps just so on |
![]() ![]() « Citoyen » 18/03/2022 17:16
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Berry a dit : Added to the experimental maps, you can contact me in game to get a trophy. |
![]() ![]() « Citoyen » 21/03/2022 17:39
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Update 1.3 - new character Oracle! - 3 new experimental maps (by Berry#7522, Star#8558 and Hufdasr#0000) - roomadmin is chosen in a new way, if you want to be room admin, type /room #rivals(any number)(your name) - room admin can enable experimental maps in the settings - sudden death (room admin can disable sudden death in the settings) - [fixed] players can no longer overload the game by repeatedly opening and closing tables - [fixed] the key setting are displayed correctly after binding reset - [fixed] overall score on the other players' profiles are now displayed correctly |
![]() ![]() « Citoyen » 04/06/2022 16:48
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Update 1.4 - new character Flower! - 3 new normal maps by Star#8558 - 3 new experimental maps by Star#8558 - room admin can select the map of the next round in the settings. They also can select any map with the command "!map @[map code]". However, command disables statistics saving - room admin has a new option in the settings that can disable statistics saving - Drekkemaus' third skill (rage) cooldown is increased and the attack is shorter by one second - optimized Prof's first skill (alchemist), 3 test tubes appear instead of 1 - optimized Prof's second skill (pencil) - optimized Oracle's first skill (cloud) player movement - Oracle has a new attack for the third ability (wind), if you hold the ↓ arrow, you throw a gravity bomb, which explodes after a while and pulls all opponents within range plus deals 10 damage to them. - improved Help UI - the message for newcomers includes instructions on how to make your own room - [fixed] if you come to the lobby, you see what characters the players have chosen |
![]() ![]() « Citoyen » 27/07/2022 08:52
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Update 1.5 - #rivals is official module now! You can earn cheese by winning the match! - new tournament mode! - new RU, UA, SK, TR, ES translations! - new character Papaille! - 3 new official maps - new experimental map - community selection - improved UI - Shaman's second skill (spirit) damage is decreased to 25% - Drekkemau's second skill (Life Steal) damage is decreased to 11% - Drekkemau's third skill (rage) is longer by 1 second but damage is decreased to 7% Dernière modification le 25/09/2022 17:48 |
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Berry a dit : |
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Map :@7918799 (edit @7917967) <C><P F="1" /><Z><S><S X="53" P="0,0,20,0.2,90,0,0,0" L="60" H="10" Y="308" T="4" /><S X="60" P="0,0,0.1,0.2,0,0,0,0" L="18" H="65" Y="306" T="7" /><S X="201" P="0,0,0.1,0.2,0,0,0,0" L="17" H="65" Y="145" T="7" /><S X="500" P="0,0,0,1.1,0,0,0,0" L="79" H="10" Y="382" T="2" /><S X="340" P="0,0,0.1,0.2,0,0,0,0" L="17" H="65" Y="308" T="7" /><S X="200" P="0,0,0.1,0.2,0,0,0,0" L="298" H="50" Y="253" T="7" /><S X="180" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="250" Y="392" T="7" /><S X="659" P="0,0,0.1,0.2,0,0,0,0" L="18" H="65" Y="218" T="7" /><S X="181" P="0,0,0.1,0.2,0,0,0,0" L="363" H="40" Y="112" T="7" /><S X="500" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="150" Y="395" T="7" /><S X="725" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="150" Y="175" T="7" /><S X="725" P="0,0,0.1,0.2,90,0,0,0" L="17" H="150" Y="321" T="7" /><S X="630" P="0,0,,,,0,0,0" L="40" H="170" Y="245" T="9" /></S><D><P P="0,0" X="767" Y="161" T="267" /><P P="0,1" X="774" Y="316" T="80" /><P P="0,0" X="128" Y="230" T="8" /><P P="0,0" X="438" Y="70" T="220" /><P P="0,0" X="344" Y="125" T="209" /><P P="0,0" X="651" Y="326" T="159" /><P X="310" P="0,0" Y="78" T="106" /><P X="301" P="0,0" Y="94" T="106" /><P P="0,0" X="660" Y="184" T="107" /><P P="0,0" X="145" Y="247" T="110" /><P P="0,0" X="570" Y="380" T="44" /><P P="0,0" X="114" Y="377" T="4" /><P P="0,1" X="705" Y="70" T="222" /><P P="0,0" X="280" Y="377" T="2" /><P P="0,0" X="322" Y="93" T="106" /><P P="0,0" X="84" Y="94" T="5" /><P P="0,0" X="187" Y="92" T="0" /><P P="0,0" X="134" Y="90" T="3" /><P P="0,0" X="141" Y="377" T="11" /><P P="0,0" X="220" Y="377" T="12" /><P P="0,0" X="688" Y="74" T="155" /><DS Y="363" X="500" /><P X="442" P="0,0" Y="380" T="55" /></D><O /></Z></C> Dernière modification le 27/10/2022 11:39 |
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Map:@7918849 <C><P F="8" /><Z><S><S P="0,0,0,0.2,40,0,0,0" L="45" X="40" H="45" Y="110" T="1" /><S P="0,0,0,0.2,-40,0,0,0" L="45" X="760" H="45" Y="110" T="1" /><S P="0,0,0.3,0,0,0,0,0" L="145" X="72" H="10" Y="140" T="19" /><S P="0,0,0.3,0,0,0,0,0" L="145" X="727" H="10" Y="140" T="19" /><S P="0,0,0.1,0.2,0,0,0,0" L="35" X="676" H="34" Y="217" T="7" /><S P="0,0,0,1.1,0,0,0,0" L="80" X="400" H="10" Y="275" T="2" /><S P="0,0,,,,0,0,0" L="800" X="400" H="122" Y="384" T="9" /><S P="0,0,0.3,0.2,0,0,0,0" L="120" X="200" H="94" Y="187" T="8" /><S P="0,0,0.1,0.2,0,0,0,0" L="83" X="400" H="70" N="" Y="310" T="7" /><S P="0,0,0.3,0.2,0,0,0,0" L="120" X="600" H="94" Y="187" T="8" /><S P="0,0,0.1,0.2,0,0,0,0" L="173" X="86" H="34" Y="124" T="7" /><S P="0,0,0.1,0.2,0,0,0,0" L="35" X="241" H="34" Y="124" T="7" /><S P="0,0,0.1,0.2,0,0,0,0" L="173" X="713" H="34" Y="124" T="7" /><S P="0,0,0.1,0.2,0,0,0,0" L="35" X="558" H="34" Y="124" T="7" /><S P="0,0,0.1,0.2,0,0,0,0" L="35" X="123" H="34" Y="217" T="7" /><S P="0,0,,,,0,0,0" L="47" X="23" H="119" Y="263" T="9" /><S P="0,0,,,,0,0,0" L="47" X="776" H="119" Y="263" T="9" /></S><D><DS Y="258" X="400" /></D><O /></Z></C> |
![]() ![]() « Citoyen » 05/11/2022 12:12
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Update 1.6 - New teams gamemode! (room admins can set up to 5 teams in the settings) - 6 new official maps (by Kaneki_antik#2295, Zad#2325, Adel31_dz#6982, Sparky#7835, Bager_90#0000 and Wizardamani0#6277) - 2 new experimental maps (by Ahmed10amir#1830 and Hassan#4158) - tournament mode has new settings which can limit the maximum number of players in a round - in the map selection you can see the map creators - improved !tribeadmin command - optimized "no statistics saving" setting - in !help is information about game modes - messages from rivals room start with "[#rivals]" - improved basic attack animation - [fixed] the slider in the tournament participants list should now work correctly - [fixed] tournamend mode now correctly announces names of disqualified players - [fixed] Indiana's second skill (torch) has no longer infinite -Y range |
![]() ![]() « Citoyen » 07/11/2022 09:40
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![]() ![]() « Citoyen » 07/11/2022 15:55
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Map Code:@7920090 Map Xml: <C><P F="0" /><Z><S><S P="0,0,0,0.2,-60,0,0,0" L="19" X="28" H="44" Y="58" T="1" /><S P="0,0,0,0.2,-60,0,0,0" L="19" X="169" H="44" Y="266" T="1" /><S P="0,0,0.3,0,-30,0,0,0" L="15" X="768" H="35" Y="305" T="19" /><S P="0,0,0,0.2,-30,0,0,0" L="45" X="750" H="45" Y="310" T="1" /><S P="0,0,0,0.2,30,0,0,0" L="45" X="109" H="45" Y="210" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="35" X="668" H="70" Y="365" T="1" /><S P="0,0,0,0.2,30,0,0,0" L="45" X="95" H="45" Y="92" T="1" /><S P="0,0,0,0.2,-40,0,0,0" L="50" X="754" H="50" Y="94" T="1" /><S P="0,0,0,1.1,0,0,0,0" L="122" X="305" H="10" Y="328" T="2" /><S P="0,0,0,0.2,40,0,0,0" L="156" X="648" H="38" Y="167" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="225" X="688" H="40" Y="111" T="1" /><S P="0,0,,,,0,0,0" L="55" X="612" H="191" Y="297" T="9" /><S P="0,0,0,1.2,0,0,0,0" L="75" X="612" H="43" Y="414" T="2" /><S P="0,0,0,0.2,0,0,0,0" L="191" X="305" H="75" Y="367" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="74" X="64" H="241" Y="299" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="45" X="328" H="45" Y="127" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="45" X="777" H="45" Y="276" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="45" X="64" H="45" Y="83" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="45" X="778" H="45" Y="68" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="35" X="493" H="70" Y="369" T="1" /><S P="0,0,,,,0,0,0" L="80" X="545" H="18" Y="280" T="9" /></S><D><P X="382" P="0,0" Y="298" T="189" /><P X="478" P="0,1" Y="66" T="222" /><DS Y="312" X="308" /><P X="460" P="0,0" Y="67" T="155" /><P X="665" P="0,0" Y="331" T="151" /><P X="326" P="0,0" Y="147" T="209" /><P X="781" P="0,0" Y="253" T="143" /><P X="646" P="0,0" Y="92" T="140" /><P X="780" P="0,0" Y="50" T="142" /><P X="231" P="0,0" Y="330" T="55" /><P X="65" P="0,0" Y="182" T="50" /><P P="0,0" X="156" Y="494" T="51" /><P P="0,0" X="752" Y="126" T="54" /><P P="0,0" X="64" Y="62" T="208" /><P X="493" P="0,0" Y="332" T="3" /><P X="328" P="0,0" Y="109" T="258" /><P X="381" P="0,0" Y="331" T="196" /><P X="670" P="0,0" Y="204" T="110" /><P X="208" P="0,0" Y="34" T="220" /><P Y="379" P="0,0" C="faff" X="438" T="131" /></D><O /></Z></C> |
![]() ![]() « Censeur » 09/11/2022 19:43
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Hello,i have an idea: "can you make the admin can lock any characters if he want" i want this because sometimes they all play with some strong characters. also you need to add NEW Characters. call me in discord for more information about the new characters ideas. your Friend WIZ |