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  • [Module] #rivals
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[Module] #rivals
Sklag
« Citoyen »
1645896120000
    • Sklag#2552
    • Profil
    • Derniers messages
    • Tribu
#21
  1
Sklag a dit :
I know this character is not familiar with any event so if you want you can change the character's name and image

https://i.imgur.com/iwCY8An.png Name: Assasin
Bullet - C

Can fire arrows as if they were bullets from shots at a medium speed every 10 seconds after which you can't move for 2 seconds.

Levitation - F

Every 15 seconds the gravity of tfm.exec.setPlayerGravityScale becomes 0.6 and lasts for 5 seconds

Fast Defense - V

It creates a barrier in all differences that when it gets close and thrown away and lasts for 4 seconds and can be executed every 30 seconds, however it cannot be moved in 5 seconds.

if you don't like something you can change it
Lynet
« Censeur »
1645973400000
    • Lynet#8558
    • Profil
    • Derniers messages
#22
  4
@7897388 - <C><P F="5" /><Z><S><S L="80" X="80" H="10" Y="340" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="80" H="10" X="720" Y="340" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="72" H="150" X="620" Y="420" T="1" P="0,0,0,0.2,40,0,0,0" /><S L="72" X="180" H="150" Y="420" T="1" P="0,0,0,0.2,-40,0,0,0" /><S L="160" X="80" H="60" Y="370" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="160" H="60" X="720" Y="370" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="200" X="400" H="40" Y="295" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="360" X="400" H="40" Y="130" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="40" X="240" H="140" Y="220" T="9" P="0,0,,,,0,0,0" /><S L="40" H="140" X="560" Y="220" T="9" P="0,0,,,,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="1365" o="6a7495" X="400" c="4" Y="535" T="12" H="270" /></S><D><DS Y="260" X="400" /><P X="560" Y="110" T="208" P="0,0" /><P X="480" Y="310" T="209" P="0,0" /><P X="320" Y="125" T="210" P="0,0" /><P X="310" Y="110" T="194" P="0,0" /><P X="780" Y="340" T="186" P="0,0" /><P X="145" Y="340" T="143" P="0,0" /><P X="660" Y="345" T="51" P="0,0" /></D><O /></Z></C>

@7897391 - <C><P /><Z><S><S L="480" X="400" H="40" Y="380" T="10" P="0,0,0.3,0,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" H="100" c="4" Y="310" T="5" X="260" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" X="540" c="4" Y="310" T="5" H="100" /><S L="50" H="10" X="120" Y="370" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="50" X="680" H="10" Y="370" T="2" P="0,0,0,1.1,0,0,0,0" /><S X="400" L="40" H="100" c="4" Y="180" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="320" H="40" X="400" Y="240" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="80" H="30" X="120" Y="385" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" X="680" H="30" Y="385" T="5" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" H="30" X="400" Y="120" T="10" P="0,0,0.3,0,0,0,0,0" /></S><D><P X="0" Y="0" T="133" P="0,0" /><DS Y="345" X="400" /><P X="165" Y="360" T="44" P="0,0" /><P X="635" Y="360" T="44" P="0,0" /><P X="530" Y="330" T="111" P="0,0" /><P X="470" Y="105" T="106" P="0,0" /><P X="550" Y="220" T="113" P="0,0" /><P X="260" Y="220" T="116" P="0,0" /><P X="390" Y="365" T="172" P="0,0" /><P X="165" Y="150" T="179" P="0,0" /></D><O /></Z></C>

@7897394 - <C><P /><Z><S><S L="101" X="110" H="203" Y="425" T="1" P="0,0,0,0.2,50,0,0,0" /><S L="80" X="235" H="160" Y="360" T="10" P="0,0,0.3,0,-90,0,0,0" /><S L="80" H="160" X="565" Y="360" T="10" P="0,0,0.3,0,90,0,0,0" /><S L="110" X="400" H="30" Y="335" T="2" P="0,0,0,1.2,0,0,0,0" /><S L="40" X="325" H="80" Y="360" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="40" H="80" X="475" Y="360" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="101" H="203" X="690" Y="425" T="1" P="0,0,0,0.2,-50,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="1143" o="6a7495" X="415" c="4" Y="500" T="12" H="200" /><S L="160" X="240" H="40" Y="190" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="160" H="40" X="555" Y="190" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="280" X="400" H="35" Y="75" T="10" P="0,0,0.3,0,0,0,0,0" /></S><D><P C="712023,3d2212" Y="0" T="117" X="0" P="0,0" /><DS Y="305" X="400" /><P X="400" Y="175" T="112" P="0,0" /><P X="230" Y="320" T="115" P="0,0" /><P X="570" Y="320" T="118" P="0,0" /><P X="395" Y="80" T="116" P="0,0" /><P X="715" Y="77" T="179" P="0,0" /><P X="160" Y="320" T="44" P="0,0" /><P X="640" Y="320" T="44" P="0,0" /></D><O /></Z></C>

@7897400 - <C><P F="1" /><Z><S><S L="89" X="400" H="10" Y="330" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="400" X="400" H="70" Y="365" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="60" X="400" H="60" Y="160" T="1" P="0,0,0,0.2,45,0,0,0" /><S L="40" X="710" H="180" Y="150" T="18" P="0,0,0.3,0.2,-90,0,0,0" /><S L="40" H="180" X="90" Y="150" T="18" P="0,0,0.3,0.2,90,0,0,0" /><S L="40" X="20" H="100" Y="350" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" H="100" X="780" Y="350" T="18" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="310" X="400" /><P X="155" Y="130" T="132" P="0,0" /><P X="254" Y="332" T="148" P="0,0" /><P X="545" Y="331" T="148" P="0,0" /><P X="720" Y="65" T="218" P="0,0" /><P X="705" Y="170" T="247" P="0,0" /><P X="20" Y="300" T="263" P="0,1" /></D><O /></Z></C>

@7897407 - <C><P /><Z><S><S L="80" X="400" H="10" Y="350" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="200" X="400" H="50" Y="375" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="59" X="300" H="101" Y="380" T="1" P="0,0,0,0.2,-70,0,0,0" /><S L="59" X="495" H="101" Y="380" T="1" P="0,0,0,0.2,70,0,0,0" /><S L="65" H="160" X="585" Y="405" T="1" P="0,0,0,0.2,-60,0,0,0" /><S L="65" X="210" H="160" Y="405" T="1" P="0,0,0,0.2,60,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="1245" o="6a7495" X="417" c="4" Y="560" T="12" H="320" /><S L="240" X="140" H="40" Y="145" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="240" H="40" X="660" Y="145" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="120" X="140" H="30" Y="265" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="120" H="30" X="660" Y="265" T="11" P="0,0,0.05,0.1,0,0,0,0" /></S><D><P X="0" Y="0" T="138" P="0,0" /><P X="660" Y="250" T="143" P="0,0" /><P X="400" Y="355" T="144" P="0,0" /><P X="105" Y="250" T="260" P="0,0" /><P X="655" Y="125" T="258" P="0,0" /><P X="75" Y="164" T="58" P="0,0" /><P X="220" Y="125" T="52" P="0,0" /><P X="35" Y="125" T="3" P="0,0" /><DS Y="330" X="400" /></D><O /></Z></C>

@7897411 - <C><P F="2" /><Z><S><S L="59" X="210" H="141" Y="405" T="1" P="0,0,0,0.2,-30,0,0,0" /><S L="59" H="141" X="590" Y="405" T="1" P="0,0,0,0.2,30,0,0,0" /><S L="80" H="10" X="100" Y="330" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="200" H="70" X="100" Y="365" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" X="700" H="10" Y="330" T="2" P="0,0,0,1.1,0,0,0,0" /><S L="200" X="700" H="70" Y="365" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" H="230" X="400" Y="285" T="9" P="0,0,,,,0,0,0" /><S L="160" H="35" X="280" Y="185" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" X="520" H="35" Y="185" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S L="240" H="35" X="400" Y="75" T="18" P="0,0,0.3,0.2,0,0,0,0" /><S H="350" L="1365" o="6a7495" X="415" c="4" Y="575" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><P P="0,0" Y="165" T="244" X="595" /><P P="0,0" Y="170" T="241" X="210" /><P P="0,0" Y="330" T="234" X="30" /><P P="0,0" Y="325" T="223" X="700" /><P P="0,0" Y="95" T="219" X="715" /><P P="0,0" Y="75" T="218" X="110" /><P P="0,0" Y="365" T="148" X="165" /><P P="0,0" Y="330" T="132" X="630" /><DS Y="315" X="165" /></D><O /></Z></C>
Eden
« Citoyen »
1646011080000
    • Eden#7809
    • Profil
    • Derniers messages
#23
  4
I thought of a self-sustaining class, as we don't have any that really fit that category so far:

Character Concept: Easter Bunny

https://i.imgur.com/4wT6AaM.png

Rotten Egg - C

Jumps higher than normal and drops a rotten egg at the location where the skill was used, this egg will explode after 3 seconds dealing 15 damage to all enemies around it. (The egg can have its trajectory altered by player attacks, just like the Cheese bombs.)

Sleepy Time - V

Immediately sleeps on the battlefield for three seconds, while sleeping decreases own damage count by 10% every second (30% total). The Easter Bunny cannot move or attack while sleeping, but it can still be attacked by other players!

Holy Egg - F

Spawns a healing holy egg that lasts for 10 seconds and decreases the Easter Bunny's damage count by 4% every second (40% total) whenever he is near the holy egg. The holy egg cannot be touched and remains fixed in its spawn location (Exactly like Indiana's bonfire).

Reference of what the Holy Egg could look like in-game:

https://i.imgur.com/PVMhIZy.jpg

Dernière modification le 1646011920000
Hufdasr
« Citoyen »
1646041920000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#24
  5
Eden a dit :
I thought of a self-sustaining class, as we don't have any that really fit that category so far:

Character Concept: Easter Bunny

https://i.imgur.com/4wT6AaM.png

Rotten Egg - C

Jumps higher than normal and drops a rotten egg at the location where the skill was used, this egg will explode after 3 seconds dealing 15 damage to all enemies around it. (The egg can have its trajectory altered by player attacks, just like the Cheese bombs.)

Sleepy Time - V

Immediately sleeps on the battlefield for three seconds, while sleeping decreases own damage count by 10% every second (30% total). The Easter Bunny cannot move or attack while sleeping, but it can still be attacked by other players!

Holy Egg - F

Spawns a healing holy egg that lasts for 10 seconds and decreases the Easter Bunny's damage count by 4% every second (40% total) whenever he is near the holy egg. The holy egg cannot be touched and remains fixed in its spawn location (Exactly like Indiana's bonfire).
(...)

Good idea, definitely will be in some update!
Enverhoxha
« Citoyen »
1646081820000
    • Enverhoxha#5921
    • Profil
    • Derniers messages
#25
  5
I was thinking about an Ice Character and i came up with this:

Character Concept: Snowman

https://i.imgur.com/kQKEKBK.png


Dash (Ability 1): Pushes you forward. If you hold the ↓arrow you will sumonn an ice cube that boosts you up.

Avalanche (Ability 2): You throw 3 snowballs that deals 5 damage each and slows enemies for 1 second. The slowing effect can stack for 3 seconds.

Snowman (Ability 3): Summon a snowman that explodes when touched, dealing 20 damage and freezing effect. You can't summon more than 1 snowman. If you hold down the ↑ arrow, it will create a blizzard above your head that restores 2% shield for 5 seconds and makes you unable to attack. Blizzard slows enemies.

PS: The Slowing effect takes 30% off mouse speed and puts a 0.5 second cooldown on attack speed (you can change this if you want)

Dernière modification le 1646083500000
Sklag
« Citoyen »
1646095260000
    • Sklag#2552
    • Profil
    • Derniers messages
    • Tribu
#26
  3
i make other
https://i.imgur.com/qFn7xhD.png Name: Skeletron
Bones Bullet - C

Can fire arrows as if they were bullets from shots at a medium speed every 10 seconds after which you can't move for 2 seconds.

Levitation - F

Every 15 seconds the gravity of tfm.exec.setPlayerGravityScale becomes 0.6 and lasts for 5 seconds

Fast Defense - V

It creates a barrier in all differences that when it gets close and thrown away and lasts for 4 seconds and can be executed every 30 seconds, however it cannot be moved in 5 seconds.
Hufdasr
« Citoyen »
1646112840000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#27
  5
Wow a lot of ideas, one day I should do an update focused at adding new characters. :D
Hufdasr
« Citoyen »
1646412180000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#28
  5
Update 1.2
- 3 new leadeborads (overall, matches, ranks)
- leaderboards have special informations (for example ratio)
- winner gets a rank according to how well he play
- pictures of players in the game are now displayed correctly
- chat no longer write "you are not roomadmin" for no reason
- better UI
Capihnizdo91
« Consul »
1646677980000
    • Capihnizdo91#7916
    • Profil
    • Derniers messages
    • Tribu
#29
  10
Good game and good attacks hufdasr really did a good job thumbs up for the huf and even those who create languages ​​for the game and characters and maps just so on
Hufdasr
« Citoyen »
1647623760000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#30
  2
Berry a dit :
Also submitting map as well :3

@7896793

Added to the experimental maps, you can contact me in game to get a trophy.
Hufdasr
« Citoyen »
1647884340000
    • Hufdasr#0000
    • Profil
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    • Tribu
#31
  4
Update 1.3
- new character Oracle!
- 3 new experimental maps (by Berry#7522, Star#8558 and Hufdasr#0000)
- roomadmin is chosen in a new way, if you want to be room admin, type /room #rivals(any number)(your name)
- room admin can enable experimental maps in the settings
- sudden death (room admin can disable sudden death in the settings)
- [fixed] players can no longer overload the game by repeatedly opening and closing tables
- [fixed] the key setting are displayed correctly after binding reset
- [fixed] overall score on the other players' profiles are now displayed correctly
Hufdasr
« Citoyen »
1654361280000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#32
  4
Update 1.4
- new character Flower!
- 3 new normal maps by Star#8558
- 3 new experimental maps by Star#8558
- room admin can select the map of the next round in the settings. They also can select any map with the command "!map @[map code]". However, command disables statistics saving
- room admin has a new option in the settings that can disable statistics saving
- Drekkemaus' third skill (rage) cooldown is increased and the attack is shorter by one second
- optimized Prof's first skill (alchemist), 3 test tubes appear instead of 1
- optimized Prof's second skill (pencil)
- optimized Oracle's first skill (cloud) player movement
- Oracle has a new attack for the third ability (wind), if you hold the ↓ arrow, you throw a gravity bomb, which explodes after a while and pulls all opponents within range plus deals 10 damage to them.
- improved Help UI
- the message for newcomers includes instructions on how to make your own room
- [fixed] if you come to the lobby, you see what characters the players have chosen
Hufdasr
« Citoyen »
1658911920000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#33
  3
Update 1.5
- #rivals is official module now! You can earn cheese by winning the match!
- new tournament mode!
- new RU, UA, SK, TR, ES translations!
- new character Papaille!
- 3 new official maps
- new experimental map
- community selection
- improved UI
- Shaman's second skill (spirit) damage is decreased to 25%
- Drekkemau's second skill (Life Steal) damage is decreased to 11%
- Drekkemau's third skill (rage) is longer by 1 second but damage is decreased to 7%

Dernière modification le 1664128080000
Arte
« Censeur »
1662590520000
    • Arte#9908
    • Profil
    • Derniers messages
#34
  2
Berry a dit :
Parece ótimo!
Hssan
« Citoyen »
1665756360000
    • Hssan#4158
    • Profil
    • Derniers messages
    • Tribu
#35
  5
Map :@7918799 (edit @7917967)
<C><P F="1" /><Z><S><S X="53" P="0,0,20,0.2,90,0,0,0" L="60" H="10" Y="308" T="4" /><S X="60" P="0,0,0.1,0.2,0,0,0,0" L="18" H="65" Y="306" T="7" /><S X="201" P="0,0,0.1,0.2,0,0,0,0" L="17" H="65" Y="145" T="7" /><S X="500" P="0,0,0,1.1,0,0,0,0" L="79" H="10" Y="382" T="2" /><S X="340" P="0,0,0.1,0.2,0,0,0,0" L="17" H="65" Y="308" T="7" /><S X="200" P="0,0,0.1,0.2,0,0,0,0" L="298" H="50" Y="253" T="7" /><S X="180" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="250" Y="392" T="7" /><S X="659" P="0,0,0.1,0.2,0,0,0,0" L="18" H="65" Y="218" T="7" /><S X="181" P="0,0,0.1,0.2,0,0,0,0" L="363" H="40" Y="112" T="7" /><S X="500" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="150" Y="395" T="7" /><S X="725" P="0,0,0.1,0.2,-90,0,0,0" L="30" H="150" Y="175" T="7" /><S X="725" P="0,0,0.1,0.2,90,0,0,0" L="17" H="150" Y="321" T="7" /><S X="630" P="0,0,,,,0,0,0" L="40" H="170" Y="245" T="9" /></S><D><P P="0,0" X="767" Y="161" T="267" /><P P="0,1" X="774" Y="316" T="80" /><P P="0,0" X="128" Y="230" T="8" /><P P="0,0" X="438" Y="70" T="220" /><P P="0,0" X="344" Y="125" T="209" /><P P="0,0" X="651" Y="326" T="159" /><P X="310" P="0,0" Y="78" T="106" /><P X="301" P="0,0" Y="94" T="106" /><P P="0,0" X="660" Y="184" T="107" /><P P="0,0" X="145" Y="247" T="110" /><P P="0,0" X="570" Y="380" T="44" /><P P="0,0" X="114" Y="377" T="4" /><P P="0,1" X="705" Y="70" T="222" /><P P="0,0" X="280" Y="377" T="2" /><P P="0,0" X="322" Y="93" T="106" /><P P="0,0" X="84" Y="94" T="5" /><P P="0,0" X="187" Y="92" T="0" /><P P="0,0" X="134" Y="90" T="3" /><P P="0,0" X="141" Y="377" T="11" /><P P="0,0" X="220" Y="377" T="12" /><P P="0,0" X="688" Y="74" T="155" /><DS Y="363" X="500" /><P X="442" P="0,0" Y="380" T="55" /></D><O /></Z></C>

Dernière modification le 1666870740000
Hssan
« Citoyen »
1666959720000
    • Hssan#4158
    • Profil
    • Derniers messages
    • Tribu
#36
  3
Map:@7918849
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Hufdasr
« Citoyen »
1667650320000
    • Hufdasr#0000
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#37
  4
Update 1.6
- New teams gamemode! (room admins can set up to 5 teams in the settings)
- 6 new official maps (by Kaneki_antik#2295, Zad#2325, Adel31_dz#6982, Sparky#7835, Bager_90#0000 and Wizardamani0#6277)
- 2 new experimental maps (by Ahmed10amir#1830 and Hassan#4158)
- tournament mode has new settings which can limit the maximum number of players in a round
- in the map selection you can see the map creators
- improved !tribeadmin command
- optimized "no statistics saving" setting
- in !help is information about game modes
- messages from rivals room start with "[#rivals]"
- improved basic attack animation
- [fixed] the slider in the tournament participants list should now work correctly
- [fixed] tournamend mode now correctly announces names of disqualified players
- [fixed] Indiana's second skill (torch) has no longer infinite -Y range
Cakmai00
« Citoyen »
1667814000000
    • Cakmai00#7466
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#38
  1
Map Code:@7920475
Map Xml:
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Dernière modification le 1668285000000
Cakmai00
« Citoyen »
1667836500000
    • Cakmai00#7466
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#39
  2
Map Code:@7920090
Map Xml:
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Wizardamani0
« Censeur »
1668022980000
    • Wizardamani0#6277
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#40
  4
Hello,i have an idea: "can you make the admin can lock any characters if he want" i want this because sometimes they all play with some strong characters.

also you need to add NEW Characters.

call me in discord for more information about the new characters ideas.

your Friend WIZ
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