Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Mapcrew « Consul » 1642533060000
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Left as is: @3021395 - Viniciusdara#4015 - The art design is lovely, but there are two issues with the map. The mechanism is really confusing. I would suggest indicating how it spins so shamans know what to expect. Secondly, the build is indeed basic and there is no challenge that would require two shamans cooperating. @7577644 - Kavazzak#0000 - The map works fairly well. There are multiple paths to follow, but the gameplay is nonetheless poor. Along with the build, it is too simple and does not offer anything exciting. You could also use the empty space to come up with a better gameplay. Lastly, the map only needs one shaman. @7891222 - +hotboy#0000 - The concept is interesting. Sadly, the gameplay is very restricted in the current state. I would suggest working on a more complex layout that would provide path variety. @7444452 - Sladkoru#5992 - I like the sloped layout and the use of defilante tokens, but ultimately the gameplay is not worthy for rotation. It would most often be a set of bridges on the same left-right path, which renders the replay value low. Two shamans are not needed either. @7444477 - Sladkoru#5992 - This map is unnecessarily large and the space is not used effectively. The position of the cheese limits the gameplay to one path, and the build is again really simple. @7890137 - Lyfr#0000 - The map can be completed quickly with a ramp to the cheese and a bridge under the hole, so the gameplay is almost absent and the entire top and left side of the map remain unused. @7890146 - Lyfr#0000 - Again, the gameplay is really short and not worth a highperm. One plank to the cheese and one to the hole are the only viable solution. @7822347 - Xdapoloxd#0000 - The left part requires some cooperation, which is nice, but the rest of the map is not worthy enough. The build is too simple and there is only one path that will be usually taken by players P1'ed: @7300015 - Viniciusdara#4015 - No major flaws here, but the build is practically a few ramps and the fact that the mechanism does not offer access to the cheese/hole from both sides serves as a limiting factor, leaving only one realistic path. As a result, the map loses its replay value. P1 will fit. @7887692 - Kavazzak#0000 - The build is really simple and predictable, but the map works smoothly. @6545017 - +hotboy#0000 - Various paths are a plus and the map works well, but other than that, the build is pretty simple. It still involves a bridge and/or ramps whichever way the shaman chooses to go. Cooperation is not needed either. Will be discussed: @7885888 - Jasseh#0000 - Really simple layout here, but the unusual platforms made it surprisingly fun and satisfying to build on. The space and paths seem to be balanced and applied nicely, so variety is present. It might be too simplistic, but we'll see what the rest of the team thinks. Ignored: None Dernière modification le 1642785780000 |
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@7893192 @7896013 Dernière modification le 1644674880000 |
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@6631399 |
Viniciusdara « Consul » 1642983780000
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@7111113 Dernière modification le 1644302400000 |
Wiannix « Citoyen » 1643166240000
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@7764182 |
Xaxadoooooo « Citoyen » 1643583240000
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@7726773 |
Xdapoloxd « Censeur » 1644081000000
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@7828070 |
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@7132255 |
Bixcoitox920 « Citoyen » 1644607920000
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@7895894 |
Fakedoaero « Citoyen » 1644840900000
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@7402082 @7898409 Dernière modification le 1646826180000 |
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@7892817 |
Mapcrew « Consul » 1647371640000
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Left as is: @7893192 - Zeus#6550 - The map is too spaced out, which makes it a bit empty as well as frustrating for shamans. The only way to complete the map is through the gap at the bottom, which involves a basic bridge build and forces the same path every time. This makes the gameplay boring and repetitive. @7896013 - Zeus#6550 - Although the platforms are unusual, the gameplay is concentrated on the left side of the map, effectively leaving the other half useless. As a result, it is both short/repetitive and not suitable for Cooperation (P8). @6631399 - Obsyt#0000 - The layout would be unique among shaman maps, but the gameplay does not really suit either P8 or P4. There isn't much building involved. In fact, pushing the mechanism to the left allows the shaman(s) to quickly balloon mice to the cheese and back or build two planks for them to walljump their way out. @7111113 - Viniciusdara#4015 - The high-friction chocolate grounds allow for nail-free building in many areas of the map, which is an innovative and fun way to build around. However, path variety is lacking and the gameplay could become repetitive as a result. Two shamans are not strictly necessary either. @7764182 - Wiannix#7716 - The mechanisms are interesting, but there are some flaws with the layout. Most importantly, the presence of two cheeses shortens the gameplay and is especially problematic when one of them is easier to obtain than the other. In this case, shamans will likely go for the one on the right. From there, the way to the hole is always a few ramps up. Overall, the build is simple and the gameplay is quite repetitive. @7726773 - Xaxadoooooo#0000 - The left side of the map is barely used due to the cheese-hole positions. One ramp to the cheese and another one to the hole are the most obvious and optimal solution, which does not bring any enjoyment to the rotation. @7828070 - Xdapoloxd#0000 - The idea is intriguing, but it needs to be executed better for the map to be worth a perm. First of all, the map is a lot easier to complete than it looks. A bridge and a ramp are enough to connect the mice spawn to the cheese. There isn't much diversity, so the gameplay will become repetitive quickly. Lastly, two shamans are not required. @7132255 - Namelessh#0000 - Most of the right side, specifically at the bottom, is not used. The boxes and acid do not play an important role either. Lastly, the map is rather repetitive due to its monosolution and does not need two shamans cooperating. @7895894 - Bixcoitox920#9180 - Space is poorly used here and the symmetry only makes the gameplay shorter. Moreover, the map plays the same each time and doesn't offer an outstanding solution, which contributes to its low replay value. @7898409 - Fakedoaero#0000 - The design is visually appealing, but the gameplay is not as impressive. The acid does not fulfill its role as an obstacle here and I'm afraid the build is simple and boring: a bridge and a ramp through the lower side. The top one will likely be ignored. Moreover, cooperation does not seem to be needed. @7892817 - Lyfr#0000 - It is a plus that dodue is used, but it needs to be executed very well to be added to the rotation. In this case, shamans can easily transport mice to the far left side and complete the map quickly. The other two cheeses are too difficult to take, which makes it annoying for shamans. The map is also too large and spaced out. Overall, the gameplay is not balanced enough and as a result, too repetitive for P8. P1'ed: @7402082 - Fakedoaero#0000 - The emptiness and symmetrical layout limit the overall value of the map and the solutions are pretty generic too. However, there is some path diversity and there are no major flaws gameplay-wise, P1 will do. Will be discussed: None Ignored: None Dernière modification le 1647375240000 |
Fakedoaero « Citoyen » 1647547440000
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@7385737 @7899170 Dernière modification le 1647576180000 |
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@7359979 |
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@7765648 |
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@7899755 @7901943 Dernière modification le 1649941620000 |
Kavazzak « Citoyen » 1648724040000
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@7900461 @7900462 Dernière modification le 1648725420000 |
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@6251483 |
Antek10000_pro « Citoyen » 1650135660000
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@7487981 @7485702 |
Xaxadoooooo « Citoyen » 1650157080000
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@7777109 |