Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Antoni0 « Citoyen » 1683838380000
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@7911222 grav for acid = 0 |
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@7054724 @5950850 Dernière modification le 1686535800000 |
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@7933415 @7935592 @7935919 @7936023 Dernière modification le 1687960740000 |
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@7720094 @5832758 @7525306 Dernière modification le 1687743060000 |
Sharpiepoops « Citoyen » 1688074800000
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Review has been done by someone else. I'm just posting. Please Don't PM me about it! Left as is: @7911222 - Antoni0#8587 - All the shamans have to do is to put an anvil in each of the acid blocks. This approach is quite monotonous and doesn't effectively uses the concept of mech and acid very well. Additionally, shamans tend to avoid utilizing the center of the map, and a single shaman can solve it with little effort, which makes it not suitable for cooperation. @7054724 - Matzi#1510 - The first thing that should be considered is that this map is too cramped to build on because of the unnecessary big amount of obstacles, which reuslts in limited space for the shamans to make interesting solutions. The clouds are really boring obstacles, and the lava doesn't add much to the gameplay as well. I suggest you to make maps that aren't overly cramped or have excessive obstacles on it because it tends to lack excitement. Every shaman or coop map should have enough of room for creative solutions. @5950850 - Matzi#1510 - Unfortunately this map is actually considered too boring and simple because we already have permed so many maps with similar was to build on that makes it not interesting to add any more maps like this one. @7933415 - Zeus#6550 - A single shaman can build this map alone, which means that the cooperation aspect is just not interesting for this map. Also, the dodue feature doesn't add anything particulaly interesting, solutions are always going to be the same. Moreover, the overall utilization of space in the map is lacking. @7935592 - Zeus#6550 - The concept behind this map is indeed intriguing, but during public tests, it became evident that it could cause frustration among shamans. This is primarily due to the lack of familiarity with the concept, leading mice to inadvertently enter the water and die instantly. Furthermore, the water's specific features occasionally result in solution glitches. I would strongly recommend reconsidering the implementation of building in water, as it poses significant risks and can be challenging to manage effectively. Try to implement the concept in a way that shamans won't need to build through the water. @7935919 - Zeus#6550 - This map is overly simplistic and doesn't require the involvement of another shaman to build upon. All the shamans need to do is reach the mice, build towards the hole, and the rest can be completed by the mice themselves. As a result, there is a lack of excitement in the solutions of this map, which makes it too boring for rotation. @7936023 - Zeus#6550 - It could be interesting to introduce a cooperative map with square aesthetics. While I'm not certain if such a map already exists in rotation, the gameplay would require significant edits in its current state. Currently, shamans only need to place one or two small boxes to position the mice in the upper part of the map, not requiring any solution under them. As a result, the space between obstacles becomes unnecessary or poorly utilized, which is highly not recommended for a coop map. @7720094 - Weien#6059 - The idea behind the concept is interesting, but unfortunately this map doesn't work well in public. Most of shamans fails significantly in trying to make a stable building to bypass the acid dynamic ground, and the bottom path to cheese is extremely unused because it's too risky for the shamans. Also, I don't like that the path to hole can be soloable. Overall, it can be too frustrating to deal with the acid ground. @7525306 - Weien#6059 - The water properties exhibit weird behavior when mice walking on the sand jump into it, resulting in abnormal interactions. Furthermore, once it's easy to make a stable building towards the left cheese, the pathway leading to the right cheese is often neglected and remains unused. Overall, while the concept is intriguing, it falls short in delivering an engaging gameplay experience. Also, I'd like to mention that since both shamans spawns in the bottom left of the map, it takes some time to reach the top right, which is probably the main reason why the pathways are not wel balanced. P1'ed: None Will be discussed: @5832758 - Weien#6059 - I believe this map would be much better if you only keep the middle shaman "S" object and remove the others. By doing so, the map's space would be utilized more effectively, allowing for a cooperative aspect that encourages interesting and creative solutions. While the map may not introduce anything too different, I don't see that as a significant issue because it's fun to build on. Please edit the map removing both "S" and I'll put it for discussion to see what others think. Ignored: None Dernière modification le 1688144220000 |
Antoni0 « Citoyen » 1688299260000
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@7936347 |
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@7359979 @7522898 Dernière modification le 1690605240000 |
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@7936857 @7937367 @7936023 - Edited @7935919 - Edited Dernière modification le 1690291260000 |
Katwyn 1690837680000
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[Modéré par Ork, raison : Removed] Dernière modification le 1690848420000 |
Xaxadoooooo « Citoyen » 1690975440000
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@7798574 @7812817 Dernière modification le 1690976880000 |
Unknown « Censeur » 1691005620000
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@6450000 |
Katwyn « Citoyen » 1691101500000
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@7923055 |
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Left as is: @7936347 - Antoni0#8587 - The water parameter you used makes this map very impracticable because it makes the buildings unstable, even though you use - very few - supports existent and it is also mass-deathly, not only because of the water but also because of the acid. Also, the map layout is cramped, which means that there's not enough space for two shamans to build on it. @7522898 - Weien#6059 - The map design makes the possible different routes the shaman can take to build unbalanced, which means, building in one way is easier than the other. The acids weren't a great addition to the map, once they are avoided easily by the shaman and the players and, consequently, any other ground would work the same here. The entire bottom part of the map, as well as the left top part, are barely used. @7936857 - Zeus#6550 - The small platforms made of curved grounds make it very hard for the shamans to build on this map properly once the planks slip away (mostly for hard and divine mode). In addition to this, there's a lot of unused space on this map, which was not a nice idea here, after all, all the shamans need to do is connect the three platforms with ramps and bridges made of just a few planks. @7937367 - Zeus#6550 - This map, at first, looks visually appealing and seems to be a nice idea. However, you can solve it easily, without putting any effort into it, just a few planks and it's done. Depending on if you're using the divine mode, all you don't need is to leave the shaman's cage to build and you'll, then, just need to build on the cheese part and set one portal in the cheese part and the other one right in the hole, which means you won't need to build on the hole part in this scenario. @7936023 - Zeus#6550 - There's no need for two shamans on this map. You can leave the spawn solo (in other words, the shaman is useless there) and this map can be solved with only two planks. Please, note that when you're making a map for both shaman (P4) and cooperation (P8) categories, the shamans are the main challenge and it is not happening here. Besides that, there are some unused spaces on this map which you could've used in order to make it more enjoyable for both the shamans and the players, by adding different (and balanced) paths to follow or even interesting obstacles. @7798574 - Xaxadoooooo#0000 - Você estava presente na avaliação e viu as várias tentativas com diferentes shamans para completar o mapa, ele é muito difícil para rodar em salas normais, pois poucos shamans vão construir propriamente, você mesmo conseguiu completar com a ajudar de um outro shaman e faltava menos de 20 segundos para acabar o tempo, imagina um shaman menos experiente sozinho, ou ainda dois shamans inexperientes juntos - o que seria pior? hahaha. Além disso, há a proximidade do piso água alterado (que joga para baixa) com um piso ácido, ou seja, isso promove mortes gratuitas, também, há um outro ácido próximo do spawn e qualquer consumível atirado ali seria o suficiente para matar vários ratos de uma vez só, tornando o spawn inseguro. Ademais, apesar de haver mais de uma rota para a toca, por exemplo, todos eles construiram da mesma forma, em oturas palavras, é basicamente monosolution. @7923055 - Katwyn#1614 - Esse mapa, devido a mudança da cor da água, causa uma impressão bastante errada, tanto para os jogadores, como para os shamans que pensam que ela teve algum atributo alterado (flutuar/afundar), porém, esse não é o principal problema. O mapa tem diferentes rotas, mas não são balanceadas, tem muitos espaços vazios que poderiam ser usados para otimizar esse problema. Além disso, os desafios aquie se baseiam apenas em pisos ácidos e não em em formas de construir, de fato, ou em algum obstáculo que foi bem construído. Por último, é básciaemnte constriuir uma ponte gigante na parte de baixo do mapa, com uma rampa evitando o ácido no centro e, então, uma rampa para a toca. Em outras palavras, não trouxe nenhuma inovação e não trablahou os conceitos existentes de outras formas. P1'ed: @7359979 - Weien#6059 - This map is way too simple to become part of the high perm rotation and two shamans can complete it in just a few seconds because it is too easy for them. However, despite based on building ramps up everywhere, it has different paths to follow (at least in the middle part), it fits P1 perfectly, once it'll have only one shaman building on it. @7935919 - Zeus#6550 - Once again, there's no need for two shamans on this map, it is very easy to complete it. But, it was more well made than the others you sent, this map supports are more efficient and allows the shamans to be creative while building. Seems fine for P1. Will be discussed: @7812817 - Xaxadoooooo#0000 - Esse mapa não é de fato feito para dois shamans, até porque um pode atrapalhar o outro já que é um mapa apertado e, por conta do mgoc="", se errar, não tem muito o que fazer. Mas é um mapa diferente do que estamos acostumados. Vou por em discussão para ver o que o pessoal acha, mas para Shaman (P4). @6450000 - Unknown#3300 - O que eu gostei nesse mapa é que ele tem um diferencial: a presença de macanismos com a cooperação de dois shamans. Acho que funcionou bem, mas tenho algumas ressalvas. Vou por em discussão para ver o que o pessoal acha. Ignored: None Dernière modification le 1691265960000 |
Nadanando « Citoyen » 1691451120000
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@7706812 |
Katwyn « Citoyen » 1691623560000
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@7939064 Dernière modification le 1691845680000 |
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@5419917 @7482664 Dernière modification le 1691673120000 |
Xaxadoooooo « Citoyen » 1692310800000
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@7809486 @7836809 Dernière modification le 1692538320000 |
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@7940271 |
Nadanando « Citoyen » 1692753120000
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@6348326 |