Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Antoni0 « Citoyen » 1683838380000
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@7911222 grav for acid = 0 |
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@7054724 @5950850 Dernière modification le 1686535800000 |
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@7933415 @7935592 @7935919 @7936023 Dernière modification le 1687960740000 |
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@7720094 @5832758 @7525306 Dernière modification le 1687743060000 |
Sharpiepoops « Citoyen » 1688074800000
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Review has been done by someone else. I'm just posting. Please Don't PM me about it! Left as is: @7911222 - Antoni0#8587 - All the shamans have to do is to put an anvil in each of the acid blocks. This approach is quite monotonous and doesn't effectively uses the concept of mech and acid very well. Additionally, shamans tend to avoid utilizing the center of the map, and a single shaman can solve it with little effort, which makes it not suitable for cooperation. @7054724 - Matzi#1510 - The first thing that should be considered is that this map is too cramped to build on because of the unnecessary big amount of obstacles, which reuslts in limited space for the shamans to make interesting solutions. The clouds are really boring obstacles, and the lava doesn't add much to the gameplay as well. I suggest you to make maps that aren't overly cramped or have excessive obstacles on it because it tends to lack excitement. Every shaman or coop map should have enough of room for creative solutions. @5950850 - Matzi#1510 - Unfortunately this map is actually considered too boring and simple because we already have permed so many maps with similar was to build on that makes it not interesting to add any more maps like this one. @7933415 - Zeus#6550 - A single shaman can build this map alone, which means that the cooperation aspect is just not interesting for this map. Also, the dodue feature doesn't add anything particulaly interesting, solutions are always going to be the same. Moreover, the overall utilization of space in the map is lacking. @7935592 - Zeus#6550 - The concept behind this map is indeed intriguing, but during public tests, it became evident that it could cause frustration among shamans. This is primarily due to the lack of familiarity with the concept, leading mice to inadvertently enter the water and die instantly. Furthermore, the water's specific features occasionally result in solution glitches. I would strongly recommend reconsidering the implementation of building in water, as it poses significant risks and can be challenging to manage effectively. Try to implement the concept in a way that shamans won't need to build through the water. @7935919 - Zeus#6550 - This map is overly simplistic and doesn't require the involvement of another shaman to build upon. All the shamans need to do is reach the mice, build towards the hole, and the rest can be completed by the mice themselves. As a result, there is a lack of excitement in the solutions of this map, which makes it too boring for rotation. @7936023 - Zeus#6550 - It could be interesting to introduce a cooperative map with square aesthetics. While I'm not certain if such a map already exists in rotation, the gameplay would require significant edits in its current state. Currently, shamans only need to place one or two small boxes to position the mice in the upper part of the map, not requiring any solution under them. As a result, the space between obstacles becomes unnecessary or poorly utilized, which is highly not recommended for a coop map. @7720094 - Weien#6059 - The idea behind the concept is interesting, but unfortunately this map doesn't work well in public. Most of shamans fails significantly in trying to make a stable building to bypass the acid dynamic ground, and the bottom path to cheese is extremely unused because it's too risky for the shamans. Also, I don't like that the path to hole can be soloable. Overall, it can be too frustrating to deal with the acid ground. @7525306 - Weien#6059 - The water properties exhibit weird behavior when mice walking on the sand jump into it, resulting in abnormal interactions. Furthermore, once it's easy to make a stable building towards the left cheese, the pathway leading to the right cheese is often neglected and remains unused. Overall, while the concept is intriguing, it falls short in delivering an engaging gameplay experience. Also, I'd like to mention that since both shamans spawns in the bottom left of the map, it takes some time to reach the top right, which is probably the main reason why the pathways are not wel balanced. P1'ed: None Will be discussed: @5832758 - Weien#6059 - I believe this map would be much better if you only keep the middle shaman "S" object and remove the others. By doing so, the map's space would be utilized more effectively, allowing for a cooperative aspect that encourages interesting and creative solutions. While the map may not introduce anything too different, I don't see that as a significant issue because it's fun to build on. Please edit the map removing both "S" and I'll put it for discussion to see what others think. Ignored: None Dernière modification le 1688144220000 |
Antoni0 « Citoyen » 1688299260000
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@7936347 |
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@7359979 @7522898 Dernière modification le 1690605240000 |
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@7936857 @7937367 @7936023 - Edited @7935919 - Edited Dernière modification le 1690291260000 |
Katwyn 1690837680000
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[Modéré par Ork, raison : Removed] Dernière modification le 1690848420000 |
Xaxadoooooo « Citoyen » 1690975440000
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@7798574 @7812817 Dernière modification le 1690976880000 |
Unknown « Censeur » 1691005620000
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@6450000 |
Katwyn « Citoyen » 1691101500000
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@7923055 |
Nadanando « Citoyen » 1691451120000
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@7706812 |
Katwyn « Citoyen » 1691623560000
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@7939064 Dernière modification le 1691845680000 |
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@5419917 @7482664 Dernière modification le 1691673120000 |
Xaxadoooooo « Citoyen » 1692310800000
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@7809486 @7836809 Dernière modification le 1692538320000 |
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Nadanando « Citoyen » 1692753120000
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@6348326 |