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Map Editor Q&A
Moldify
« Citoyen »
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#4101
  0
For example you want to edit a map but you need to edit the xml. Is it possible to edit the xml without making a newer map?
Mousechris
« Censeur »
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#4102
  0
of course

put in the @code for the map

then copy the XML, but don't leave the map editor

edit the XML to what you need, and then paste it in

once you finalize you map, it should still be the same @code :)
Pmcfarhan
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#4103
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How do you make all anchors in the map invisable or cannot be seen?
Sherr
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#4104
  0
Pmcfarhan a dit :
How do you make all anchors in the map invisable or cannot be seen?

http://atelier801.com/topic?f=6&t=676503&p=1
Epalk
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#4105
  0
Hello again friends. I'm hoping for someone to help me

I want to make a ground despawn after mice push up 2 buttons. I believe it is called a button despawn but the one I found didn't really work lol

I also want a rectangle ground to go left and stay there for 7 seconds and then smoothly slide to the right for another 7 seconds. I think you need to do something similarly to that p6 map where every ground is ice but idk. The green grounds are there to designate where i want the sliding ground to stop

I would appreciate it if someone could do the mechs for me :] thanks
http://pastebin.com/WBqJKuGS

(for reference: the left button is linked to ground 6, right button linked to 5, the ground i want to despawn is linked to ground 4, and the ground i want to slide is linked to 7)
Sarkazm_lol
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1437136800000
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#4106
  0
EDIT: added new platforms, experienced a glitch where the newer platforms would move up and down but spaz violenty up and down as well...

http://pastebin.com/3uTCDwvR

Dernière modification le 1437153000000
Inthebin
« Citoyen »
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#4107
  0
Epalk a dit :

If you still need help.
http://pastebin.com/qpf9FHyp
The two red buttons are 1 and 2.
The left cell art is 6.
The right cell art is 13.
You can adjust the JR speed until you get a preference you like.
You would have to input the art string again unfortunately.
If you need the two buttons to go up I can do them when I wake up later in the day.

Dernière modification le 1437149940000
Epalk
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#4108
  0
Thanks, bin! will need the buttons later as well :-)

v Thanks again :D you have been a great help!!

Dernière modification le 1437163620000
Inthebin
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#4109
  0
Just got done actually.
http://pastebin.com/epGnKnW2
Updated.
32 and 34 are the new buttons.
Error_404
« Consul »
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#4110
  0
Was wondering but what is the meaning of
Dc
And
Ds
In the xml language?
And what they are used for in the map editor ?
Hybinkunduz
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#4111
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Bugembo a dit :
Was wondering but what is the meaning of
Dc
And
Ds
In the xml language?
And what they are used for in the map editor ?

DC is used for the shaman spawn and DS is used for the mice spawn.

eg: <C><P /><Z><S /><D><DC X="250" Y="200" /><DS X="550" Y="200" /></D><O /></Z></C>
Epalk
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#4112
  0
hi, i have a question. is there a way to prevent a b plank used on dynamic art from teleporting everything to the corner?
Inthebin
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#4113
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Dynamic art frequently uses layered fixed rotation grounds which causes the No-B bug.
The only way to prevent it is just to use invisible grounds (o="", o="fffffff", etc.) which prevents the shaman from anchoring to it.

Dernière modification le 1437395340000
Papero
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#4114
  0
Epalk a dit :
hi, i have a question. is there a way to prevent a b plank used on dynamic art from teleporting everything to the corner?

Specifically use no colour grounds not the invisible tag
Kittencutez
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#4115
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I have a question, how do you make grounds that disappear?
Podoko
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#4116
  0
kittencutez a dit :
I have a question, how do you make grounds that disappear?

use the v="duration" argument in your ground properties. (duration is in ms)

try this :
<C><P /><Z><S><S L="800" X="400" H="40" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0,0.2,0,0,0,0" L="125" X="400" v="3000" Y="200" T="1" H="125" /></S><D /><O /></Z></C>
Error_404
« Consul »
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#4117
  0
Podoko a dit :
kittencutez a dit :
I have a question, how do you make grounds that disappear?

use the v="duration" argument in your ground properties. (duration is in ms)

try this :
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S L="800" X="400" H="40" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S P="0,0,0,0.2,0,0,0,0" L="125" X="400" v="3000" Y="200" T="1" H="125" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

Every
1000
Means
1 sec
Hallucination
« Censeur »
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#4118
  0
Uh, yeah. How do I go about reporting an inappropriate map?

Here's the map: [Removed by Sentinel]

Dernière modification le 1437673440000
Sarkazm_lol
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#4119
  0
There are threads in the Map Submission forum section.

http://atelier801.com/topic?f=6&t=411126&p=188#m3756
http://atelier801.com/topic?f=6&t=411129&p=54#m1071
Shamousey
« Consul »
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#4120
  0
Broncosfan a dit :
Uh, yeah. How do I go about reporting an inappropriate map?

Here's the map: [Removed by Sentinel]

In future you can report bad maps in the threads listed above. Thanks for reporting this one, I've deleted it from the game.
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