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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Jota
« Consul »
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    • Jota#0676
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#4121
  0
@7300315 - edited
Jim
« Citoyen »
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    • Jim#3189
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#4122
  1
@7949104
Indobilly
« Citoyen »
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    • Indobilly#0000
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#4124
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@3664240
Piotr4u
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    • Piotr4u#2279
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#4125
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@7950568
Matzi
« Citoyen »
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    • Matzi#1510
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#4126
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@7054724
@7405826

Dernière modification le 1710463980000
Godmcb
« Censeur »
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    • Godmcb#6577
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#4127
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@7951009
Unknown
« Censeur »
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    • Unknown#3300
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#4128
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@4799023
@7951333

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Godmcb
« Censeur »
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    • Godmcb#6577
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#4129
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@6656291
Katwyn
« Citoyen »
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    • Katwyn#1614
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#4130
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@7944440
Zeus
« Censeur »
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    • Zeus#6550
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#4131
  0
@7952036
Weien
« Citoyen »
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    • Weien#6059
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#4132
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@7791121
Cetos
« Censeur »
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    • Cetos#0020
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Left as is:
@3664240 - Indobilly#0000 - We already have plenty of "cage" map concepts similar to this one in rotation. Personally, I find them somewhat monotonous now, especially since many shamans rely heavily on skills, which diminishes the excitement of the concept. Additionally, your map primarily revolves around building a bridge, which isn't particularly engaging. There are also alignment issues in some grounds, which need attention.
@7950568 - Dpk#2279 - This concept feels quite generic for rotation, as it mainly relies on static grounds and offers solutions similar to many cooperative dual shaman maps already in rotation. Visually, the layout of the map isn't very appealing, and the implementation of clouds doesn't add much to its overall quality. Essentially, the map boils down to building a bridge, which lacks excitement.
@7054724 - Matzi#1510 - The use of clouds in this map feels boring and unnecessarily complicates the gameplay. The overall layout of the map feels cramped, leaving little room for creative solutions. As a result, solutions tend to become repetitive and tedious. The cloud at the bottom left corner further exacerbates this issue by making it difficult to build effectively. Overall, the concept comes off as generic and lacks excitement.
@7405826 - Matzi#1510 - We typically avoid antigravity concepts due to their tendency to become messy. While this concept is straightforward, the solutions it offers are tedious and repetitive, usually boiling down to building a simple bridge from one side of the map to the other. Even with its simplicity, the map can become cluttered, especially with two shamans attempting to cooperate. Overall, the cooperative aspect of this map doesn't add much value and makes it feel rather generic and unexciting.
@7951009 - Godmcb#6577 - At the outset, incorporating new properties into the water poses risks, particularly when mice start in close proximity to it. Despite the arrow warning, they may not fully grasp its properties, leading to unintended deaths. Additionally, the map feels cramped, especially for a cooperative category, which isn't enjoyable. Building through the water introduces complications and risks, potentially glitching solutions. The combination of water and acid amplifies the challenge. To improve, the map could benefit from offering more space for creative solutions.
@4799023 - Unknown#3300 - Embora a ideia seja interessante, os testes públicos revelaram que este mapa é bastante desafiador, especialmente devido ao elemento de cooperação entre dois shamans, o que torna a situação ainda mais complexa e suscetível a erros caso algo mínimo saia do planejado. A proposta de ter um mapa de cooperação sem tábuas, caixas, etc., em P8, é algo que merece discussão adicional com a equipe. Sugiro considerar uma versão simplificada do mapa, com apenas um shaman, e reduzir ainda mais a velocidade de rotação do ácido.
@7951333 - Unknown#3300 - E se ambos os shamans seguirem para a direita, como os jogadores podem alcançar o queijo? Além disso, o mapa tem apenas uma solução viável, o que não é muito interessante. O mecanismo também é um tanto monótono, sem graça.
@6656291 - Godmcb#6577 - The concept of an antigravity concept combined with slippery ground is absolutely fantastic, but it would work better in a simpler and more unique layout. I believe there are too many slippery grounds in the current design, which forces mice to interact with them frequently, and that might not be the best use of this property. A map with fewer grounds, a simpler layout, and designed for a single shaman would be more effective. Don't forget to make a better use of the grounds and the maps space.
@7944440 - Katwyn#1614 - A ideia é ótima, mas o layout do mapa pode ser aprimorado, simplificado. Durante os testes, notei que o piso deslizante parece estar um pouco distante das construções, o que pode dificultar a compreensão dos jogadores sobre a sua importância para o mapa. Recomendaria um layout mais simples, de preferência com um único shaman, e um uso mais evidente do piso deslizante para enfatizar o conceito de gravidade negativa.
@7952036 - Zeus#6550 - The use of space in this map feels a bit odd. Solutions are typically repetitive, with players often opting for the bottom route, leading to the top of the map being overlooked. Additionally, the use of the water feature isn't particularly engaging. Overall, I find the concept lacks excitement and interest.
@7791121 - Weien#6059 - The idea itself is very interesting, but it's execution is really bad. The map is quite short and can be messy with two shamans. Also, when mice manage to get to the top, they just need to push the platforms to get cheese and instantly get hole as well. The idea should be reworked in a single shaman concept, in a simpler way. It's currelty too messy for two shamans.


P1'ed:
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Will be discussed:
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Ignored:
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Dernière modification le 1712685000000
Nadanando
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    • Nadanando#0010
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#4134
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@7941303
@4855528

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Katwyn
« Citoyen »
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    • Katwyn#1614
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@7944440
Unknown
« Censeur »
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    • Unknown#3300
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#4137
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@5494089
@5505047

Dernière modification le 1716065040000
Weien
« Citoyen »
1716062580000
    • Weien#6059
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#4138
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@7791121 edited

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Zeus
« Censeur »
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    • Zeus#6550
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#4139
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@7958510
@7954334
@7956080
@7958599

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Manupr
« Citoyen »
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    • Manupr#0000
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#4140
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@7215023
@4907384
@4154847
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