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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Grimmaro
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1519049280000
    • Grimmaro#0095
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#4161
  0
@6685994
Unknown
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1519062300000
    • Unknown#3300
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#4162
  0
@7361776
@7391647 - although the grounds of the middle seem to favor those who go to the left is not what happens, the two sides have the same competitiveness.

Dernière modification le 1519075500000
John
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1519081800000
    • John#9081
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#4163
  0
........

Dernière modification le 1519168200000
Sherr
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    • Sherr#0095
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#4164
  0
@4822688
Mapcrew
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1519179060000
    • Mapcrew#0020
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#4165
  4
Left as is:
@6635132 - Smutny_Nalesnik - The map is petty much a longer version of the vanilla map in which the shaman has to spawn crates over to the other side. The gameplay itself is pretty linear and doesn't require too much effort from both the shaman and the mice.
@7370237 - Mochiileroo - Fine as P1
@7371834 - Mochiileroo - The box effect is pretty common nowadays and your map doesn't outshine those already playing in rotation. Your boxes doesn't really contribute too much to the gameplay because they're not that hard and only delay a couple of seconds. Rest of the map is pretty straightforward and boring.
@6130584 - Bolodefchoco - This map is pretty boring honestly, all you have to do is run around the map with very little if any obstacles.
@6130609 - Bolodefchoco - The obstacles here are really random and makes the map weird and out of the ordinary. The rest of the map is kind of bad and boring.
@7383817 - Fakedoaero - The bottom cheese is going to be a pain and completely ignored due to the collision, making it very, very hard to survive down there. That being said, most players will go for the up-most cheese and ultimately, end up staying on the upper part of the map most of the time.
@1177211 - Muntz - Balloon concept is overused and the background doesn't fit too well with the map. Gameplay is also pretty boring.
@7292211 - Eyux - The map feels a little too long with some poor obstacles; there is nothing interesting in this map, it is just a bunch of platforms one after the other without anything really challenging.
@7200005 - Eyux - The cobwebs are really annoying in this map because there is collision, which will bump mice down into the cobweb, as well as there being a ground under the cobweb obstacle which means that mice will have no chance at escaping. The rest of the map is pretty straight forward and the middle left will barely be used.
@6991137 - V_21 - The map is too hard for new players and doesn't take in account any easy obstacle, they are all pretty hard. The shaman also has barely any room to build and since this is P9 and not P7, the shaman has to be able to contribute to the map as well.
@7366496 - V_21 - This map is not that good and mostly frustrates people once they reach the middle of the map due to the hectic and inconsistent balls that are totally unnecessary. The rest of the map is pretty boring and the defilante feel like filler obstacles rather than a whole one.
@7383562 - Sharkguest - The obstacles are kind of unique however they were done in a poor way; most of the obstacles are too precise for noobs and there is not much room for the shaman to help them reach the cheese, which is the consequence when making a map feel more like racing than an actual P9 map. The cheese obstacle is also really frustrating due to the lack of bounce and having to redo the chain again and again.
@7385867 - Ukingthebest - Most mice do not think to use the trampoline above and in fact, that is exactly what happened when reviewing. The shaman can also ruin the cobweb which is less than desirable because then it traps everybody below until everything is done despawning.
@6031067 - Curinfake - The map is pretty simple and more annoying than anything due to the constant collision fight trying to go up.
@6475623 - Cfmapas - The gameplay here relies too much on other people and the shaman will have a hard time getting around the map to build so that people can get to the hole. I don't like how this map is sectioned off because all it does is cause more demand for the shaman due to the trapped mice.
@7379240 - Awesomehobo - Remove the despawn on the bottom at the end and go ahead and send this map to Mapcrew, I will P1 it if you want.
@6544552 - Qadori - A pretty common concept. The shaman will have an issue trying to build through the chocolate grounds, especially with the given chaos that collision maps bring.
@7376908 - Teuvmt - The gameplay here is pretty boring and the dirt ground that pushes players up to the top is pretty unstable since it killed me a couple of times by glitching through.
@7373649 - Teuvmt - The map is pretty straightforward and boring to play on due to the lack of obstacles and challenge that a good map should provide.
@7365780 - Icrower - The map is very bare and has almost no obstacles, which makes this map pretty boring to play on.
@3567360 - Artiih - I apologize for forgetting your map -- it was on my testing list and I just forgot to add it back, sorry! As to the review itself, during the public test, the map felt too luck-based since you could easily find yourself on top and able to get into the hole, which was the intention I imagine. I like the idea but in its current state, people who went the long way around just felt too punished by the fact that a random person got lucky enough to make it up top, I want to suggest making that area a little harder for people to pro so that while it is more difficult and less random for people to get up there, it is also more satisfying for the people who worked for it. I also want you to try to make the gap on the right side a little more relevant since nobody tried to go in between but instead, just did the full wall jump.
@6985391 - Brunoav - The paths are a little too cramped for collision, especially in capped room of 25 mice. Wind is kind of annoying as well and seems almost unnecessary.
@7387557 - Jfrl - This map is a too deadly for people and the shaman will have a hard time trying to rescue players around the map due to the awkward building positions.
@7377737 - A_4 - The map is boring due to the short gameplay and constant wall jump. The entire right side is basically useless space due to the fact that there is no way up to the top from there.
@7387139 - Fakeellyson - Absolutely nothing that the shaman can do in this map.
@7388541 - Fakeellyson - ^
@7390010 - K_X - This map will cause too much problems for the shaman due to the lava. In the end, this map is pretty much a waiting game for the shaman to finish building a rather glitchy build.
@7109038 - Jonkeymickey - The map is really boring and annoying due to the collision + trampoline + water mix. The cobwebs also do not contribute much to the gameplay since they're such an isolated obstacle.
@6685994 - Grimmaro - The balloons/planks don't really move much in public and it just turns into a wj map that is more annoying than fun, because the planks are a pain to wj
@7391647 - Uelintondd - The concept is pretty cool so remove the collision and message the Mapcrew account and I will go ahead and place this into discussion.
@4822688 - Sherrwagn - The concept is nice but it's kind of confusing for the shaman and there is not much places for them to build.


P1'ed:
@6860453 - Qadori -
@5980999 - Namelessh -
@7385634 - Xdcadete -
@7385480 - Xdcadete -


Will be discussed:
@7387681 - Curinfake -
@7372116 - Jfrl -
@7361776 - Uelintondd -
@3629583 - Artiih - Discussing for P7


Ignored:
None

Dernière modification le 1519235880000
Sinadie
« Citoyen »
1519192140000
    • Sinadie#3532
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#4166
  0
@7370864
@7371108
Artiih
« Censeur »
1519218300000
    • Artiih#0000
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#4167
  0
Mapcrew a dit :
I apologize for forgetting your map -- it was on my testing list and I just forgot to add it back, sorry! As to the review itself, during the public test, the map felt too luck-based since you could easily find yourself on top and able to get into the hole, which was the intention I imagine. I like the idea but in its current state, people who went the long way around just felt too punished by the fact that a random person got lucky enough to make it up top, I want to suggest making that area a little harder for people to pro so that while it is more difficult and less random for people to get up there, it is also more satisfying for the people who worked for it. I also want you to try to make the gap on the right side a little more relevant since nobody tried to go in between but instead, just did the full wall jump.


@3567360 - Edited.

I completely changed the right side to try and add a new challenge and changed the gravity to 7 to allow mice to float on water even with cheese, thus changing the left-side gap too.

Dernière modification le 1519405260000
Curin
« Citoyen »
1519219260000
    • Curin#9312
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#4168
  0
@7392655
Weien
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1519224300000
    • Weien#6059
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#4169
  0
#Removed

Dernière modification le 1519823820000
Uking
« Citoyen »
1519237200000
    • Uking#9243
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#4170
  0
@7385867 - edited. I have no other idea how to change the tramp without changing the map completely, so I just put arrows to make it visible. I added cloud behind the web so shaman can't build there anymore.
Thimop_is_back
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1519241700000
    • Thimop_is_back#5479
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#4171
  0
@6603873
Fakedoaero
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#4172
  0
@7383817 - Edited
Thimop_is_back
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#4173
  1
@7392981 vanilla combinate with bootcamp
Poteerfotter
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1519252020000
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#4174
  1
@7143643
@7098998

Dernière modification le 1519336740000
Unknown
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1519259280000
    • Unknown#3300
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#4175
  0
Removed.

Dernière modification le 1521309180000
Muntz
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1519305180000
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#4176
  0
@1721010
@2877078

Dernière modification le 1520809440000
Extoventrux
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1519333980000
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#4177
  1
@7370344 - Edited
Oakley
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1519347300000
    • Oakley#0562
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#4178
  0
@7222865
Papelio
« Consul »
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    • Papelio#0000
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#4179
  0
@7395741
Unidentified
« Citoyen »
1519581420000
    • Unidentified#8421
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#4180
  0
@6204215
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