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| « Citoyen » 1599163620000
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| @7776912 |
| « Censeur » 1599253620000
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| Monthly Review: August Pt.2 2020 Post #367 - Post #393 Reminder: Players are only be allowed to submit a maximum of Maps sent after August 28th will be in the next review. Additionally, if you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. Approved (0) Almost There(17) Bitstev#0000 - @7759347 - Checkpoint 1 is still difficult, consider lowering the ice here (https://prnt.sc/u2a5eh). Players also constantly hit the ice here (https://prnt.sc/u2a8d9) after hitting the trampoline, making it shorter would be better. Hitting the trampoline to get the perfect angle at Checkpoint 6 is precise. Replacing the trampolines with ice would make it more consistent as well as changing the layout of the obstacles. - @7762508 - Checkpoints 1 and 3 are generic- change them up so that the space is used more efficiently and so the obstacles aren’t so basic. Hitting the lava causes you to end up jump-locked at Checkpoint 5 (https://prnt.sc/u5n9fx). Checkpoint 7 is too precise and confusing, which causes it to be very difficult. Make the right trampoline not extend all the way upwards as the ice cover still acts like a trampoline. - @7768553 - I realize you’re trying to hide the water, so change only the chocolate foreground to background at Checkpoint 1 because it’s slightly frustrating not being able to see whether or not you have a grip (http://prntscr.com/u9re11). The ice at Checkpoint 3 is difficult for players with low IPS to climb. The long wall-jump is also quite boring. Checkpoint 7 is extremely precise and difficult to complete in one motion, make the chocolate here longer so you can reach it by walking up the blue ground (https://prnt.sc/u2awb7). Checkpoint 9 is simply a long water-jump with cheese which is quite boring. Don’t make the same colored grounds have different frictions, such as these (https://prnt.sc/u2avnv). Chocojell#0000 - @7764156 - Checkpoints 1, 2, 4, and 7 are very precise. Lower the chocolate at Checkpoint 6 so you can walk on it without getting stuck. The chair is also very high, bring it down a bit (https://prnt.sc/u75yea). Elmattjuan#0000 - @7641078 - Checkpoints 2, 7 and 8 are too dependent on having a high IPS, consider lowering some of the grounds. Checkpoint 5 can be done like this (https://prnt.sc/u1x9ss). The momentum at Checkpoint 5 also seems too strong, causing it to be very difficult to grip the chocolate. Consider decreasing the strength of the lava. Add a cloud or better indicator as to where to hit the lava to land on the ice (https://prnt.sc/u1t20z), the arrow right now doesn’t align at all. Checkpoint 6 is quite boring as it’s just a turn-around and wall-jump to the next checkpoint. Inutilmono#2005/Mayitouou#0000 - @7772983 - Put a cloud ground here (https://prnt.sc/u720qt). Checkpoint 3 can be done like this (https://prnt.sc/u721dr). The arrow here is unnecessary (https://prnt.sc/u721p0). Remove the wall-jumping at Checkpoint 5-6 to make the gameplay more fluid. Checkpoints 3, 5, and 7 are unique and fun. The map has potential, but is currently too easy. Incorporate more unique methods of getting mice around the map, rather than through generic obstacles. Katmok#0000 - @7707661 - The lava at Checkpoint 4 is still inconsistent. The roof at Checkpoints 7 and 9 are annoying. Either make the trampoline at Checkpoint 7 more inclined or remove the roof. Markoneytor#6890 - @7158034 - Checkpoint 1 is luck-based as it’s too dependent on getting a high enough jump. Checkpoint 2 can be done like this (https://prnt.sc/u4555m). Checkpoints 3 and 6 are generic. Checkpoints 3 and 5 are poorly placed, as AFK players constantly die, which results in lag. Fix the ceiling above Checkpoint 4 by making it larger as you can see the chocolate sticking out. Checkpoint 7 is extremely difficult, almost impossible. Reses#2305 - @7746002 - Checkpoint 5 can still be done as said in the last review (https://prnt.sc/tq74x8). Checkpoints 6 and 8 are inconsistent. The excessive use of viprin’s drawing results in lag, which makes completing the map difficult in large rooms- remove some of the viprin drawings. - @7761151 - The treadmill at Checkpoint 1 is inconsistent because it usually doesn’t have enough momentum (https://prnt.sc/u57nu8) and is difficult for players with low IPS to reach. The excessive use of viprin’s drawing results in lag, which makes completing the map difficult in large rooms- remove some of the viprin drawings. Starkyller#1446 - @7623478 - Add an arrow at Checkpoint 4 indicating what to use. Checkpoint 5 is easy. Rather than simply wall-jumping at the end of Checkpoint , consider incorporating another element to the checkpoint to make use of the momentum. You can corner-jump the stone at Checkpoint 7, cover the corner since it’s easier than using the ice. Make Checkpoint 8 less precise by increasing the length of the stone. Vintage#0246 - @6534671 - The placement of Checkpoint 3 is annoying, move it here (https://prnt.sc/u44d6s). Combine Checkpoints 1 and 2 so that the wall-jump grab flows better with the obstacle. Checkpoint 8 is inconsistent and can be done by halting at the trampoline and then hitting both to the chair, avoiding the ceiling, so change this so that it flows better and height is required. Widabapo#0511 - @7733192 - Move Checkpoint 6 down to where the tramp is so you don’t have to drop down every time. Checkpoint 7 can still be done like this (https://streamable.com/do3k4k). Positioning the trampoline at an angle and changing the ground to an ice would be better, so that it’s required. - @7495689 - Checkpoint 2 is repetitive since the ceiling is so long. Checkpoint 4 is too easy. Checkpoints 6 and 8 are difficult for players with lag. Change the placement of Checkpoint 6 to here (https://prnt.sc/u41fv0). Corner-jumping the ice at Checkpoint 6 gives too much momentum and just hitting the trampoline is not enough, which results in it being difficult and inconsistent. Consider lowering the chocolate slightly. Checkpoint 7 can use the trampoline on the left as a method of getting up as that area is quite empty. Decrease the length of the trampoline at Checkpoint 8. Replace this part of the trampoline with another ground so that it’s not misleading for previous checkpoints (https://prnt.sc/u41gpg). Zasadesu#0000 - @7727212 - Checkpoint 2 can be done even with cheese. Checkpoint 4 can be avoided like this (https://imgur.com/tZSrT70). Checkpoint 5 can be done by corner-jumping the ice and going over towards the left, ignoring the wood. The water at Checkpoint 6 is unnecessary since the restitution of the trampoline is so high. These grounds seem to be unnecessary (https://prnt.sc/u11evd). - @7769838 - Checkpoint 1 can be done like this (https://prnt.sc/u3qbth). The poor alignment at Checkpoint 3 results in players having to purposefully do a bad corner-jump. Checkpoint 4 is confusing, place an arrow here to show that you’re supposed to use this trampoline first (https://prnt.sc/u3ijwq). Connecting the waters at Checkpoint 5 to make it slightly more difficult would be good. Checkpoints 6 and 7 are too easy. Overall, the map consists of a lot of wall-jumping and is quite easy. - @7644138 - Checkpoints 1 and 6 are repetitive. Raise the ice at Checkpoint 2 so that it’s harder, or combine both Checkpoints 1 and 2. Checkpoint 4 can be done like this (https://prnt.sc/u3sqp4), these trampolines are useless (https://prnt.sc/u3srfl) (https://prnt.sc/u3sri1). Checkpoint 7 is extremely tedious as you have to restart the entire obstacle if you accidentally grab the cheese in the middle. Adding another checkpoint or water somewhere in the middle of it or just making the end dodge with the ice easier would make it less so. Lower the end of Checkpoint 9 as it’s difficult to reach and inconsistent. Change the ice and chocolate here to foregrounds so that the map is more visually pleasing (https://prnt.sc/u3isf7). Rejected(19) Elmattjuan#0000 - @7632956 - Except for Checkpoint 6, the map is quite generic and tedious. The space on the right half of the map can also be utilized more efficiently. - @7634041 - Getting enough height at Checkpoint 5 is difficult for players with low IPS. Overall, the obstacles are generic and don’t offer any unique gameplay, mainly only consisting of basic obstacles like wall-jumping, turn-arounds, and sliding down ramps without any variation. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Esprit_celeste#3911 - @7766917 - Checkpoints 1, 4, 5, and 10 are generic. Checkpoint 1 is tedious. Checkpoint 2 is difficult with low IPS, increasing the friction on the grounds would make it less so. Checkpoint 3 is too difficult. Half of the water-jumping at Checkpoint 4 can be avoided by wall-jumping the ground (https://prnt.sc/tz0w10). Overall, the map mainly consists of turn-arounds, which makes it repetitive- try to incorporate more unique obstacles. Do not use defilante tags, as moderators cannot freely spectate. Gronki#0000 - @7767213 - Align the lava better at Checkpoint 1. Checkpoints 2, 5, 7 and 8 are generic/boring. Checkpoints 3, 4, and 5 are tedious. Checkpoint 2 can be done like this (https://streamable.com/lzxoi9). The spawn point at Checkpoint 4 is too high, bring down the wood. You can grip the lava at Checkpoint 6 to avoid the corner-jump and precise jump and go straight to the wood- increase the restitution of the lava so that this can be avoided. The lava at Checkpoint 9 is glitchy (https://imgur.com/iMtC1jd). Checkpoint 10 can still be completed even with cheese due to the low gravity. - @7768128 - Checkpoint 2 is poorly positioned. Checkpoint 5 can be done like this (https://streamable.com/q1ryue). Checkpoint 5 is annoying to complete because you don’t have much speed. Checkpoint 6 is tedious. Put a checkpoint here (https://prnt.sc/u37c2f) as it’s tedious to redo the whole obstacle after falling. Slightly reduce the length of this wood (https://prnt.sc/u37fqk) so that it’s not so hard and have to do the obstacle again. The turn-around at Checkpoint 8 is extremely wide. Increase the restitution of the trampoline at Checkpoint 9. Overall, the map is quite generic as it mainly consists of turn-arounds and wall-jumps. Try to incorporate more original obstacles. - @7766775 - Checkpoint 1 is too precise and confusing- including some arrows would make it less so. The treadmill at Checkpoint 2 is too strong. Checkpoint 2 can also be done like this (https://imgur.com/6Iq4n1X). Checkpoints 3 and 7 depend too much on mechanics. Checkpoint 3 is too difficult, make the ice shorter here (https://prnt.sc/u5nhpm). Checkpoint 4 can be done like this (https://prnt.sc/u37nqj), Checkpoint 5 like this (https://prnt.sc/u5ne74), add a roof to prevent. Checkpoint 4 is too tedious and luck-based as you can’t see the lower part of the obstacle. Align the ice and chocolate here (https://prnt.sc/u3ilgh) as well as reduce the width of these (https://prnt.sc/u3il2o). The trampoline at Checkpoint 5 is useless as you can just wall-jump (https://prnt.sc/u37jzi). Checkpoint 6 is too easy- make it more difficult. Change Checkpoint 8 as it’s basically a copy of Checkpoint 1 on Blood#3565’s map (@7573427). Fix the alignment of or remove the hat at the end chair to be where you finish the map because it’s too far to the right. Overall, the mechanic levels aren’t very enjoyable and those grounds should not have collision with objects. Inutilmono#2005/Mayitouou#0000 - @7772981 - Placing cheese at the spawn point is only allowed if the whole map is intended to be done with cheese. Checkpoint 3 can be done by falling on the lower ground or by doing a corner-jump. The arrow at Checkpoint 5 is misleading, use a downward one (https://prnt.sc/u71w52). Checkpoints 6 and 8 are tedious. Place a checkpoint after Checkpoint 8 here (https://prnt.sc/u5v19v). The small space between the trampolines at Checkpoint 10 causes it to be more dependent on luck. Overall, the map is quite easy and generic as it mainly consists of corner-jumps and wall-jumps. Try to incorporate more original obstacles for a more enjoyable gameplay. - @7772986 - Make the wood at Checkpoint 1 shorter and replace the ice with water as it’s extremely tedious. The grounds and cheese here are unnecessary (https://prnt.sc/u7267o). Checkpoint 3 is difficult for players with low IPS. Fix the aesthetics here (https://prnt.sc/u726pr), and don’t put grounds in the foreground unnecessarily such as these (https://prnt.sc/u727cv and https://prnt.sc/u727nj). Checkpoint 4 can be done like this (https://imgur.com/UB2vvSZ). Some of the trampolines at Checkpoint 5 can be avoided by doing this (https://imgur.com/JxkjQfB). Remove the extra two cheeses from Checkpoint 5 as well on the left, or make it required to avoid since you can still do the obstacle with it. Remove or make the cheese at Checkpoint 7 required. Remove the excessive and unnecessary cheese on the map as it doesn’t add to the gameplay. Katmok#0000 - @7716157 - Checkpoint 1 is still annoying. Checkpoint 2 is confusing and difficult, perhaps use an arrow to direct players, make it easier as well. The lava obstacles at Checkpoints 1, 6, and 7 are still inconsistent. Checkpoint 8 is extremely precise. Overall, the map is poorly designed aesthetically and is boring because it only consists of lava and trampoline obstacles. - @7765508 - Using the red treadmill allows players to avoid the water-jumping from Checkpoint 4 to Checkpoint 5. Checkpoint 4 is poorly constructed, timing when to hit the lava so you don’t touch the ice here (https://prnt.sc/u2a1mk) is difficult. There is not enough momentum sometimes at Checkpoint 5. Checkpoint 8 is inconsistent because most of the time, you have to do a turn-around at the ground. Consider changing it to chocolate so it’s easier (https://prnt.sc/u2a30c). Getting enough height to hit the lava after sliding on the ice is also difficult for players with low IPS, as a result of the excessive viprin lines. Checkpoints 6 and 10 are repetitive. Overall, the whole map is extremely messy and confusing, despite the colored arrows. Try reducing the amount of arrows and extra cheese used if they don’t have any real significance. Lawlzfail#0000 - @7764004 - Checkpoint 3 is random/extremely precise as you have to hit the trampoline perfectly for it to work. Checkpoint 5 is inconsistent as it can be done these two ways (https://prnt.sc/tz1ftj), and the timing must be correct because the alignment here is not ideal (https://prnt.sc/tz1ggr). Overall, the map is quite generic as it mainly consists of wall-jumping. Try to incorporate more original obstacles for a more enjoyable gameplay. Markoneytor#6890 - @7142410 - The restitution of trampoline is too strong at Checkpoint 2. The lava at Checkpoint 3 is too strong, and it would be better if you could complete the level like this, then half doing it and then using water to get up (http://prntscr.com/u84u89). Checkpoint 4 is extremely precise/inconsistent since you have to hit the ceiling at the perfect spot to fall into the water whilst not hitting the ice. Instead, you can change the obstacle to something such as jumping while pressing down. And it would only require you to decrease the length of the last ice and slightly bring up the trampoline. Checkpoint 5 is too difficult and can be avoided by web-jumping over. The placement of Checkpoint 7 is annoying, consider changing it to here (https://prnt.sc/u41sx1). Trampoline-jumping at Checkpoint 7 is difficult for many players, consider changing this to chocolate (https://prnt.sc/u41u9a). Marllonsilva#0000 - @7772972 - Checkpoint 1 can be avoided by going on the chair and corner-jumping. Remove the friction of the trampoline at Checkpoint 5 as you can wall jump up the tramp for Checkpoint 8 and ignore the second one. Checkpoint 11 can be done like this can be done like this (https://prnt.sc/u6jzcm). The obstacles are repetitive and generic and don’t offer any unique gameplay, mainly only consisting of basic obstacles like wall-jumping, turn-arounds, and corner-jumping without any variation. Try to incorporate new ideas to make your map more fun and unique. - @7773457 - Checkpoints 1 and 2 are poorly placed, consider moving them elsewhere. Remove the water where Checkpoint 3 is located, so you don't have to float in the beginning. Checkpoint 5 can be done like this (https://imgur.com/OagnbX0 and https://imgur.com/eGXVYLG). Reduce the friction of the chocolate here at Checkpoint 10 (https://prnt.sc/u71jba). You can use trampoline at Checkpoint 11, rather than use the intended path. Checkpoint 12 can be done like this (https://imgur.com/OAo4QNb, https://imgur.com/FvAHSsK) as well as go around the beginning checkpoints and come down to the armchair. Lower the placement of the yellow nails. Overall, the obstacles are repetitive and generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Mirebien#0000 - @7768671 - Checkpoint 2 is extremely tedious. Checkpoint 3 is boring since it’s simply consecutive corner-jumps. The arrow at the end of Checkpoint 3 which points downwards is misleading as it's intended for Checkpoint 4. Remove this cloud (https://prnt.sc/u1tsfz) as it’s unnecessary. Checkpoint 5 (https://prnt.sc/u1ttlo) seems unnecessary. Checkpoint 6 (https://prnt.sc/u1tvon) can be done even with cheese and water-jumping with cheese to the ice. Checkpoints 7 and 8 can be merged into one obstacle. Lower the placement of the yellow nails as well as the mouse spawn. Overall, the obstacles are repetitive and generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Puyolyeri#0000 - @7762384 - Checkpoint 1 is confusing/inconsistent. Avoid using different restitutions for grounds with the same color, such as at Checkpoints 1 and 2. Adding an arrow on the bottom of the mechanism at Checkpoint would be useful. Remove the object collision on the mechanic grounds (https://imgur.com/a/2T38hrS). The whole map seems to be luck-based and inconsistent. - @7758480 - There isn't much change to the map other than moving the placement of Checkpoint 3. Overall, a majority of the map is still inconsistent and automatic as it doesn’t require any skill. Reses#2305 - @7765420 - Checkpoints 1, 5, and 6 are laggy. Checkpoint 7 may be too hard, consider reducing the side of this or removing it completely (https://prnt.sc/u551pg). Add a checkpoint here (https://prnt.sc/u552qe). The ice at Checkpoint 8 breaks and remains stationary (https://imgur.com/0g4dlWj) while still occasionally propelling players to the chair (https://imgur.com/a/gTJnvg8). Overall, the map is extremely laggy, grounds can disappear and stop working. Upon finishing the map, players can block the grounds from moving (https://imgur.com/a/31S2xVx). Rsv4#0000 - @7768528 - Checkpoints 1 and 2 can be done by walking on lava (https://prnt.sc/u13jb7). Make the trampoline at Checkpoint 2 stick out more so it’s more consistent. Checkpoint 4 can be done like this (https://streamable.com/owmfnn). These ice blocks (https://prnt.sc/u13um6) at Checkpoint 6 are poorly aligned and luck-based as to whether you can hit them or not. Checkpoint 7 is too easy. Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. The map is also poorly designed and not aesthetically pleasing. Widabapo#0511 - @7738859 - You can utilize the space at Checkpoint 4 more efficiently as it’s quite empty. Checkpoint 6 has useless ice and is basically the same as Checkpoint 5, but going upwards. Overall, the obstacles are repetitive generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Dernière modification le 1599258600000 |
| « Citoyen » 1599302400000
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| @7707661 - updated |
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| @7778257 @7778745 Dernière modification le 1599397980000 |
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| @7764156 (edited) |
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| @7701203 - New @7696691 - New @7645664 - New Hope u like these maps :)) |
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| @7445767 - New @7442694 - New @7496109 - Edited (old) |
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| @7158034 - Edited |
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Nickserg a dit : Ponle anclajes amarillos como checkpoints .-. |
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| @7746002 - edited @7761151 - edited @7774320 - new |
| « Censeur » 1599797040000
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| @7750727 edited @7745021 edited @7765170 new |
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