Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@5909204 @5939773 Dernière modification le 1524933600000 |
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@1385222 |
Pamdecp « Censeur » 1525024980000
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@623078 |
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@7365493 |
Meshia « Consul » 1525251240000
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@7433831 |
Redyosshii « Citoyen » 1525279500000
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@7298705 |
Epikdisko « Citoyen » 1525453200000
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@7433242 (Caution, pure cancer for divine mode(If skills are unsuited(Validating it was really hard))) |
Sladkoru « Citoyen » 1525476960000
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@7105243 |
Viniciusdara « Consul » 1525540080000
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@2234719 |
Mapcrew « Consul » 1525569600000
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Left as is: @7422721 - Stefanmocarz%230000 - The gameplay is very very slow and too massdeathy @6961673 - Bendittt%230000 - Very glitchy lightning and the gameplay is almost all walljumping @7426419 - +Mistersacri%230000 - The spaces are way too cramped, making the gameplay unenjoyable and based on luck @7426071 - Mochiileroo%230000 - The gameplay isn't that fun because you're just jumping on a trampoline, and it's kind of annoying to keep jumping into the chocolate @5757153 - Curin%239312 - The right part feels kind of like luck because you need to be lucky enough to be pushed there to get a headstart, and then getting up from there feels a bit cramped. Also, if you fall in the middle, it's kind of annoying to redo it all over again. Fine for P1. @5741152 - Curin%239312 - The bottom is way too cramped, especially when the afk mice just sit there. Also, walljumping with collision is a pain to do, and getting to the hole feels tedious/frustrating @7359858 - Uelintondd%230000 - Honestly I don't think collision is good for this map. Getting on the 1st row feels luck-based, and for the rest of the map is annoying to have to maneuver through the trampolines with mice falling on you. Also, afk mice block the hole. I would try to edit this map without collision. @7409311 - Uelintondd%230000 - This is another map where I think collision doesn't work well. In public tests some of the spaces were really quite cramped, and also the afk mice tend to block the spinning circles at the bottom. Try removing the collision and submitting it to P7. And honestly, there are so many maps similar to this already, it's important to keep a variety of different types of gameplay in rotation :) @7428164 - Kana%232630 - It really has too much walljumping @7429822 - Kana%232630 - You can't have fake grounds in maps (lava). Also, the gameplay is very short @7428349 - Deadlag%230095 - The gameplay is pretty difficult and tedious, and if the shaman builds then the gameplay is messed up and the mice can also ruin the build @7424297 - Keyx%230000 - This is a neat concept but it's confusing that the grey grounds don't have collision even though you wrote it. Maybe change it to ghost grounds or transparent grounds. Also, the gameplay is mostly just walljumping, @7426216 - Teuvmt%230000 - The gameplay is pretty unoriginal, and if you fail to reach the right side from the booster then it's slow and tedious to walk back and try againl. @7430470 - Tennis%238153 - I like the soulmate + mech idea, it's quite original. However, most mice get confused that you're supposed to press the button in order to move the top right block. If shaman builds then it also often blocks the path to the button. So, make sure you make it more clear that you have to press the button. Also, people had trouble moving the top left block as well. @5909204 - Urook%231131 - Theres a problem with the mech. In public tests, the mech disappears after 2 seconds. Anyway, if you fix the mech, I noticed that it's annoying to jump on the left trampoline with collision, and mice have trouble getting to the left hole. @1385222 - Jota%230676 - This was depermed because there is already a map too similar to it @623078 - Pamdecp%230000 - The gameplay is just too repetitive and frustrating. It also seems kind of luck based. @7365493 - Eyux%230000 - The concept wasn't executed very well, because most of the objects just block the way so the gameplay becomes linear and a pushing game @7433831 - Meshia%239096 - Some of the ground properties are unclear (ex. the chocolate mech, the grey sticky ground at the top). Anyway, the gameplay is pretty generic too @7298705 - Akayosshii%230000 - It's a bit confusing that the grey grounds dont' have collision, I recommend making them translucent, or replacing them with cloud grounds. Anyway, the gameplay is just a waiting game for the mech which is not very fun @7433242 - Epikdisko%236942 - Way too massdeathy and difficult @7105243 - Sladkoru%235992 - The spaces are much too cramped for collision @2234719 - Viniciusdara%230000 - Too massdeathy, especially because sometimes dying will be because you're simply unlucky (such as the spawn). Also, the mech doesn't always fall evenly. P1'ed: @7392959 - Mochiileroo%230000 - Haha I like the troll aspect Will be discussed: @5939773 - Urook%231131 - This is a fun and unique concept, let's see what the others think Ignored: None Dernière modification le 1525574340000 |
Bendittt « Citoyen » 1525612260000
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@7110066 @7436112 Dernière modification le 1525618980000 |
Meshia « Consul » 1525612620000
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@7433831 |
Tennis « Citoyen » 1525641780000
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@7430470 - edited |
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@7428946 @7422644 |
Unknown « Censeur » 1525805580000
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@7436515 |
Epikdisko « Citoyen » 1525810980000
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Mapcrew a dit : Update: ----Added Floor, no more mass killing, though only the lava is the real threat.---- ----Added mechanism:----
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Sladkoru « Citoyen » 1525860720000
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@6960302 |
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@7437616 |
Mapcrew « Consul » 1526056440000
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Left as is: @7110066 - Bendittt#0000 - The shaman can break the mechanism, there is too much walljumpings and the clouds on the hole/cheese are useless. @7436112 - Bendittt#0000 - Mass-deathy because it's cramped and there is too much skulls, the concept is boring and the shaman is useless in the map. @7430470 - Tennis#8153 - It's an interesting map, but the left platform has sync problems in public tests. @7436515 - Uelintondd#0000 - The concept is interesting but sadly, it's doesnt work well in public rooms. They only walked on the other mice to take the cheese but the right/left mechanism was useless. No one used the middle mechanism too. @7433242 - Epikdisko#6942 - The lava part is too hard so most of the mice will die and after the despawn, it's only a big walljump which is boring and annoying. @7437616 - Urook#1131 - This is a basic colision map but the gameplay is luck-based and it can be frustrating for the players. P1'ed: @7433831 - Meshia#9096 - @7428946 - Curin#9312 - @7422644 - Curin#9312 - @6960302 - Sladkoru#5992 - Will be discussed: None Ignored: None Dernière modification le 1526060220000 |
Bendittt « Citoyen » 1526121060000
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deleted for now Dernière modification le 1526338980000 |