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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Kimsterjay
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#4341
  0
@7417343
Garyforum
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#4343
[Modéré par Killerlux, raison : Spam]
Weien
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#4344
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@5832643
Kana
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#4345
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I exported to a tribal cottage, or I can not do it :(
@7420066
V_21
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#4346
  0
@7399328
@7399331

Dernière modification le 1523163000000
Viniciusdara
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#4347
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@5852890
Teuvmt
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#4348
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@7422449
Brenow
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#4349
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@7422477
Brunoav
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#4350
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@3456119
Curin
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#4351
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@5837864
Javizi
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@6943342
Commandantso
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#4353
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@7369999
Brenow
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#4354
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removed

Dernière modification le 1523567400000
Diamondcook
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#4355
[Modéré par Mapcrew, raison : Spam]
Mapcrew
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#4356
  5
Left as is:
@7413249 - Stefanmocarz%230000 - This map is just very empty. There aren't that many routes to take and the map doesn't have any rewarding routes as well so the map starts to get boring over time.
@7122577 - Matzi%231510 - Having so many water obstacles like this is a definite no in P11 because it gives mice way too much mobility, which makes it very hard for vampires to infect people due to the inconsistency of the water.
@7415980 - Poteerfotter%230000 - This map is just really boring and not really that creative either. This map has no ice or diagonal grounds that allow both mice and vampires to get a quick boost. The symmetry of the map is also a flaw because there is no underhand gameplay (such as mechanism) that can really warrant such symmetry in a map.
@7333337 - Eyux%230000 - The concept is nice but you didn't execute it correctly; I am not really a fan of the layout because it is so barren and bland, try to come up with more diagonal routes or something fun and innovative. I would also suggest a different color or using regular grounds instead.
@7181539 - Eyux%230000 - I really like the idea behind it, it is unique and fun however the layout could be better. You have a lot of weird and boring routes and at the same time, not enough routes. I also do not understand what the black line is supposed to be...? The art is cool but try to focus more on the map itself.
@4999919 - Garyforum%230000 - I think the idea behind the despawn is nice and it definitely prevents mice from immediately using them without much thought, however I don't really know how I feel about it as a whole yet. As to your layout, it is kind of bland and almost lacking; you cannot access the top route without the token and it really starts to make it hard on mice due to the lack of mobility. Try to come up with a better layout design.
@4987886 - Garyforum%230000 - This map is way too easy for vampires beacuse it allows them to focus on a smaller area than the traditional 800x400 map; by taking away half of the map, they have less area to infect, thus allowing them to infect faster and easier.
@7416743 - John%239081 - The map is just so bland and there aren't that many routes to begin with. The scroll was kind of unnecessary and your platforms are kind of predictable for vampires.
@1676629 - Muntz%230000 - Your layouts are very empty and almost non-existent. This map is pretty boring to play on and the amount of platforms that you have actually contribute to how boring it is as well.
@7417343 - Kimsterjay%230000 - The concept could be nice but your map is very isolated and mice have a hard time accessing other platforms due to the mechanism. Mice can also block the bottom one and get stuck.
@5832643 - Namelessh%230000 - The middle mechanism could be nice but in its current state, it is so awkward and different from the rest of the map and it doesn't really fit in. The layout that you have is very minimal with not a lot of routes to take; mice are basically stranded on two sides without many places to access.
@7420066 - Kana%232630 - While I see that you put some effort into this map, I don't think it will work in the P11 rotation due to a lot of factors. The first thing problem is the fact that you have an unstable spawn, which means that mice are not stationary and afk mice can actually end up sliding down and onto the cheese. Another problem is that your routes and platforms do not have much unpredictable diagonal grounds or ice, which makes it much harder for people to gain a boost to either run away from the vampire or for them to infect someone.
@7399328 - V_21%230000 - While the bomb is cool, it is pretty much useless since it doesn't dramatically change the gameplay in anyway. Once the bomb is gone, the dynamic grounds that appear are really unnecessary and seem kind of random more than anything. The boosters are a step from the water but your platforms are really flat, which is an issue because mice will have a hard time trying to get a speed boost away from vampires or vice versa.
@7399331 - V_21%230000 - These dynamic grounds just won't work in rotation, especially in a larger room. The rest of your layout won't work because there just aren't enough.
@5852890 - Viniciusdara%230000 - The concept could be nice but during public tests, the vampires had a hard time catching up to the mice. Another issue is that your collision is a little weird. I think the cloud idea is nice but try to use normal gravity and try to implement some other kinds of platforms otherwise the map starts to look bland and boring.
@7422449 - Teuvmt%230000 - Honestly, the map is pretty bland and there aren't that many routes to take when trying to escape from vampires. Try to limit yourself from placing so many grounds as border barriers because 9/10 times, you can use that extra space for much needed platforms.
@7422477 - Brenow%234577 - You have a little too much ice in this map, you need to have a balance of regular grounds to ice because ice is good for getting a boost but too much ice will make it annoying for vampires to catch up to players to infect. Other than that, the map layout is not the best, try to add more platforms in both the top left and at the bottom, the large grounds are a little unnecessary.
@3456119 - Brunoav%230000 - Mechanism can sometimes be nice in a P11 map but the main problem here is that you tried to have your map revolve around the mechanism, which led to the your map not having better platforms. Mechanism is nice but make sure you have good platfoms and a good layout instead of just relying on the mechanism.
@5837864 - Curin%239312 - The layout for the most part is pretty symmetrical, which prevents you from adding any variety to your platforms. The mechanism in the middle could be nice but right now, it doesn't work because it is slow and it has to travel a far distance to the top; it could easily be replaced with actual grounds.
@6943342 - Javizi%237794 - Your layout is very linear, which causes mice to have to wall jump a lot to get around instead of being able to run. Your platforms are also very flat, which makes it hard for players to get ahead, especially given how linear the map is as well.
@7369999 - Commandantso%230000 - The water gives too much mobility to mice because water is unpredictable, especially with this much water. The rest of the layout is really boring and nothing creative.


Will be discussed:


Ignored:
None

Dernière modification le 1523674500000
Alsalam_alaikum
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#4357
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@6862243
Scrapie
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#4358
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@7427176
Brenow
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#4359
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@7422477
Sayyidculun
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#4360
  0
@7276609
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