×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • [Map Editor] Cactus Ground
« ‹ 22 / 22
[Map Editor] Cactus Ground
Censere
« Consul »
1482453900000
    • Censere#0095
    • Profil
    • Derniers messages
    • Tribu
#421
  1
/nosupport, sorry. As a mapmaker, I feel like this is too similar to high-resitution grounds.
Elite4woolfy
« Citoyen »
1482644040000
    • Elite4woolfy#0000
    • Profil
    • Derniers messages
#422
  0
/support
It's about time we get a new ground for the map editor.
Melviry
« Citoyen »
1496319180000
    • Melviry#0844
    • Profil
    • Derniers messages
#423
  0
yeah geat idea[#][/#]
Dirtymel
« Citoyen »
1496327280000
    • Dirtymel#0000
    • Profil
    • Derniers messages
#424
  0
I like this, support. Pretty much like a better lava block.
Djpgirl
« Consul »
1498314480000
    • Djpgirl#0000
    • Profil
    • Derniers messages
    • Tribu
#425
  0
/nosupport Nosense
+
Drescen a dit :
/nosupport, sorry. As a mapmaker, I feel like this is too similar to high-resitution grounds.

Dernière modification le 1498314540000
Az_s
« Citoyen »
1500148680000
    • Az_s#1638
    • Profil
    • Derniers messages
#426
  3
/no support

As nice as it'd be to have a new ground, this wouldn't have much effect in non-shaman maps other than a gap. In shaman maps, it basically has the same purpose as the cloud ground.

Dernière modification le 1500148740000
Kimsterjay
« Consul »
1501550340000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#427
  0
death tokens
Rossiskiller
« Citoyen »
1501554060000
    • Rossiskiller#0000
    • Profil
    • Derniers messages
    • Tribu
#428
  0
/fullsupport
Swim
« Citoyen »
1501597560000
    • Swim#0000
    • Profil
    • Derniers messages
    • Tribu
#429
  0
I think it's a great idea but it's not a necessity. All this ground does is kill instantly. Lava does the same thing but repels you instead of killing you. Lava gives more chance to survive depending on it's functionality (lets you jump to escape death). If added to the game, the cactus ground would only add more ways we get killed by grounds. The lava functionality to kill immediately would be less popular since the cactus ground is more effective (depending on the purpose of the map through its design and choice of grounds and functionality).

/support
Beamerboy
« Citoyen »
1501613280000
    • Beamerboy#9250
    • Profil
    • Derniers messages
    • Tribu
#430
  0
/support

Yeah, it'd be the same as a gap, but its also nicer to look at than one. Its a good graphic. There's grounds that have the same effect as eachother in game, so why not? (ex: grass and wood) It doesn't need to have a completely different effect to be used.

Dernière modification le 1501613340000
Dobrymisiu
« Consul »
1501677420000
    • Dobrymisiu#0000
    • Profil
    • Derniers messages
#431
  0
oh great lava ground but its cactus
/nosupport
Hmiida
« Consul »
1501678080000
    • Hmiida#0000
    • Profil
    • Derniers messages
    • Tribu
#432
  0
/halfsupport, but we'd like to have new grounds :D
Reshman
« Consul »
1501717620000
    • Reshman#0020
    • Profil
    • Derniers messages
    • Tribu
#433
  0
/support

It'll add more variety for pretty much every map category. I don't feel it's similar to high res lava or a gap at all, and even if it was, good mapmakers have shown over time that they're able to come up with clever ways of using even the smallest of tricks/bugs to come up with new and unique gameplays for maps. Just take a look at how many maps have used defilante map properties such as the springs, death tokens, and speed boosts in a great way despite them doing essentially the same thing as a trampoline ground, high res lava ground, and booster grounds, to an extent.

Dernière modification le 1501718640000
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • [Map Editor] Cactus Ground
« ‹ 22 / 22
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27