×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P11 - Survivor Vampire
« ‹ 220 / 252 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Espagnol
  • Turc
  • Néerlandais
Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Urook
« Citoyen »
1527689040000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#4381
  0
@5865594
@7452667

Dernière modification le 1528372560000
Zutto
« Citoyen »
1528373700000
    • Zutto#4451
    • Profil
    • Derniers messages
    • Tribu
#4382
  0
@4859803
@4752763
Qadori
« Consul »
1528553460000
    • Qadori#0000
    • Profil
    • Derniers messages
    • Tribu
#4383
  0
@7411128 (mech after 30s and 60s)
Unknown
« Censeur »
1528658640000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#4384
  1
@7408294
Falkrana
« Citoyen »
1528698000000
    • Falkrana#0000
    • Profil
    • Derniers messages
    • Tribu
#4385
  0
@7455005
Remove cheese and mouse hole when you enter.
Stefan
« Censeur »
1528815540000
    • Stefan#0095
    • Profil
    • Derniers messages
    • Tribu
#4386
  0
@7377552
@7375917

Dernière modification le 1528820280000
B1k
« Citoyen »
1528980480000
    • B1k#0095
    • Profil
    • Derniers messages
#4387
  9
Left as is:
@7430432 - Sayyidculun%230000 - The map is a lot better than the last version however there are still some issues with this one. I think the most immediate issue is the orange ground on the left with lava properties, the teleporting is kind of random and can actually cause you to do awkward jumps to get away from the vampire, which can be abused. The map as a whole is not the best but it kind of works however not to mention that you would need to get rid of the orange ground before I test.
@7430420 - Sayyidculun%230000 - The map isn't really that fun to play on to be honest; it seems pretty bland and doesn't stand out against other maps in rotation. The booster grounds make it hard for the vampire to catch up to the mice given how strong and sudden it is and the booster ground that goes left is kind of useless as a whole.
@7441160 - Eyux%230000 - Overall the map looks nice at a visual perspective however the gameplay isn't really that fun or good compared to other maps in the current rotation. I am not really a fan of how little platforms there are for players and how little routes you have all together. I would also prefer to see some ice or more slanted grounds to give players a nice boost away but as of now, I don't really know if this map has perm potential.
@7321739 - Eyux%230000 - The concept is unique and cool however in my public test, everybody just stayed at the top and bunched up together trying to get away by going up to the next platform as it was falling. Nobody really used the bottom half of the map once it fell below the 200 H mark.
@7434767 - Fakedoaero%230000 - I am not really a fan of how linear this map is because it makes the map less fun to play on overall. The bottom horizontal ground is really bland and boring to run on and the boxes don't really contribute too much to the map and seem almost out of place.
@7450464 - Fakedoaero%230000 - The grounds in this map are just way too long and do not provide the necessary exits for players to escape through, which makes the map unnecessarily hard and boring to play on, especially since most of your grounds are very flat and you cannot get much of a boost except on the left. If you are going to use a concept such as this then make sure it fits in with the rest of the map since it kind of seems almost like a random addition to the map.
@7431481 - Hackzurry%230000 - This map is pretty boring to play on because it is almost the same platform copied all over the map with unnecessary cheese added which makes it even more annoying for players since you can't use the slanted grounds for a boost without giving up your overall mobility by obtaining cheese at the same time. We also do not encourage large water grounds in P11 because it becomes too inconsistent and it gives players too much mobility.
@7439265 - Teuvmt%230000 - You have way too much long grounds without any slanted grounds to give mice a boost away from vampires so your map becomes a boring run-a-thon because that's all you can really do here. I also dislike how there are only two ways to get up at the bottom and overall how limited the entire map is in terms of routes and easy access for players. Most noobs will grab cheese and end up trapped at the bottom since they won't be able to go up on the right unless they know how to wall jump it.
@7108454 - Sladkoru%235992 - The platforms are too long without much slanted grounds to give mice a good boost over them because by just having long horizontal grounds, it becomes a run-a-thon and gets boring very fast. I also dislike the use of sticky grounds in this map because they aren't really an ideal escape route since they take time for players to phase through them. Not really a good map as a whole.
@5923881 - Renax%233834 - The scroll + black out mechanism is just too chaotic and not really fun for players.
@7440921 - Kimsterjay%230000 - The entire top half of the map is completely empty and could have used more platforms because your map is more centered at the bottom rather than spread out over the entire map. I don't really like the mechanism because it traps mice only for a few seconds and only seems kind of unnecessary because adding even more time would just make it annoying.
@7444422 - Vintage%230246 - This is an interesting concept however there are so few platforms for mice to stand on or run to as a whole, which makes the map kind of limited and almost boring to play on. The rotating grounds make it awkward and inconsistent for players and vampires a like because the sudden shift of grounds can make it frustrating for vampires to catch up to players.
@6532621 - Vintage%230246 - The map feels kind of bland and almost common. There is nothing particularly exciting or fun on this map other than the couple ice grounds in which you can slide off of.
@7445409 - Vitor32114%230000 - The map lacks any real gameplay and lacks a lot of potential routes as well given that you have a lot of empty space too. You only really have a few platforms to run to but other than those select few, the map barely has any which can cause players to get stuck a lot easier. I also dislike how linear this map is, it requires a bit of walljumping on the few platforms it does have which also adds to how boring this map is overall.
@7445415 - Vitor32114%230000 - Wrong category, I believed you meant P10.
@7445467 - Ethonyds%233905 - You have a lot of random grounds in this map without an apparent theme. Overall the map is pretty boring and not really too unique and fun to play on compared to other maps in rotation.
@5800776 - Ethonyds%233905 - You have a few fake grounds that seemingly would have collision but don't, this can be a problem for some people because they will assume that the grounds have collision but obviously, they don't. I don't like how random your platforms are, they don't go with each other and it seems like you mixed and matched your platforms without any base.
@7444998 - Tennis%238153 - you have A LOT of grounds in this map and since you have so many little platforms, the map can look overwhelming at first before actually playing on it. I like how you implemented multiple routes but a lot of them seem the same or almost bland without any one route being too different from another.
@7444999 - Tennis%238153 - The concept is interesting but there is way too much walljumping involved and you seem aware of this since you added a lot of vertical chocolate grounds to make it easier. Please try and get rid of most, if not all of the walljumping and replace it with more fun platforms.
@3026610 - Jfrl%230000 - Nice nostalgic map but it was depermed because it became bland and boring over time for players.
@5865594 - Urook%231131 - I think the color scheme is neat but the gameplay is definitely lacking here. There are just too much horizontal platforms and a lot of empty space that could use more platforms because as of now, this map requires a lot of running to reach one area from another.
@7452667 - Urook%231131 - There isn't really a lot here.. What I mean is that there aren't too much platforms or fun routes to take, this map is pretty standard and the use of ramps here seem almost unoriginal and like you copied and pasted it around the map to fill up space.
@4859803 - Zutto%234451 - The map isn't that fun to play on since both sides are almost identical and the lack of routes through the middle makes the bridge in between both sides really boring and not that fun to run across.
@4752763 - Zutto%234451 - The map visually looks nice however the gameplay is not that good. Symmetrical maps aren't that fun to play on since there is no originality or unique platforms on either side which can make the map tedious. I also dislike how little slanted grounds there are for players to use to get away from vampires, most are not well-placed and have easy access. Also, your borders can be wall jumped which could be considered fake grounds.
@7408294 - Uelintondd%230000 - I do not see any differences here.
@7455005 - Falkrana%230000 - We do not accept maps with a hole, try and export this map as P22 in the future.
@7377552 - Stefanmocarz%230000 - Without the springs, this map becomes very bare and bland and ends up becoming a run-a-thon.
@7375917 - Stefanmocarz%230000 - There aren't too much platforms and the scroll makes it hard for vampires to spot mice who may be on the bottom and vice versa.


Will be discussed:
@7411128 - Qadori%230000 - I don't really know how I feel about the end but we'll see!


Ignored:
None

Dernière modification le 1528999800000
Stefan
« Censeur »
1529002440000
    • Stefan#0095
    • Profil
    • Derniers messages
    • Tribu
#4388
  0
@7375917-edited
Tennis
« Citoyen »
1529076360000
    • Tennis#8153
    • Profil
    • Derniers messages
    • Tribu
#4390
  0
@7444999 - edited
@7457791

Dernière modification le 1529162580000
Qadori
« Consul »
1529078760000
    • Qadori#0000
    • Profil
    • Derniers messages
    • Tribu
#4391
  0
@7457189
@7462416

Dernière modification le 1529807220000
Urook
« Citoyen »
1529080020000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#4392
  0
@5865594 - edited
@5876406

Dernière modification le 1538767920000
Sekui
« Censeur »
1529161380000
    • Sekui#0000
    • Profil
    • Derniers messages
    • Tribu
#4393
  0
@1801037
@4104051

Dernière modification le 1529765940000
Eyux
« Citoyen »
1529279460000
    • Eyux#0000
    • Profil
    • Derniers messages
    • Tribu
#4394
  0
@7321739 edited
@7473672

Dernière modification le 1531946880000
Sayyidculun
« Citoyen »
1529650020000
    • Sayyidculun#0000
    • Profil
    • Derniers messages
#4395
  0
@7430432 -edited-
Fakedoaero
« Citoyen »
1529730900000
    • Fakedoaero#0000
    • Profil
    • Derniers messages
#4396
  0
@5856809
@5608023

Dernière modification le 1530497040000
Unknown
« Censeur »
1530165660000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#4397
  0
@7408294 - Edited, I have not modified many things on this map, because I do not know why it did not remain as P11, as you of Mapcrew know I tried to talk to several of you (from the survivor area) and I did not get an answer, so I ask you if you still think that map is not good for P11, please specify the reasons so I can improve it. Thank you!
@7436515

Dernière modification le 1531798980000
Viniciusdara
« Consul »
1530306780000
    • Viniciusdara#4015
    • Profil
    • Derniers messages
    • Tribu
#4398
  0
@6775456
@5632111

Dernière modification le 1530312960000
Teuvmt
« Citoyen »
1530554400000
    • Teuvmt#0000
    • Profil
    • Derniers messages
    • Tribu
#4399
  0
@7468430
B_ootcamp
« Citoyen »
1530940740000
    • B_ootcamp#8312
    • Profil
    • Derniers messages
#4400
  0
@7471679
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P11 - Survivor Vampire
« ‹ 220 / 252 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27