Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Ratonciey « Citoyen » 1406823840000
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@1535133 Lo exporte como casa de tribu no importa verdad? |
Sampuannnm « Citoyen » 1406828280000
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@5295363 |
Wod 1406830380000
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[Modéré par Aricaruca, raison : Not a map submission.] |
Henriquemsvm « Citoyen » 1406853000000
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@4739441 |
Gongaskill « Citoyen » 1406853840000
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@5296634 |
Eyesondprize « Citoyen » 1406856480000
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@5293960 @5293990 Here I Forgot To Post This Yesterday ! :D |
Thegrimsanox « Citoyen » 1406902740000
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@5298152 |
Sandstormman « Citoyen » 1406918700000
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@5299061 |
Viniciusdara « Consul » 1406936280000
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@1026100 |
Tnntuni « Citoyen » 1406953440000
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@5300617 |
Kittencutez « Citoyen » 1407025860000
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@5303528 |
Audiodetv « Citoyen » 1407026640000
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@5303508 |
Hurleypsa « Citoyen » 1407027420000
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@5303564 @5303463 @5303492 |
Fakedoaero « Citoyen » 1407030600000
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@5303666 |
Fastyle « Citoyen » 1407040500000
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@5272900 @4782539 @5150651 |
Srsuvzero « Citoyen » 1407044880000
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@5304032 |
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@5306865 Si bien la pelota es para marcar los determinados suelos que no poseen "colicion with grounds" y el camino de la pelota desaparecen luego de un determinado tiempo lo puedo sacar si ustedes lo desean, para mejor desempeño del mapa, ya que la mayoría de los ratones ya lo habrán jugado y sabrán como son los suelos en que se basa el mapa.Ya me adelante en poner portales. Gracias. |
Mapcrew « Consul » 1407138060000
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Left as is: @5234607 - Grege - You've already submitted this. @5281726 - Smgn - Doesn't look very appealing with the snow and grass and it's quite basic. @5283869 - Smgn - The thing with those dynamic grounds is that if you cannon mice into them they spin rapidly, can glitch out and act like trampolines for the mice. @5289101 - Smgn - Weird mice spawn. If they run left after spawning they're dead due to the tokens. The dynamic ground doesn't add anything to gameplay. @5292146 - Smgn - The water on top of the grounds like that drastically reduces their ability to jump and avoid cannons making the mice easily pushed down to the bottom. From there they're easily picked off due to cannons bouncing back and forth. Too easy for the shaman. @5295356 - Smgn - Pretty confusing and hotkeys will kill most of the mice at the start. Any mice that make it up to the top grounds can walljump on the right sides of those grounds making it a pain for the shaman to kill them. Mice can also camp in those box-like structures by using the water to avoid cannons and walljumping at the top to avoid other objects. @5281483 - Hea - Mice will camp on the trampolines. Grounds aren't aligned well. @886781 - Iandme - Now easier for the shaman but the design is pretty weird and looks quite random. @1652914 - Iandme - What I said last time still stands. @1514078 - Iandme - I'm pretty sure I've reviewed this already but as a different @code. It's generic and I think you've just placed grounds without thinking of how they affect gameplay. @5282032 - Sunuyekreb - Those trampolines are too strong and the concept isn't original. @4771139 - Zzmacth - Basically what i said in the last review except now the trampolines are even more useless. @4259498 - Uskil - It looks better but slightly confusing as it looks like you can jump onto them. Also the top left side is broken. Something up there has collision with mice turned on. @5283031 - Hellburd - @5283667 - Deepsonic - Generic. The trampolines don't work well at all, poorly structured and alignment is off. @5283653 - Deepsonic - Unsuitable. @5283678 - Deepsonic - Generic. @5287991 - Deepsonic - Cheese spam. Poor alignment. Not very fun for mice. @2874605 - Manchine - Generic. @3913764 - Manchine - Nice concept but mice can easily camp on the top parts of the water making it a pain for the shaman to kill them. They can also camp on the sides where you'd use the water to jump onto the top part. Too hard and annoying for the shaman. @3908009 - Manchine - Pretty trampolines *-* But imagine hotkeys spamming cannons at them. You'd kill most mice within seconds. @5293472 - Manchine - Too easy for mice to get onto the top ground and almost impossible to kill them up there due to the slopes. Slightly confusing layout. @5284293 - Sanglots - Unsuitable @4712524 - Nukualofa - It's better, but with all the slopes + the collision off in the centre, it's really easy to avoid the shaman. @4708350 - Nukualofa - The slopes are easily camped on making it too hard for the shaman. @3448071 - Jfrl - Generic. @2946963 - Jfrl - Looks poorly thought out. @3505434 - Jfrl - The clouds move too fast to get clear shots and they're pretty useless down the bottom. With the grounds being transparent it's pretty easy to avoid the cannons. @5284839 - Raaazvan - Poor alignment and gameplay. Mice don't have many options in terms of being able to get away. @5285112 - Danielmago - Generic. @5285251 - Faakedomitow - Generic. @5287877 - Adymices - Poor structure. @5288134 - Darkofdeads - Basically everyone is dead within 15 seconds. Top ground with the cheese will have no gameplay. @5288524 - Coolwheel - Poor structure. Not thought out well. @5287217 - Zhouajie - Looks really confusing at first and if you place objects on the moving grounds it breaks them which basically breaks the flow of the map. @4512622 - Elhectordm - Generic. Easy for mice to camp in the water on the right. @5163868 - Elhectordm - There are already maps with similar layouts. The water doesn't add much more to gameplay apart from mice being able to camp in it. @5288159 - Elhectordm - Generic. @4779459 - Elhectordm - Pretty generic. Alignment could be better. @5291639 - Yoshiguyfull - Generic. Not thought out well. @5292472 - Xxwodsxx - Really confusing. End product comes too fast and you're left with a map where the grounds look randomly placed. @5292954 - Contatiooon - Generic. @5293128 - Juniorxdi - Shaman can spam down cannons with hotkeys down the slopes making it too easy for them. @5250462 - Juniorxdi - Generic. @5199059 - Juniorxdi - What I said two reviews ago still stands. @5199065 - Juniorxdi - Offscreen ice. @5293734 - Xmihay - The shaman's side takes up a lot of space which isn't needed. The grounds the shaman stand on don't need to be that long. The spacing between them makes it a pain for the shaman to move up and down. Alignment is poor. @5293716 - Xmihay - Offscreen grounds. @5293789 - Xmihay - Concept isn't original and the trampolines don't work very well with the grounds. @5293939 - Eyesondprize - Very chaotic. Cannons stay in play for too long. The structure the shaman spawns in is a waste of space and it doesn't look very appealing. Mice can walljump up the sides and go offscreen at the top. @5282276 - Diezone - There isn't much gameplay here and there's a lot of space that could have been used. @5288566 - Diezone - I don't think space has been used wisely here. Mice can camp on the top of the middle structure using the slopes to their advantage, as well as walljumping on outskirts of the map making it a pain for the shaman. @5292552 - Diezone - I didn't understand how the trampolines worked until a couple minutes into the map, possibly due to the off-putting and confusing colours. It's easier to kill mice by aiming at them rather than using the trampolines. @5294612 - Diezone - Mice don't have much footspace and you wouldn't survive hotkeys unless you know how to walljump. If the shaman portals to the other side mice could use this to their advantage and camp where the shaman spawns. @5295056 - Diezone - Again, not much footspace for the mice. Quite blocky and the design isn't very appealing. @5270089 - Zzapp - - @1535133 - Ratonciey - Unsuitable @5295363 - Sampuannnm - Unsuitable @4739441 - Henriquemsvm - Offscreen grounds, weird design with a lot of unnecessary grounds. Not very appealing. @5296634 - Gongaskill - As well as a prespawned cannon at the start, hotkeys will also kill most mice within the first few seconds of the map starting. Alignment could be better. @5293960 - Eyesondprize - Too much water. Easy elevators to avoid cannons with. Grounds look a bit randomly placed. @5293990 - Eyesondprize - Grounds look randomly placed and it isn't very appealing. Pretty basic. @5298152 - Thegrimsanox - Columns of water on the sides aren't useful at all. The way you've used ice makes it super easy for mice to just be thrown up into the air every time they're cannoned making it too easy for them. @5299061 - Sandstormman - There isn't much gameplay here and it's just too easy to survive by getting thrown into the corners of the ice and flying upwards. @1026100 - Viniciusdara - Unsuitable @5300617 - Tnntuni - Unsuitable @5303528 - Kittencutez - Unsuitable @5303508 - Audiodetv - Grounds give the impression that they're transparent but they aren't. The layout is pretty generic. @5303564 - Hurleypsa - Nothing new or interesting. The three small grounds are a pain for the shaman if someone manages to get to them. @5303463 - Hurleypsa - Grounds aren't transparent but give the impression that they are. Nothing makes this map stand out when compared to other maps. @5303492 - Hurleypsa - Alignment is poor.And there are already maps with similar gameplay. @5303666 - Fakedoaero - Grounds aren't transparent but give the impression they are. There are maps with similar concepts but better quality. @5272900 - Fastyle - Too easy for the shaman with everything being transparent and the style is pretty generic. @4782539 - Fastyle - Generic. @5150651 - Fastyle - Gameplay is basically @5065173. @5304032 - Srsuvzero - Style is ugly and alignment is poor. Generic. @5306865 - Xxwodsxx - On the verge of being generic if it wasn't for the rectangles and the way the ball bounces at the start is very confusing and leads you to believe there are invisible grounds. Gameplay is really basic and not that interesting. Will be discussed: None Ignored: Dernière modification le 1407155520000 |
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@4990396 @4992903 @5283869 [ Edit @5295356 [ Edit @5311311 Dernière modification le 1407242100000 |
Darkofdeads « Citoyen » 1407158520000
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@5308146 |